A way for players to leave something at each other's doorstep

A way for players to leave something at each other's doorstep
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
A special item, bought with Veteran Tokens or Fortitude Tokens, that grants a character +1 Vendor and +10 Vendor item slots — just enough to place a single, small drop-off point in your home. The item isn't the vendor itself; it simply unlocks the ability to set one up. Picture it as a doorstep or a courier crate: somewhere a friend can swing by your place and pick up the thing you set aside for them, on their own time, even if the two of you are never online together.

The tight +10 limit and the Veteran-Token/Fort-Token cost aren't just balance knobs — they're part of the point. This is meant for handoffs between people, not for opening a full shop, and it's meant to be held by the players who've been here a while and care about the community. It costs merchants nothing: their builds keep every advantage, and this fills a gap they were never serving anyway — the quiet favor.

Yes, it wouldn't stop someone from selling with it, and maybe thats ok. A combat character gets a cool drop in a heroic, but has no crafters, now they have a way to sell very limited amounts of things. Sure, the ME baraar does exist, but isn't this a little more personal and community feeling?
Justification
This should open options for a more community feel without hurting the artisans who depend on vendors.
Motivation
"I left it at my place, swing by whenever" is such an ordinary thing to be able to say to a friend. I'd love for us to be able to say it in-game.
One of the things I love most about this server is how hard the community works to feel like an actual community — people helping each other, gearing each other up, passing things along. And so much of what makes our out-of-game community feel good is the small stuff: dropping a thing off at a friend's place, leaving something on their porch, shipping a thing across the world to someone who needed it. Those little acts of generosity are the glue.


Right now the game gives us almost no way to do that. In-game mail carries a message but not an item, so to get something into another player's hands we have to physically meet in-game. On a worldwide server that's the exception, not the rule — the friend you want to help might be asleep when you're online, and you're asleep when they are. We've built real friendships across those timezones, but the game gives us no way to act on them when we're not on at the same time. The one tool that could bridge it, a vendor, costs enough skill points that you can't justify one unless you've gone all-in as an artisan/merchant. So for most, that small kindness just isn't available.
 
We already have that. Existing vendors will do that, or give the person admin on your house.
If your idea is a vendor that does not require artisan or merchant skill, that was already proposed in a PV and rejected by the devs.
 
We already have that. Existing vendors will do that, or give the person admin on your house.
If your idea is a vendor that does not require artisan or merchant skill, that was already proposed in a PV and rejected by the devs.
I dont disagree, we do have that with vendors now, but it costs a lot and though I love the crafting system, it can be very off-putting for some people. And I puposefully propose this be a very limited vendor. I really worried the "vendor" part of this was going to set people off, but the real point here is community building, the very limited vendor is just the existing tool we can leverage for it.

Also to the other point, wanting to lend a guildie a weapon to try out is very different than adding them to admin on all of your stuff.
 
I dont disagree, we do have that with vendors now, but it costs a lot and though I love the crafting system, it can be very off-putting for some people. And I puposefully propose this be a very limited vendor. I really worried the "vendor" part of this was going to set people off, but the real point here is community building, the very limited vendor is just the existing tool we can leverage for it.

Also to the other point, wanting to lend a guildie a weapon to try out is very different than adding them to admin on all of your stuff.
can you elaborate and tell us more about this "costs a lot"
 
Also a no for the vendor. Plus we need to see what is in the Housing update that killed the TC server. I thought they had discussed drop boxes or city or guild vaults possibly.
 
can you elaborate and tell us more about this "costs a lot"
I mean the 24? points you need to get the skills to place your first vendor, which means no combat character will do it, and some people simply dont want a crafter. If Tyr's post is correct and they have a dropbox coming, that solves the whole idea and I can close this.
 
I mean the 24? points you need to get the skills to place your first vendor, which means no combat character will do it, and some people simply dont want a crafter. If Tyr's post is correct and they have a dropbox coming, that solves the whole idea and I can close this.
gotcha , so basically you want a vendor without having to invest any skills to do so ...................
 
no, I want a dropbox, I proposed using the vendor as a system since it already exists.
yeah that already exists but you don't want to spend skill points for it because why should you right ? oh and it does not cost you Veteran or Fortitude tokens
 
Its not about triggering people when you write about making jedi or vendors better.
Its just that we have this in the game already and by giving it to everyone you actively take features that belong to a certain class and devalue them giving people less reason to pick them up.

I would love to be able to reverse engineer without having to spec into the classes for it too - but that's simply not how the game works.
You have 3 characters with 250sp each.
You have to make choices.
 
I think this won’t happen for several reasons but I like the intent behind it. I actually thought about some type of mail or delivery service to fill this need. A couple ideas to ponder.

1) A delivery droid crafted by DEs. You can buy it and load a few (maybe 5 or 10) items into it. Then add the players name and next time they are online the droid tracks them down and delivers the item. Perhaps you can even set a fee they have to pay to get the items.

2) A currier service terminal. Same idea is you load items and a name and other players can make the delivery (they don’t get the actual items, just a generic box like the smuggler missions). Like BH missions only delivery targets online will show up.


Overall though I think these things would take time and effort from the dev team that is probably better spent doing something else.
 
I think this won’t happen for several reasons but I like the intent behind it. I actually thought about some type of mail or delivery service to fill this need. A couple ideas to ponder.

1) A delivery droid crafted by DEs. You can buy it and load a few (maybe 5 or 10) items into it. Then add the players name and next time they are online the droid tracks them down and delivers the item. Perhaps you can even set a fee they have to pay to get the items.

2) A currier service terminal. Same idea is you load items and a name and other players can make the delivery (they don’t get the actual items, just a generic box like the smuggler missions). Like BH missions only delivery targets online will show up.


Overall though I think these things would take time and effort from the dev team that is probably better spent doing something else.
I agree with you on everything you said except the last part. please for the love of everything stop trying to gatekeep the devs time. The devs have said over and over not to do this and that they and not the players will decide what the best use of their time is. they do not want players to be discouraged from pv due to worrying about what devs will find worthy of their time.
 
We’ve already approved a drop box system that’s entirely separate from vendors, and allows citizens to drop off items for another player to pick up. In part to address the ability for artisans to deliver custom orders to players in a more secure and intentional way, but it seems it would address this as well?
 
We’ve already approved a drop box system that’s entirely separate from vendors, and allows citizens to drop off items for another player to pick up. In part to address the ability for artisans to deliver custom orders to players in a more secure and intentional way, but it seems it would address this as well?
Sounds like it would be a great solution.
 
I would also like to point out that you can already have a Dropbox-type system in the game; we have one in BC - we have a tent set up, and anyone who wants can get a "mailbox", which is essentially a satchel with an access lock on it that the players set themselves, then we put them on the wall. However, if the devs are coming up with a more elegant solution, sounds like a win.
 
Its not about triggering people when you write about making jedi or vendors better.
Its just that we have this in the game already and by giving it to everyone you actively take features that belong to a certain class and devalue them giving people less reason to pick them up.

I would love to be able to reverse engineer without having to spec into the classes for it too - but that's simply not how the game works.
You have 3 characters with 250sp each.
You have to make choices.
People seem to forget that this game is suppose to be a sandbox. Too much QOL can kill a sandbox because that extra convienance comes at the price of the interdependency that is crucial in order for sandbox games to work. If a player wants a vendor they can spend the skillpoints for it. A new dropbox system has already been approved so there is no need to mess with vendors over this