- Proposal
- Intoduce a slow drowning mechanic which will slowly tick down the swimmers action (swming / paddling) and once they have under a certain amount of action they start to drown and they start to tick health damage.
Once there health is gone they are incapped.
Allow DB from a vehicle to let the kill be confirmed.
- Justification
- Hiding in water to avoid a death has been a problem for a very long time, adding a drowning mechanic like other games (like valhiem) seems like the right way to prevent it with out some weird mechanic that makes no sense.
- Motivation
- Removal of a silly death avoidance.
It feels bad to spend days getting the opportunity to hunt some one, taking an hour to hunt them and then after a 30 minute fight watch them FR into the ocean to survive.
Running into water and hiding where you cant be attacked is horrible and really depressing. People shouldnt be able to avoid fights like this.