Group Duty progress in space

Group Duty progress in space
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
This prefix is applied by a Galactic Senator when they are officially sponsoring a post for consideration by the Development Team.

Rheasconstruct

Galactic Senator
Proposal
Adding in either group progress to standard duty missions with payouts for all involved parties or adding in new group duties as additonal content
Justification
Implemented correctly, this would not unbalance gameplay/rewards in space but provides new means of earning rewards in a group setting
Motivation
To encourage more group content and engagement in space
Greetings Greeings

Would be nice to see a group-reward style set of Duty missions

Either by adjusting the ones we have to give rewards/progress in a group or by implementing new duties that give decent rewards for all involved.

There are others who will contribute more wisdom to the suggestion i am sure, but at a baseline my suggestion would be rewarding all who are participating in the duty without it being detrimental to the individual in terms of time spent and reward given.

Seems like this has a reasonable amount of support behind it just no actual PV posted, so i am sure the best format will be hashed out in the thread with input from experienced spacers
 
Sponsored

These would need npc numbers scaling with the number of group members involved imo.
 
Sponsored

These would need npc numbers scaling with the number of group members involved imo.
Only concern I have with Scaling NPC ship count is the ability to quickly breeze through Space Slayer Collections... Group Duty w/ scaling would make the Space Slayer's go by considerably faster seeing as you'd have 1 duty spawning the equivelent of 4-5 players worth but without needing to travel...

I don't see an inherent problem with that but just something to consider, Otherwise Im in favor of this PV +1
 
I like this idea. Not sure how it would be implemented tho.

Currently, I take people up in my gunship and everyone gets a duty mission and we travel around completing everyone duty mission. All the NPC ships we destroy goes to everyone's space slayer collections. The pay outs, credits and tokens, are rewarded to the person whose waypoint we were at.

With that said, the # of ships needing to be destroyed would need to be scalable based on the # of missions people inside the gunship have. This could prove to be very intense and get the adrenaline going. Very much like Tier 5 Convoys.
 
Last edited:
Collections can already be spammed with taking multiple duties at once in a duty. So I dont see an issue with this. But having it on an actual group pay out so you dont need an all day event to do 5 duties for 5 people would be a super cool thing. More content the better. I forsee a duty in / bounty NPC in the AoA lounge for group duties would be awesome. +1
 
Only concern I have with Scaling NPC ship count is the ability to quickly breeze through Space Slayer Collections... Group Duty w/ scaling would make the Space Slayer's go by considerably faster seeing as you'd have 1 duty spawning the equivelent of 4-5 players worth but without needing to travel...

I don't see an inherent problem with that but just something to consider, Otherwise Im in favor of this PV +1
Just in regards to this.

We can already do this with a gunship and 5 people takes the duty can complete any slayer in 1 run.
 
Only concern I have with Scaling NPC ship count is the ability to quickly breeze through Space Slayer Collections... Group Duty w/ scaling would make the Space Slayer's go by considerably faster seeing as you'd have 1 duty spawning the equivelent of 4-5 players worth but without needing to travel...

I don't see an inherent problem with that but just something to consider, Otherwise Im in favor of this PV +1
I would expect this will be filled by being a new high tier mission, not something applied back to existing duties. None of the high tiers fulfill existing collections.