Open - Outdoors - On Taming and what Rangers are | Star Wars Galaxies Restoration

Open Outdoors On Taming and what Rangers are

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
Creature Handler tamed eggs should spawn RNG rolled stats between 20-35(Common), 36-50(Uncommon), 50-60(Rare), 60-70(Legendary) with rarer creatures such as Great Plains Stalker providing a small increase to the roll chance

Add taming as an xp gain for Creature Handler again

Rangers can Track again, helpful for Creature Handlers / Bio Engineers

Give Rangers a group buff to increase everyone's Creature Knowledge, improving their chances of learning and taming.

Give Rangers a group Mask Scent

Make Traps function with debuffs such as snares, roots, DoTs etc.

Give Camps the benefit of group buffs with maybe 15 minute duration. The buffs can be small, like +150 Health, or 250 armor, but enough to make people want to use the camps when applicable.
Justification
I am a Creature Handler and a Ranger, I played SWG Pre-CU through NGE and have always had some form of Creature Handler. My wife is a Bio-Engineer and Creature Handler, so I see each side of this weird intricate "balance" that is currently in play.

I think giving taming back to Creature Handlers with the high end pets that are super rare can give anyone a shot at having that "Legendary" pet without breaking the bank. Right now the only way to get something considered end game is to go to a Bio-Engineer when I believe there should be something the Creature Handler can find that is just as good, if not much, much rarer.

Ranger has the potential to be a super fun support class that can help guide people through the wilderness, like it did in the past. Tracking, Trapping, and understanding creatures was always the mainstay of a Ranger. By allowing them the small group benefits from camps and Creature Knowledge/Mask Scent group buffs, they can still be a fun profession that helps, while justifying the skill point cost.
Motivation
Creature Handler's main draw is the ability to tame pets, but currently there is no incentive beyond just getting started. Having incredibly rare pets fall in line with what Bio-Engineers can make or even out perform will give Creature Handlers something to strive for rather than just lining their pockets to buy the next big thing.

Ranger is a profession that is a huge investment but has very little in return, even selling full packs of DNA isn't exactly profitable verses other forms of income. Giving them more to do than farming DNA and actually help groups engage in content.
Thanks for taking time to read my post, I hope this spurs some real development that isn't too difficult to implement.
 
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Yes it would be nice for Rangers to matter again and increase the profession interdependence that make OG SWG so good.
 
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I like the Ranger ideas. Tracking is a Bit difficult due to its doing a Area check for spawns. and Wild spawns dont show till your close to them. Server resource issues. Not to say Old Precu Rangers didnt get around this we would just run pattern around the area we wanted to hunt to get the spawns up and then track.

Creature to Hit Bonus. this could be Huge for the BUT I WANNA PVP Crowd. PVE would allow the Ranger to be the master hunter of the wilds. And in PVP be that counter to that Tanray scourge!

Of coure the Group Hunt Buff. Group with a Master ranger ya get Terain Neg buff. Harvesting Buff XX Amount more then the avg group harvest buff. Possable better Stat roll on DNA and Iso.

In the end I see alot saying well there is no class thats PVE only. This is true I see Entertainers in PVP all the time Aritsens too they are OP and need a nerf. (THATS SARCASM FOR THOSE WHO ARE CHALLENGED IN THE ART)
 
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Ranger is changing in 1.1. I wouldn't expect anything to be changed with Ranger until that release. Which I believe it is basically done for what they are changing with Ranger. So I am not sure devs will be looking to change or start over again with Ranger. Just need to wait and see what 1.1 brings I think,
As for taming, I don't think a CH should ever be able to tame a 60 point pet or anything higher then that. BE pet should always have an advantage over anything tamed. Unless you want to have BE and pet making taken out of the game then you can't have a class that eliminates BE pet making. That is a large system in place here on R3. I would be so bold to say either taming should be limited to 30 point and less or even removed so that BE has full value.
 
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Ranger is changing in 1.1. I wouldn't expect anything to be changed with Ranger until that release. Which I believe it is basically done for what they are changing with Ranger. So I am not sure devs will be looking to change or start over again with Ranger. Just need to wait and see what 1.1 brings I think,
As for taming, I don't think a CH should ever be able to tame a 60 point pet or anything higher then that. BE pet should always have an advantage over anything tamed. Unless you want to have BE and pet making taken out of the game then you can't have a class that eliminates BE pet making. That is a large system in place here on R3. I would be so bold to say either taming should be limited to 30 point and less or even removed so that BE has full value.
As a MCH I will be sold bold as to say that I completely disagree with the thought of having creatures I tame be basically useless.
This is the same argument we see time and again about basically taking the ability to tame away from CHs and giving it solely to the BEs so they can make money. Which they already do with the special pets that CHs can't tame (rancors, acklays, etc).
Even the mutations are big money, so I see no need to do that.

BE has similar value to what it had on Live already. No need to gut CH like that just so the BEs can line their coffers even more!

I have no issue with BE pets being superior, but relegating a CH tame to 30pt is a joke.

Most of the babies I tame are worthless and the eggs destroyed.
Of those, the vast majority I consider "keepers" fall into the 35+ range and that is a relatively small amount compared to how many "attempts" I make.
Beyond that I have tamed a handful of 40+ babies.

Now, I will agree that CH should not be hitting 60pt.

Even something in the 50s should be a rare find.

The BEs already have the superior tames, especially with mutations, so I see no reason to change how the system currently works.

But I am intrigued to see what the devs vision of rangers will be.
 
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As a MCH I will be sold bold as to say that I completely disagree with the thought of having creatures I tame be basically useless.
This is the same argument we see time and again about basically taking the ability to tame away from CHs and giving it solely to the BEs so they can make money. Which they already do with the special pets that CHs can't tame (rancors, acklays, etc).
Even the mutations are big money, so I see no need to do that.

BE has similar value to what it had on Live already. No need to gut CH like that just so the BEs can line their coffers even more!

I have no issue with BE pets being superior, but relegating a CH tame to 30pt is a joke.

Most of the babies I tame are worthless and the eggs destroyed.
Of those, the vast majority I consider "keepers" fall into the 35+ range and that is a relatively small amount compared to how many "attempts" I make.
Beyond that I have tamed a handful of 40+ babies.

Now, I will agree that CH should not be hitting 60pt.

Even something in the 50s should be a rare find.

The BEs already have the superior tames, especially with mutations, so I see no reason to change how the system currently works.

But I am intrigued to see what the devs vision of rangers will be.
The idea of the CH having the ability to tame incredibly rare high point pets is in line with the game and doesn't take away from BE. If you want to spend the large amount of time to go and acquire it just to have something only marginally better than what is offered by BE, then why not have that out there.

If I went to get a jetpack, it takes days, weeks, months in some cases just to get the base. I go through all the trouble to get it done and besides looking cool and marginally faster, it's a glorified swoop, Master Artisans don't cry foul about that. This would simply give Creature Handlers the ability to have something special of their own, that can be viable compared with someone that spent the million to 150 million people are willing to spend on a random mutation that only a BE can make.

Being a Creature Handler is a money pit right now of collecting the most powerful and rare pets that can ONLY be made for them. Nothing out there is even remotely close to the same level of pet a Bio Engineer can make. By having the Bio Engineers as a sure fire way to get exactly what you want, going for a natural tame would give you the chance to explore, hunt and find something nobody else has because it's random.
 
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I agree that rangers essentially be a combat class for crafters to gather resources. Which, would entail adding accuracy and defense to a bunch of abilities to get them viable.
 
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I'd like to see Scout removed as a pre-req into BE. BE is a purely crafting class, it is not an outdoor class in any way. IF we want Scout/Ranger to keep the DNA sampling to maintain interdependence, this makes a lot of sense.
 
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Going in a different direction - why not combine Ranger and Squad Leader into one class? Keep the Ranged Support IV from Marksman as a pre-req. Give back Track and add group mask scent. Now you have got the ultimate party leader with BAMF camps and group buffs. Basically your choice for third profession at that point could be MBH or MCH, which would fit well into either, especially if SL buffs applied to pets.
 
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