Change to the current percent values of space loot

Change to the current percent values of space loot
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Move to a tier style/ color coded system, based on rarity. Have a letter next to the stat instead of a percent
Example -
armor level 10 mass -
10,000-9,099 is (K) Keeper - Blue (below 3 deviations but still valuable)
9,100-7099 is (G) Good - Green (3-3.25 deviations)
7100-5100 is (E) Elite - Orange (3.25-3.5 deviations)
5101-3100 is (NU) Near Unicorn - Yellow (3.5-3.75 deviations)
3101-1100 is (U) Unicorn - Gold (3.75-4 deviations)
Above or.. below the Unicorn threshold (SS) Super Stat 4+ deviations

The abbreviations can be changed, the colors can be changed, to whatever the community , senate or devs think is best. But this is the easiest example. Some sort of abbreviation, based on deviation.
Justification
This will make everyone vet and noob be on the same page of evaluating parts, quicker, easier, and help establish an even playing field when a noob looks something, they will not question if they know if they have a great part or not.
Motivation
This topic is brought up multiple times a month, spread sheets are still used, old links, people dont know how rare an item is, new folks have no clue what the precents mean, we have unicorns at 400% on some parts, unicorns at 96%, fantastic parts at 93%, trash items at 97%, the percent system doesnt work at scale, doesn't help the population determining if a value is good or not on a space part.
I feel as if we need move away from the current percent style space loot evaluation tool on the in- game UI to a more tier style system or color coded system.
 
I like the idea, but I feel like it'd require quite a bit of going through stuff to set the individual part stat ranges for every tier.
 
A year ago my big push was getting the space loot evaluation updated. It got through and we were given access to it, but the problem we ran into is that the current system uses a linear evaluation and space part loot is a bell curve. There is a high priority desire to move the eval system to a better system, but it just hasn't made it to the point that anyone that could fix it has the time to fix it. The current eval system only lets you pick the 100% stat, and then it divides the stat you looted by the 100% stat, and displays that. Its extremely inaccurate and the only way to fix it is to completely redo it.
 
I like the idea, but I feel like it'd require quite a bit of going through stuff to set the individual part stat ranges for every tier.
This can be done via the space community, Ive already done this for quite a few parts - and theres also tools already set up to show deviations - Id be glad to take this on :)
 
A year ago my big push was getting the space loot evaluation updated. It got through and we were given access to it, but the problem we ran into is that the current system uses a linear evaluation and space part loot is a bell curve. There is a high priority desire to move the eval system to a better system, but it just hasn't made it to the point that anyone that could fix it has the time to fix it. The current eval system only lets you pick the 100% stat, and then it divides the stat you looted by the 100% stat, and displays that. Its extremely inaccurate and the only way to fix it is to completely redo it.
I just feel as if trashing it, and simple excel formulas with a range of a given stat - enter color - Id be glad to take this on - you can have the game pull from a text file
 
I think we could likely make this an extension of our upcoming web work that would allow the community to collectively align on where parts should be via a web interface and that would then be reflected in the game. This whole thing has been a problem for awhile (there's some great explanations from NoStyleGuy about it in our Discord)
 
I think we could likely make this an extension of our upcoming web work that would allow the community to collectively align on where parts should be via a web interface and that would then be reflected in the game. This whole thing has been a problem for awhile (there's some great explanations from NoStyleGuy about it in our Discord)
Thanks for the reply Aconite, that would be great