- Proposal
- Move to a tier style/ color coded system, based on rarity. Have a letter next to the stat instead of a percent
Example -
armor level 10 mass -
10,000-9,099 is (K) Keeper - Blue (below 3 deviations but still valuable)
9,100-7099 is (G) Good - Green (3-3.25 deviations)
7100-5100 is (E) Elite - Orange (3.25-3.5 deviations)
5101-3100 is (NU) Near Unicorn - Yellow (3.5-3.75 deviations)
3101-1100 is (U) Unicorn - Gold (3.75-4 deviations)
Above or.. below the Unicorn threshold (SS) Super Stat 4+ deviations
The abbreviations can be changed, the colors can be changed, to whatever the community , senate or devs think is best. But this is the easiest example. Some sort of abbreviation, based on deviation.
- Justification
- This will make everyone vet and noob be on the same page of evaluating parts, quicker, easier, and help establish an even playing field when a noob looks something, they will not question if they know if they have a great part or not.
- Motivation
- This topic is brought up multiple times a month, spread sheets are still used, old links, people dont know how rare an item is, new folks have no clue what the precents mean, we have unicorns at 400% on some parts, unicorns at 96%, fantastic parts at 93%, trash items at 97%, the percent system doesnt work at scale, doesn't help the population determining if a value is good or not on a space part.
I feel as if we need move away from the current percent style space loot evaluation tool on the in- game UI to a more tier style system or color coded system.