- Proposal
- A special item, bought with Veteran Tokens or Fortitude Tokens, that grants a character +1 Vendor and +10 Vendor item slots — just enough to place a single, small drop-off point in your home. The item isn't the vendor itself; it simply unlocks the ability to set one up. Picture it as a doorstep or a courier crate: somewhere a friend can swing by your place and pick up the thing you set aside for them, on their own time, even if the two of you are never online together.
The tight +10 limit and the Veteran-Token/Fort-Token cost aren't just balance knobs — they're part of the point. This is meant for handoffs between people, not for opening a full shop, and it's meant to be held by the players who've been here a while and care about the community. It costs merchants nothing: their builds keep every advantage, and this fills a gap they were never serving anyway — the quiet favor.
Yes, it wouldn't stop someone from selling with it, and maybe thats ok. A combat character gets a cool drop in a heroic, but has no crafters, now they have a way to sell very limited amounts of things. Sure, the ME baraar does exist, but isn't this a little more personal and community feeling?
- Justification
- This should open options for a more community feel without hurting the artisans who depend on vendors.
- Motivation
- "I left it at my place, swing by whenever" is such an ordinary thing to be able to say to a friend. I'd love for us to be able to say it in-game.
One of the things I love most about this server is how hard the community works to feel like an actual community — people helping each other, gearing each other up, passing things along. And so much of what makes our out-of-game community feel good is the small stuff: dropping a thing off at a friend's place, leaving something on their porch, shipping a thing across the world to someone who needed it. Those little acts of generosity are the glue.
Right now the game gives us almost no way to do that. In-game mail carries a message but not an item, so to get something into another player's hands we have to physically meet in-game. On a worldwide server that's the exception, not the rule — the friend you want to help might be asleep when you're online, and you're asleep when they are. We've built real friendships across those timezones, but the game gives us no way to act on them when we're not on at the same time. The one tool that could bridge it, a vendor, costs enough skill points that you can't justify one unless you've gone all-in as an artisan/merchant. So for most, that small kindness just isn't available.
Right now the game gives us almost no way to do that. In-game mail carries a message but not an item, so to get something into another player's hands we have to physically meet in-game. On a worldwide server that's the exception, not the rule — the friend you want to help might be asleep when you're online, and you're asleep when they are. We've built real friendships across those timezones, but the game gives us no way to act on them when we're not on at the same time. The one tool that could bridge it, a vendor, costs enough skill points that you can't justify one unless you've gone all-in as an artisan/merchant. So for most, that small kindness just isn't available.