Add storage to wearable crafting tool sets

Add storage to wearable crafting tool sets
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add 50 storage to crafting related wearables such as the Weaponsmith or Droidsmith tool sets.
Justification
In order to wear the current crafter tool sets which are a back slot item, a crafter must equip a container belt which holds 50 items. The moment a crafter gets a crafting suit and the belt slot is taken up by an armor piece, the crafter must make the decision to either have no equipped container or no crafting tool set back piece. The solution is to go about your day with the container equipped, whether it be a backpack or a belt and switch out to your stat piece when crafting which suddenly ups your inventory by everything you had in your equipped container causing your inventory to, often times, be too full to even craft.
Motivation
Storage is an extremely valuable commodity as a crafter. Adding storage to the equipped crafter tool sets would avoid crafters having to do the inventory shuffle every time they want to practice their profession. There already are 50 storage bandoliers in the game, it would not be abnormal to have high cost items such as the tool sets be able to hold said tools.
Let's end the inventory shuffle.
 
But the belt of boda gives 65 slots and stats, giving storage slots to the bandoliers will remove the ability to use a belt slot and thus make that incompatible and give crafters a worse storage nightmare.

To add to this, you can already wear a belt slot with storage of 50 slots as well while wearing your bandolier and wear a backpack as appearance if you wish.



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But the belt of boda gives 65 slots and stats, giving storage slots to the bandoliers will remove the ability to use a belt slot and thus make that incompatible and give crafters a worse storage nightmare.

To add to this, you can already wear a belt slot with storage of 50 slots as well while wearing your bandolier and wear a backpack as appearance if you wish.



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The idea is for people that wear a craft suit which includes a belt with OPP on it to equip the tool sets and continue to benefit from 50 extra inventory slots. The current system works in a way which makes the possibility of wearing a wearable container as well as an OPP belt and a tool set impossible. If the tool set had storage (as multiple bandoliers already do), it would allow people to not have to shuffle their inventories when equipping both the tool set and their OPP craft suit belt.

I understand the argument about the master belt and see it as more of an issue where people want too much. You get an extra 15 inventory slots and OPP but you don’t get to wear the tool set or you keep the belt on and you don’t get the bonuses from the tool set.

The belt is also more of an end game content item. The collection is quite substantial and really requires either a massive investment or a lengthy grind with a combat toon. Neither of those things can be said about a crafted tool set or a crafted OPP belt. The tool set is more of an early game item as it doesn’t require a major investment in time or money like the master belt does but wearing it with a crafting suit which is also far more attainable than the master belt makes the wearer, in the current system, lose 50 inventory slots, which for a crafter is quite substantial, especially DE and WS which are professions that require many types of resources and components for crafting.

Another method which I floated around would be to code a system in which equipping two different storage items would cause the one with the least amount of storage to have its storage cancelled out but not its stats. This would allow people to wear both the master belt and the tool set. This is far more of a time investment on the dev side, I believe, and the simple fix would be to simply add storage to the tool sets and let high end players that have both items chose in between equipping their very expensive and/or time consuming belt with great stats or their tool sets with measly boosts in comparison.
 
It's about not making one person's convenience an inconvenience to the rest, making the bando get slots makes the belt not be useable and thus creates a problem to solve a problem.

Putting a socket on the pouch belt solves a problem without creating a new problem, or creating a new belt type for crafters with sockets/stats/storage solves a problem without creating a problem.

IE. If I now have to put on my bandolier, I lose 15 storage slots and stats just to craft/repair a weapon which is bad for management of inventory.
 
It's about not making one person's convenience an inconvenience to the rest, making the bando get slots makes the belt not be useable and thus creates a problem to solve a problem.

Putting a socket on the pouch belt solves a problem without creating a new problem, or creating a new belt type for crafters with sockets/stats/storage solves a problem without creating a problem.

IE. If I now have to put on my bandolier, I lose 15 storage slots and stats just to craft/repair a weapon which is bad for management of inventory.
Let’s be honest here for a second, if you put in the time or money to get the master belt, it’s highly unlikely you still need the tool set. And if for whatever reason you do, how are other professions maxing their craft without existing tool sets? I don’t disagree other professions could use a tool set of their own and I encourage anybody that thinks the same and has skin in the game create their own PV in an attempt to get those implemented. I’m also wondering how such a seemingly “vital” piece of equipment available to only two crafts in the game has not created more of an uproar in the community seeing as WS and DE appear to be the only professions able to max their crafts thanks to these vital toolsets. /s

This change is not meant to affect high end players who have high end gear, it’s for the lower levels of crafting, people that don’t have the arm, don’t have the master belt, don’t have all the stuff you can add on to your kit to get higher up on your crafts. The tool set is a cheap way of getting just a little bit of a boost to get started. If you have all the high end stuff, you can continue to safely ignore the tool sets whether they have storage or not as you likely have been doing. This PV is not trying to shaft anybody, it’s a QOL improvement to encourage growing your gear as a starting crafter piece by piece without getting penalized with storage issues.

I do not know whether adding a socket to the existing storage belt is a solution either. Would that not create an instance in which people can essentially get an extra SEA on a socketed non-storage bandolier and a storage belt? I could be wrong about the sockets on bandoliers but I feel like I’ve seen sockets on some. Someone more apt with tailor could likely chime in.
 
Let’s be honest here for a second, if you put in the time or money to get the master belt, it’s highly unlikely you still need the tool set. And if for whatever reason you do, how are other professions maxing their craft without existing tool sets? I don’t disagree other professions could use a tool set of their own and I encourage anybody that thinks the same and has skin in the game create their own PV in an attempt to get those implemented. I’m also wondering how such a seemingly “vital” piece of equipment available to only two crafts in the game has not created more of an uproar in the community seeing as WS and DE appear to be the only professions able to max their crafts thanks to these vital toolsets. /s

This change is not meant to affect high end players who have high end gear, it’s for the lower levels of crafting, people that don’t have the arm, don’t have the master belt, don’t have all the stuff you can add on to your kit to get higher up on your crafts. The tool set is a cheap way of getting just a little bit of a boost to get started. If you have all the high end stuff, you can continue to safely ignore the tool sets whether they have storage or not as you likely have been doing. This PV is not trying to shaft anybody, it’s a QOL improvement to encourage growing your gear as a starting crafter piece by piece without getting penalized with storage issues.

I do not know whether adding a socket to the existing storage belt is a solution either. Would that not create an instance in which people can essentially get an extra SEA on a socketed non-storage bandolier and a storage belt? I could be wrong about the sockets on bandoliers but I feel like I’ve seen sockets on some. Someone more apt with tailor could likely chime in.
Both bandoliers and belts can have sockets IF they are NOT containers.
 
Let’s be honest here for a second, if you put in the time or money to get the master belt, it’s highly unlikely you still need the tool set. And if for whatever reason you do, how are other professions maxing their craft without existing tool sets?
See below
This PV is not trying to shaft anybody, it’s a QOL improvement to encourage growing your gear as a starting crafter piece by piece without getting penalized with storage issues.

And it quite literally shafts anyone who has a belt already by creating a storage problem for others. QOL changes don't hinder some to boost bothers and while I agree it would be nice to give crafters better options, belts are the better options for those who would like to wear the bandolier. Those who don't have to or don't need to, a normal backpack option and a socketed belt is the option. IE. When I was an Architect originally, I wore a normal backpack and a psg because there was no bandolier for me.
Pictures for reference, you can socket craft the bandolier and get 35 opportune chance. Both Belts and Bandoliers can have sockets if not containers on normal crafting.
Given my craft of a Weaponsmith the assembly bonus and repair bonus are valid in every way to equip and wear at all times when crafting/repairing as well as the opportune chance built in for RE'ing, which I also do.
Making the bandolier a socketed item with 50 slots essentially gimps everyone who has a belt slot at 65 IE this item by 15 slots and 50 opportune that is useful for trades.
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I do not know whether adding a socket to the existing storage belt is a solution either. Would that not create an instance in which people can essentially get an extra SEA on a socketed non-storage bandolier and a storage belt? I could be wrong about the sockets on bandoliers but I feel like I’ve seen sockets on some. Someone more apt with tailor could likely chime in.

Both bandoliers and belts can have sockets IF they are NOT containers and you CANNOT wear two containers. There is no extra SEA or stats anywhere in these situations. It would be oool to see crafter specific belts or a collection for a crafter belt that is cheaper option than belt of bodo, I also agree but that isnt the case, and read above as to why.
 
I think the intent is noble but, like others who have voiced their opinions here and on Discord, I also fear that it upsets an established balance. The game already provides enough options for inventory and, just to be a stickler, I see inventory management as a necessary skill for crafters. You have to be able to choose and prioritize. Just my 2 cents.
 
You have my upvote but for what was discussed in discord, the solution isn't this pv suggestion but the addition of a "crafters belt" via a collection or something in game.

The work around to this pv (use toolkit whilst having storage) is as above where you need to get a belt made by a tailor with storage and miss out on the extra 35 luck (which when above 500 is a negligible gain - literally a couple points), and then wear the toolkit. If you wanted to true min max, buy/grind the holocrons for the belt of bodo bass.

Until the devs introduce a crafters belt or some such, which would be lovely for the other crafting professions which don't have one!

For what it's worth, I'm a DE, I make capped droids and don't use the toolkit, as I'm already capped on experimentation through exotics...
 
Would having a non-inventory version and an inventory version of toolsets quell fears about this issue? I am on a bit of a bandolier kick at the moment.