Adding a Perk for PVP bounties

Adding a Perk for PVP bounties
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
I am proposing we add a Feature Like the Jedi Vis system. where you know Jedi have a thing pop up on their Screen with the yellow Vis over all the NPC's that can give you vis. my proposal is to have the same kind of Feature but for Bounty Hunters over Players. So If a Bounty Hunter takes a PVP Bounty and say go to Mos Eisley cantina for a buff. Since the Bounty Hunter took the Mission any Players that are chilling in there if they have Seen that player a think will pop up over their heads that says something like Seen. Then The Bounty Hunter can maybe negotiate with that player for them to tell you which direction they went. The bounty Hunter could pick who they speak to. However maybe that player spoke to the bountied player and can tell the hunter where they are headed. Just to help the Bounty Hunters out. Not that they need the help, but it would be a cool feature to add to the class. It could be like a radial Option the Hunter could use on a player. Once the hunter sees Seen flash over the players head, the Bounty Hunter can radial the player click get intel option. Then the player who saw the person would get a pop up on their screen that says something like Bounty hunter seeks intel would you like to provide it to them. Then if the player clicks yes they get a small fee or something like 500 credits. They then proceed to tell the bounty Hunter what they learned or where the target was going. Now if the player Lies just to get free credits That fee is automatically deducted from their bank account. This Idea can also be expanded on. Just kind of a rough Idea I had
Justification
the Justification is in Lore Bounty Hunters would already do this anyway. They wouldn't get a Seen over people heads in Lore. However, Bounty Hunters would ask people about their targets. It would further benefit the Bounty Hunters in tracking their targets if they speak to other players that have seen the target.
Motivation
The Motivation is to add more fun to the Chase. IF Bounty Hunters see that pop up over players heads it could make it harder for players to Hide per say, Also tip the Bounty Hunters off to where the target is making for Faster Kills and quicker turn around on Bounties themselves. IF a Hunter can find their target quicker it gives the hunter time to maybe beat the target to their destination.
I am proposing a possible cool feature for Bounty Hunters if it can be implemented of course. Bounty Hunter is already a fun and awesome profession.
 
I am proposing a possible cool feature for Bounty Hunters if it can be implemented of course. Bounty Hunter is already a fun and awesome profession.
I'd only support that if the person asked for information can warn the bounty target, and warning them gives the target a buff against the BH. You warn the target and now they're slightly more ready for the BH, thus the buff.
 
I am proposing a possible cool feature for Bounty Hunters if it can be implemented of course. Bounty Hunter is already a fun and awesome profession.
Seems like a convoluted system to add to the game for something that could also just never happen.

You’d be relying on:
- Both the Jedi and the bounty hunter frequenting the same spot, after the bounty has been taken from the terminal.
- The Jedi passing through crowded areas for other players to “gather the intel”.
- The Jedi performing an action in said crowded areas that would give away the fact that they are Jedi, because if you think about it, it’s not really apparent that they are unless they force choke a dancer and skewer a musician with their lightsaber.
- Players that have witnessed these unspeakable horrors and are not afk, which, in a cantina, isn’t always easy to find.

All that to say, it would be quicker to send a probe and get to work for the bounty hunter.

I think this would be a cool idea if it was implemented with NPC bounties that may be hiding in cities rather than out in the wild, where you’d have to gather intel from the local riff raff to get a location on the target rather than using a probe. Or one could use a probe, be told the target is in a certain city but that there are too many life forms to narrow down the location and the last bit of detective work would be done interrogating the locals.

BUT…

Considering how iffy spawning bounties even in the wild has been, spawning one in a building is highly unlikely to ever happen reliably.
 
I'd only support that if the person asked for information can warn the bounty target, and warning them gives the target a buff against the BH. You warn the target and now they're slightly more ready for the BH, thus the buff.
no there would be no buff for the person against the bounty hunter in my idea. to prevent this from happening the devs would have to implement a mechanic to where the player the hunter spoke to wouldn't be able to send a tell to said player for X amount of time.
 
Seems like a convoluted system to add to the game for something that could also just never happen.

You’d be relying on:
- Both the Jedi and the bounty hunter frequenting the same spot, after the bounty has been taken from the terminal.
- The Jedi passing through crowded areas for other players to “gather the intel”.
- The Jedi performing an action in said crowded areas that would give away the fact that they are Jedi, because if you think about it, it’s not really apparent that they are unless they force choke a dancer and skewer a musician with their lightsaber.
- Players that have witnessed these unspeakable horrors and are not afk, which, in a cantina, isn’t always easy to find.

All that to say, it would be quicker to send a probe and get to work for the bounty hunter.

I think this would be a cool idea if it was implemented with NPC bounties that may be hiding in cities rather than out in the wild, where you’d have to gather intel from the local riff raff to get a location on the target rather than using a probe. Or one could use a probe, be told the target is in a certain city but that there are too many life forms to narrow down the location and the last bit of detective work would be done interrogating the locals.

BUT…

Considering how iffy spawning bounties even in the wild has been, spawning one in a building is highly unlikely to ever happen reliable
I like the idea about the NPC bounties also. With this mechanic it's in regards to Any PVP bounty Normie or Jedi. The target wouldn't have to do anything flashy because normie characters can't force choke anyone. The system would just acknowledge any players that saw that person it wouldn't hae to just be in the cantina. it would be any player that the PVP bounty had been seen by. Only the hunter knows the target. the system would be letting only the bounty hunter aware of who recently saw the player. regardless of where they are in the world. if the bounty hunter radials the player and clicks get intel. a thing would pop up on the accepting players side in regards to the specific player you are asking about. if the player is afk then they obviously don't accept the request for intel. If the player doesn't know enough information to give intel then they would have to decide to decline the request.
 
it would also be nice for people that like to RP their characters and if the player were to accept the intel request and Lie to the hunter then the player that lied would be charged double what they received to tip the bounty hunters off on where their Target is. It could be beneficial if a player heard the target say they were going to go run EK or to kill krayts. in essence the person accepting to give intel would not be able to contact that person they are giving intel about. Then the bounty hunter can possibly beat their target there to pick them off. if the hunter paid 500 credits to get the intel and the player lies then the player that lied has to not only pay the hunter back the initial payment but they have to then owe the hunter another 500 on top of what the hunter paid for the inconvenience. which can all be done through the system.
 
it would also be nice for people that like to RP their characters and if the player were to accept the intel request and Lie to the hunter then the player that lied would be charged double what they received to tip the bounty hunters off on where their Target is. It could be beneficial if a player heard the target say they were going to go run EK or to kill krayts. in essence the person accepting to give intel would not be able to contact that person they are giving intel about. Then the bounty hunter can possibly beat their target there to pick them off. if the hunter paid 500 credits to get the intel and the player lies then the player that lied has to not only pay the hunter back the initial payment but they have to then owe the hunter another 500 on top of what the hunter paid for the inconvenience. which can all be done through the system.
I strongly encourage you to get together with some of the RP folks to put an event like this together. Doesn’t have to be huge but a type of man-hunt/scavenger hunt sounds like something a lot of RP BHs would jump into and it could be a lot of fun. All of your ideas could be feasible if you got a few people in key spots that were in on it and multiple hunters that were not. Hunters have to gather intel from real players telling apart the real tips from the fake ones and get closer to finding the location of their target. The first hunter to find the target sends them a duel request and if the target goes down, they win the bounty.

All of that sounds terribly fun and something a lot of people would really get a kick out of.

The points that I’ve made earlier still stand. It would not be feasible to code something like this into the game when the likelihood of the system working and being used is super small. However, that doesn’t take away from the fact that it is a super cool idea which could be an event, guaranteeing your entire scenario plays out the way you got it on paper.
 
Seems like a convoluted system to add to the game for something that could also just never happen.

You’d be relying on:
- Both the Jedi and the bounty hunter frequenting the same spot, after the bounty has been taken from the terminal.
- The Jedi passing through crowded areas for other players to “gather the intel”.
- The Jedi performing an action in said crowded areas that would give away the fact that they are Jedi, because if you think about it, it’s not really apparent that they are unless they force choke a dancer and skewer a musician with their lightsaber.
- Players that have witnessed these unspeakable horrors and are not afk, which, in a cantina, isn’t always easy to find.

All that to say, it would be quicker to send a probe and get to work for the bounty hunter.

I think this would be a cool idea if it was implemented with NPC bounties that may be hiding in cities rather than out in the wild, where you’d have to gather intel from the local riff raff to get a location on the target rather than using a probe. Or one could use a probe, be told the target is in a certain city but that there are too many life forms to narrow down the location and the last bit of detective work would be done interrogating the locals.

BUT…

Considering how iffy spawning bounties even in the wild has been, spawning one in a building is highly unlikely to ever happen reliably.
This plus let's be frank.....most players arent paying attention to what others are doing. I know Im too busy with what I'm doing to know whether or not a jedi ran thru. The only way I would know is if they used their force powers, which is what puts a bounty on them in the first place. Plus, the only thing you would get out of me is "Yeah, I saw a jedi, but I have no idea where he went nor do I care. Use your droids."

There was a time when a bounty hunter had to seek out a spy npc in order to get the bio signature. That mechanic got removed and now a spy contacts you after taking the bounty, which is much better. I dont miss the old way and I dont want anything added that makes the process more convoluted.
 
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One issue I see is that the BH doesn’t know who their target is until they see them. So not sure what they would ask people “have you seen a person around here, I have their Bio signature but that’s it”.

It’s an interesting idea but I think droids would just be faster.
 
One issue I see is that the BH doesn’t know who their target is until they see them. So not sure what they would ask people “have you seen a person around here, I have their Bio signature but that’s it”.

It’s an interesting idea but I think droids would just be faster.
You can use the tracking droids to check the name of your target assuming you are on the same planet already. Just right click and identify target instead of track.