Create a drowning mechanic to stop the swim teams avoiding death.

Create a drowning mechanic to stop the swim teams avoiding death.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Intoduce a slow drowning mechanic which will slowly tick down the swimmers action (swming / paddling) and once they have under a certain amount of action they start to drown and they start to tick health damage.

Once there health is gone they are incapped.

Allow DB from a vehicle to let the kill be confirmed.
Justification
Hiding in water to avoid a death has been a problem for a very long time, adding a drowning mechanic like other games (like valhiem) seems like the right way to prevent it with out some weird mechanic that makes no sense.
Motivation
Removal of a silly death avoidance.

It feels bad to spend days getting the opportunity to hunt some one, taking an hour to hunt them and then after a 30 minute fight watch them FR into the ocean to survive.
Running into water and hiding where you cant be attacked is horrible and really depressing. People shouldnt be able to avoid fights like this.
 
Upvoted. I don't BH, but I enjoy the fights against them. Going for a swim to avoid incap/ DB seems kind of greasy.
 
I would prefer if, after 1 minute of swimming, there's a chance that a Gooberfish comes out the water to devour you.
 
How would this handle people sitting on their vehicles over water? Drown while mounted? Pet mounts?

Cant mount up in combat so from my experience it happens less but worth thinkng about becasue that would be another way around it. It would need ideas and further thought
 
I play on another server that has a drowning mechanic. I hate it, just crossing a river or lake triggers it. I get rubberbanding from it too, which just adds to the annoyment.
 
I play on another server that has a drowning mechanic. I hate it, just crossing a river or lake triggers it. I get rubberbanding from it too, which just adds to the annoyment.
sounds badly implimented and shouldnt be the casue to not do it here. And who the feck swims across lakes these days. everyone gets a speeder, and if its bust, go around it
 
Why not just remove the limitation on not being able to attack while swimming? Seems easier to implement too. Moving slower in water is fine, but I don't see why you can't attack (especially at range) while in the water. Don't allow position stances (like kneeling or prone) while in water but I don't understand why you can't attack while in the water exists at all anyway.
 
Why not just remove the limitation on not being able to attack while swimming? Seems easier to implement too. Moving slower in water is fine, but I don't see why you can't attack (especially at range) while in the water. Don't allow position stances (like kneeling or prone) while in water but I don't understand why you can't attack while in the water exists at all anyway.
I agree with this. Also fixes another issue that NPCs can attack in the water. Had a smuggler mission where they removed me from my speeder in the middle of the lake and then shot me to pieces and all I could do was try to swim away.

Like us shoot in the water. For realism melee would be much less effective but got no issue giving them the same rules as range for gameplay sake.
 
I don’t like little bitches avoiding the fight in water so let’s fix that for sure. Idk that this is the way.
 
Just add a damage up and speed debuff that trigger when in water that has a variable to only work when in PVP, that way going into water you're slowed to a snails pace and you're basically glass
 
Develop boats.
Allow attaching from vehicles / boats.
Add killer fish to all water that attack anyone in water more than 1 minute.
Lots of ways to fix this.
 
Why not just remove the limitation on not being able to attack while swimming? Seems easier to implement too. Moving slower in water is fine, but I don't see why you can't attack (especially at range) while in the water. Don't allow position stances (like kneeling or prone) while in water but I don't understand why you can't attack while in the water exists at all anyway.
IMO this is the best solution for various reasons. I HATE when my time is wasted because an npc bounty spawns in water and hes so far away from land that I cant snipe him. Not sure why the game was designed like this, but it should be changed. Just let us fight in water.
 
The problem is the animations and postures aren't made for that so the visual effect and playback will be horrible and because you're not technically touching the ground it can have other adverse effects. It's not as easy as "just let people fight in water" or we would have done that.
 
The problem is the animations and postures aren't made for that so the visual effect and playback will be horrible and because you're not technically touching the ground it can have other adverse effects. It's not as easy as "just let people fight in water" or we would have done that.
Understood. I'm not a programmer so I don't know whats easy and what isn't.

I still think its crazy that you can literally be next to someone in water and not be able to touch them.
 
I realize that it might look a little wonky, but could attack/combat animations be disabled while swimming but still allow their effects to exist (much like how mobs attacking you while they are swimming works)? This would prevent people from hiding in the water just outside of any attack range. I doubt this situation comes up very often but I'm sure it does sometimes... Its more about the mobs being able to attack YOU while THEY are swimming but you can't do the same.
 
The easiest with least development involved is what many games do today, and works for a constant live sandbox.

Swimming takes action points, simple. When there's no action points, health damage.
When no health left, death.

At best pop on screen "YOU ARE DROWNING" instead of an animation.

Then let interaction still be available when in water to interact with a body.
Also, people in water should be targetable anyway. This is a pretty major exploit.