Not Implemented - DPS Is Not Accurate. | Star Wars Galaxies Restoration

Not Implemented DPS Is Not Accurate.

This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
Bad change people. Chang it back pls.
Justification
Because the change was bad for combat and changing it back t what it should be will make combat better.
Motivation
The change has not improved combat.
I recently bought a pistol to replace my starter pistol that is marked as DPS 25 in its description, and the starter pistol says DPS 20, however, in practice, my starter pistol still does more damage. I saw in the combat window that my weapon damage is static. Always the exact same without any RNG like the weapon description says its supposed to be. I assume its doing the best average between the higher and lower damage potentials. This isnt working though. You need to change it back to its RNG because its not helping. just wasted 5k on a CL6 pistol that is better stats wise but in practice is actually garbage due to this static average damage thing.
 
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I recently bought a pistol to replace my starter pistol that is marked as DPS 25 in its description, and the starter pistol says DPS 20, however, in practice, my starter pistol still does more damage. I saw in the combat window that my weapon damage is static. Always the exact same without any RNG like the weapon description says its supposed to be. I assume its doing the best average between the higher and lower damage potentials. This isnt working though. You need to change it back to its RNG because its not helping. just wasted 5k on a CL6 pistol that is better stats wise but in practice is actually garbage due to this static average damage thing.
You can ignore dps. It’s an NGE calculation that’s no longer in game. I does need to be removed but I’m sure it’s on the list of other things that need tidying up.
Just focus on speed, min max and action cost 👍🏻

If you feel there is a bug or something not quite right with the game, I would suggest asking in #help chat or raise a bug report.
 
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min/max is useless as well. Your damage is not RNG like its supposed to be. If they are gonna do it this way, weapon descriptions should just have a single damage number. Not a min/max number. Either I am missing something, or combat systemis just messed up.

I know whats missing now... /attack command. All we have are skill attacks. There is no simple auto attack. Why is this? I was confused as to why the combat sucked so bad, and now I realized it. Well, Im out, good luck R3.
 
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min/max is useless as well. Your damage is not RNG like its supposed to be. If they are gonna do it this way, weapon descriptions should just have a single damage number. Not a min/max number.
should vary thats true but i did loot a rifle that had higher than cap max damage but super low min damage and it actually does less overall damage because of that so min damage isnt useless
 
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should vary thats true but i did loot a rifle that had higher than cap max damage but super low min damage and it actually does less overall damage because of that so min damage isnt useless
hahaha, yes, you thought you found something good, but because of the way this server handles combat, your new rifle was actually TRASH! Too funny. Well Im gone from the server now. I dont want to play with such a stupid combat system. It seems I cant even delete my account... figures.
 
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min/max is useless as well. Your damage is not RNG like its supposed to be. If they are gonna do it this way, weapon descriptions should just have a single damage number. Not a min/max number. Either I am missing something, or combat systemis just messed up.

I know whats missing now... /attack command. All we have are skill attacks. There is no simple auto attack. Why is this? I was confused as to why the combat sucked so bad, and now I realized it. Well, Im out, good luck R3.
The “auto attack” is melee hit and ranged shot and they’re still abilities you have to press.

CU never had an auto attack.
 
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You can ignore dps. It’s an NGE calculation that’s no longer in game. I does need to be removed but I’m sure it’s on the list of other things that need tidying up.
Just focus on speed, min max and action cost 👍🏻

If you feel there is a bug or something not quite right with the game, I would suggest asking in #help chat or raise a bug report.
DPS existed in the CU
 
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The “auto attack” is melee hit and ranged shot and they’re still abilities you have to press.

CU never had an auto attack.
no, you could check mark them and they would auto-fire when off cool down. I used it a lot for taking down lair at end of mission while taking a bong hit and waiting...
That same attack (the check marked one) was also tied to the attack option in the menu. I would sit back and hit tab to change target, then the menu key option 1 to shot once, then continue to next target. I got 1 hit on each mob and full XP when the group dropped the mob.
 
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what do you think the damage on the weapon is for? Its used to be for auto attacking. You know... for firing your gun normally? You know that you could fire a gun without using a skill right? just pull the trigger. That is what is missing in this remake. That is what the original game did. You selected a target, then attacked, and your gun would just shoot that target repeatedly , no skills required. No further action necessary. You could either use some skills if you had any, or just let the weapons basic attack do the work. You can see the option right now in this remake when you open the radial menu on an enemy. Its says 1. Attack. 2. Examine. But this remake has taken it out and made it skills only. You can only fire when you use a skill now... Some people say they prefer it this way, but I think its the reason alot of players have left your server. Combat is not fun like this.
 
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what do you think the damage on the weapon is for? Its used to be for auto attacking. You know... for firing your gun normally? You know that you could fire a gun without using a skill right? just pull the trigger. That is what is missing in this remake. That is what the original game did. You selected a target, then attacked, and your gun would just shoot that target, no skills required. You can see the option right now in this remake when you open the radial menu on an enemy. Its says 1. Attack. 2. Examine. But this remake has taken it out and made it skills only. You can only fire when you use a skill now... Some people say they prefer it this way, but I think its the reason alot of players have left your server. Combat is not fun like this.
...what's fun about a default attack button that does nothing but takes the weapon damage into account.... I'm failing to see how the way 'you' prefer things would make anything more fun for anyone..
 
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...what's fun about a default attack button that does nothing but takes the weapon damage into account.... I'm failing to see how the way 'you' prefer things would make anything more fun for anyone..

I fail to see how the current implementation is fun at all. I think its dumb and no fun at all. I fail to understand why this remake even changed it to begin with. They basically removed immersion from combat. Explain to me how this current system is fun. Explain to me why you think the server population is dwindling. Maybe your method is bad.

You know, I had a look at SWG legends yesterday, and people over tehre are surprised that the active population is constantly growing. Then i tried out the combat. Guess what. It was pew pew fun! Even though it uses the NGE and doesnt have all those profession choices, it was still more fun than this. However, I would still prefer to play R3 because of the old profession system. I just wont bother with a combat class. But i worry that the server population will continue to decline.

ive identified one of the possible reasons why this is, and it may behoove the R3 team to reconsider their choices if they want their server to stop bleeding out.
 
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You're right, displayed DPS values are inaccurate. But they have been since launch, and are not a factor in actual combat. No change was made to be reverted.
 
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You're right, displayed DPS values are inaccurate. But they have been since launch, and are not a factor in actual combat. No change was made to be reverted.
My weapon has a range on it for damage, for example min = 40, and max = 100. Yet when I fire off a special it hits for the exact same amount every time, 250 for example.

First off, that's higher than the max, so it must be a multiplier of the special, however at any rate it shouldn't be the same damage every hit because my gun has a damage range.

There was an auto-attack in the CU, I am 100% certain. It was tied to the attack option from the tilde menu. I would use it on lairs after all mobs were dead to continually shot the lair until it blew so I didn't have to sit there and push my specials.
 
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My weapon has a range on it for damage, for example min = 40, and max = 100. Yet when I fire off a special it hits for the exact same amount every time, 250 for example.

First off, that's higher than the max, so it must be a multiplier of the special, however at any rate it shouldn't be the same damage every hit because my gun has a damage range.

There was an auto-attack in the CU, I am 100% certain. It was tied to the attack option from the tilde menu. I would use it on lairs after all mobs were dead to continually shot the lair until it blew so I didn't have to sit there and push my specials.
If you fire "ranged attack" it will hit for the maximum. Every time. Specials are special and they have multipliers on them which is why they can hit above the max (specials that apply states probably hit below it). I couldn't say if auto was a thing from NGE or CU., either way its not a thing here.

I'm not sure what that has to do with the quote you pulled? If you are talking about reverting a change from how it was in live, they don't have live code so a lot is not quite the same but they are working on making all the best bits accurate, but its an ongoing effort. DPS stats are a "visual big" if you will, what's displayed on the weapon is wrong, but the mechanics are working the way they want. If you're talking about a recent change to combat balancing, it didn't change the damage /"dps" situation.

If your PV is to fix the DPS bug, I'll upvote that but I'm pretty sure its already on their list.

If your PV is to add an auto or default attack, I'll pass on that but wont down vote it.

I'm just not 100% sure what you want here to be able to make a vote at all.
 
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If you fire "ranged attack" it will hit for the maximum. Every time. Specials are special and they have multipliers on them which is why they can hit above the max (specials that apply states probably hit below it). I couldn't say if auto was a thing from NGE or CU., either way its not a thing here.

I'm not sure what that has to do with the quote you pulled? If you are talking about reverting a change from how it was in live, they don't have live code so a lot is not quite the same but they are working on making all the best bits accurate, but its an ongoing effort. DPS stats are a "visual big" if you will, what's displayed on the weapon is wrong, but the mechanics are working the way they want. If you're talking about a recent change to combat balancing, it didn't change the damage /"dps" situation.

If your PV is to fix the DPS bug, I'll upvote that but I'm pretty sure its already on their list.

If your PV is to add an auto or default attack, I'll pass on that but wont down vote it.

I'm just not 100% sure what you want here to be able to make a vote at all.
not my thread i was just replying to you, as you seem to think CU didn't have an auto attack, it did - im certain of it.
There is even a explanation in the game to how to set your auto-attack, it just doesn't work.
It tells you to hold down ctrl and left click the skill you want to set as auto-attack - you can actually set the checkmark, it displays correctly - it just doesn't work.
 
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not my thread i was just replying to you, as you seem to think CU didn't have an auto attack, it did - im certain of it.
There is even a explanation in the game to how to set your auto-attack, it just doesn't work.
It tells you to hold down ctrl and left click the skill you want to set as auto-attack - you can actually set the checkmark, it displays correctly - it just doesn't work.
Not sure how auto attack not working is relevant to the discussion. I'm not claiming to know if it was or was not part of CU. I do know it doesn't work in R3. But thats off topic observations.
 
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Not sure how auto attack not working is relevant to the discussion. I'm not claiming to know if it was or was not part of CU. I do know it doesn't work in R3. But thats off topic observations.
because it's part of your total DPS.
 
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The feature you all are bringing up isn’t considered an auto attack but more a feature that can be done the same by just creating a macro.

Auto attack is usually referred to something as an off GCD attack and CU never had this. Any ability you pressed always triggered a global GCD.
 
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