- Proposal
- DECO
all items need not be limited for furniture indoor and outdoor, make it so we can truly decorate
allow for atriums: in an atrium with a rare plant recycler in it which would then produce schematics randomly for plants to be used for growing and creating new resources/plants for rare deco inside-outside/BE/etc not with stats at 200 but they are rare uber stats...in essence a farm and that would be allowed for cities tier 3 and up, as the city gets larger the atrium does too
now the flora recycler would be as normal recycler outside of the atrium
also include rare research and accumulation of schematics (for unlimited use) that ents/chefs/BE can get since most have zero fighting abilities
CITY - LAYOUT AND REQUIREMENTS
the proposed adjustments are badly skewed horribly and the citizen requirements are way off base = note the server saw a brief growth but actual player base has reduced as new players are bored but worse than that, there is huge loss of veteran players who love the game but you have destroyed cities
PVP/PVE/FLASHPOINTS/CONVOYS/INVASIONS/ENT GW
PVP/PVE no longer exist, invasion have gone down the drain because they are horrible (roll it back), flashpoints (stink no one goes), convoys went from ok to nightmare mode so no one cares, entertainer missions for GCW are poo too and not worth it nor does it show a huge contribution on our part so not worth it. Also tired of people being combatant when doing invasions - ONLY BUILDER ENTS / ARCHITECTS /DOCS who have to make the tools or give buffs should be exempt from being hit but should get GCW for building up forces for the battle - everyone else should be fair game as immediately flagged SPECIAL FORCES if they are in the area
PLANETS:
Mustafar is only of value during lava week, besides that it is not really used
Kashyyyk again another planet that is not truly used
we play the game to enjoy it and place our houses/city where we want - the whole "HOUSING CRISIS" is total rubbish as appx 1/4 of the most planets have housing....you could make its so its costs less for homes (sm=1 lot w/200, med=2 lots w/500, lg/trees/hangars=3 lots w/2000 pieces without adding spacing increase and if there is an increase on said place already that would just increase that house [2000+500 increase or whatever is on that house already]
lot requirements suggested are horrible
placing house or harvesters the land should adjust to allow it to be dropped (mountains, hills, etc)
when you place house or building the layout should be just the area for the house/base/building and not the area as is (bases what the deuce area is this waste of space, spires who the heck decided on this spacing, etc) fix this
stop limiting of cities, etc on planet this why we play so if you want to continue limitations your player base will have huge turnovers and loss of players
with cities that are currently larger and now space is expanding allow for city halls to have a pack-up move option based on the city potential growth
city layouts again need to have layout markers anyone can see on the overhead so you can see where city goes to adjust placements
- Justification
- the game is supposed to be fun, so far the life force is being sucked out of it
- Motivation
- Keep older players involved and interested, create content for all, and be fair
The suggested changes which are being touted as going in:
1) DECO - UPDATE AND INCORPORATE MORE / DESIGN ITEMS
2) CITY - LAYOUT AND REQUIREMENTS
3) PVP / PVE / INVASIONS / CONVOYS
1) DECO - UPDATE AND INCORPORATE MORE / DESIGN ITEMS
2) CITY - LAYOUT AND REQUIREMENTS
3) PVP / PVE / INVASIONS / CONVOYS