- Proposal
- My thought would be to add something to ORF. A difficulty option, with maybe something dropping at the end. It can be a simple battledroid boss in the last room that drops something cool, like a painting, or a chair/table. Just... *SOMETHING* that makes people want to go there. There are 2 gold elite creatures in there, the "loot" can have a chance to drop from either of those two if implementing a boss isn't going to work. Ar at least provide *A* token at the end once you get the terminal online!
- Justification
- Right now, nobody likes ORF. It gives nothing cool. Once you did the quests/the keying run/the collection for the Tulrus slayer you'll never go there again. It's a pity as the place has potential to be neat. Right now, people collectively groan whenever the instance is brought up. And with some good reason.
- Motivation
- I do a lot of assisting on keying runs. And every single time, people wonder if they get a token (no), if there is any loot (no), and then why it even exists.
The instance really needs *SOMETHING* to draw people in. Right now, I think it's the least-run instance in the entire Musty line-up. Even less than DF1, and that says a lot.
We all know, and probably hate, the second instance in the Champion of Mustafar questline. The Old Republic Factory.
No real loot, other than some decrepits with a low chance of being winners. 2 collectibles, tied to 3 quests if we count the CoM questline. And then you never enter it again, unless you're helping some poor sap with their keying run. It's like the instance itself knows it's so bad because it doesn't even provide tokens, and can bug out, not advancing the quest, requiring to try it again the next day. It doesn't even have a difficulty level and I am fairly sure that it's depressed because of it. The poor instance has anxiety!
Oh, right, it has that one Tulrus for the Tulrus slayer quest, I am not exactly sure if that is making anyone, instance included, happy.
Nobody likes ORF. Maybe this has to change?
No real loot, other than some decrepits with a low chance of being winners. 2 collectibles, tied to 3 quests if we count the CoM questline. And then you never enter it again, unless you're helping some poor sap with their keying run. It's like the instance itself knows it's so bad because it doesn't even provide tokens, and can bug out, not advancing the quest, requiring to try it again the next day. It doesn't even have a difficulty level and I am fairly sure that it's depressed because of it. The poor instance has anxiety!
Oh, right, it has that one Tulrus for the Tulrus slayer quest, I am not exactly sure if that is making anyone, instance included, happy.
Nobody likes ORF. Maybe this has to change?