Help make rebuffing easier with Build a Buff system

Help make rebuffing easier with Build a Buff system
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make the Build a Buff rebuff easier and quicker.
Justification
It's sometimes cumbersome for the client or entertainer to repeat / find a long buff (especially for PVP buffs!).
Motivation
Make ents and their clients happy by streamlining the rebuff process.
I do a lot of rebuffs, and I just thought it would be nice to change the command /getInspiration to copy the current buff into the Build a Buff window if it is open and you are a Musician/Dancer of high enough ability to do so. If not able, it would issue a message to the ent (and maybe the client) that you lack the points to apply this rebuff fully.

Mezzoforte Coda, a proud member of the Restoration Entertainer Community!

EDIT: In no way shape or form am I asking for or condoning ANY form of AFK, automated, or macro'd method to rebuff a client, at ALL. This is contrary to my intent. I am happy with a button or whatever other methods the Devs see fit to make this work without being abuseable. We regularly playing entertainers do NOT want to loose our profession, dignity, and livelihood to a bunch of cloned afk macro pushers. /rant off <3
 
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I feel like we already approved allowing players to set a default inspiration buff set
 
I agree on this change - However id rather have it as a seperate command instead of changing /getInspiration, since getInspiration is not bound to entertainers and people also use it to check buffs on themselves.

Celyne, something something Entertainer Community
 
I feel like we already approved allowing players to set a default inspiration buff set
OK apologies, I wasn't aware of that - I will reach out to Albidum and see if we can get some education going on how to do this (starting with myself!). I just thought it would be a nice addition to get some method of applying the buffs clients have on them without them going to extra steps like making macros from the buff builder tool text, which I see often. It's still cumbersome to click through all the options again while the /getInspiration text scrolls off the screen, so I have to spam it and grab a line or two at a time. Perhaps a button in the Build a Buff UI itself would be a more logical ask, but I know UI coding on these old clients can be a real beast, which is why I didn't default to asking for something like that. Thanks for your time, Aconite!
 
OK apologies, I wasn't aware of that - I will reach out to Albidum and see if we can get some education going on how to do this (starting with myself!). I just thought it would be a nice addition to get some method of applying the buffs clients have on them without them going to extra steps like making macros from the buff builder tool text, which I see often. It's still cumbersome to click through all the options again while the /getInspiration text scrolls off the screen, so I have to spam it and grab a line or two at a time. Perhaps a button in the Build a Buff UI itself would be a more logical ask, but I know UI coding on these old clients can be a real beast, which is why I didn't default to asking for something like that. Thanks for your time, Aconite!
You are correct. As far as I know, you have to chase their buff up your chat log after using the /getin command while manually clicking the buttons in the Buff Builder window.

To clarify what you're looking for is, if they have a current active buff, you want the Buff Builder window to auto populate with that buff, so you only have to hit the Accept button?
 
I'd wholeheartedly support something akin to this, but agree it shouldn't be an extension of /getinsp.
A separate command would be ideal, something that would allow us to auto populate the inspiration window with the existing buff. I wouldn't have it auto populate by default, as people often want a different buff to what they have (if they're swapping from their heroic set to their pvp set or so such), but a command that would fill an open inspiration window with the current buff would be amazing.

Especially if it can be macroed without triggering the macro timer so we can just hit a handy button and fill their window and click accept.

As it currently stands, during busy period of cantina life, there can be a lot of chat going on, and even with a separate window for system messages, it can get lost in a sea of flourish text and be a bit annoying to chase it up the window while also providing a nice service in the form of chatting and creating a welcoming atmosphere. Having to do all that while also navigating the buff window can be taxing, so getting to eliminate rebuffs from that at the very least would be excellent.

<3
 
/rebuff

Code wise, just adds time to the existing buff to the usual max.

Should idk make it a master Dancer/Musician box
 
/rebuff

Code wise, just adds time to the existing buff to the usual max.

Should idk make it a master Dancer/Musician box
You actually still want the buff ui open with the points shown and having the person accept it.
Otherwise ents could do that without consent.
Also can we if we implement this somehow still have the entertainer press a button manually to confirm it without it being is not macroable?
Otherwise we will have /targetAtCursor or group invite rebuff macros with entertainers fully 100% afk 24/7 which will ruin a lot of the social aspects of the class.
 
If Resto were one of the many SWG servers with only 20-30 players, then I'd see a need for a macroable, AFK, rebuff system. But, Resto has a healthy population, where at the keyboard entertainers can be found.
 
I don't think this change would be healthy for the community. This feature would massively favour mostly-afk entertainers, which are a net negative for the social-play experience on SWGR.
 
I don't think this change would be healthy for the community. This feature would massively favour mostly-afk entertainers, which are a net negative for the social-play experience on SWGR.

If we can keep it tied to the current build a buff window and enforce a manual click to process the rebuff, that would stifle the afk rebuffing. The way I interperate this is just removing some clicking busywork for active entertainers and minimising frustration of chasing the /getinsp within an overcrowded system message channel, not to enable any AFK activity. Absolutely don't want to encourage afk enting with a change like this, but rather make the experience for active entertainers a little smoother.

<3
 
You actually still want the buff ui open with the points shown and having the person accept it.
Otherwise ents could do that without consent.
Also can we if we implement this somehow still have the entertainer press a button manually to confirm it without it being is not macroable?
Otherwise we will have /targetAtCursor or group invite rebuff macros with entertainers fully 100% afk 24/7 which will ruin a lot of the social aspects of the class.
I never said it was a flawless idea, but as far as rebuffs go, its not that far off functionally.

Sure it could use the gloss of autopopping the buff box, but most people asking for a rebuff just hit you with the /t rebuff please.
Which results in the usual /getin
select the same options
hit okay
Move on with the day, and or next in line.

Still trying to comprehend what you mean by social aspects though? At least beyond the hey can you give me x buff pack please, unless your doing a social event or talking with friend groups. Because clearly im missing something that others are getting.
 
I never said it was a flawless idea, but as far as rebuffs go, its not that far off functionally.

Sure it could use the gloss of autopopping the buff box, but most people asking for a rebuff just hit you with the /t rebuff please.
Which results in the usual /getin
select the same options
hit okay
Move on with the day, and or next in line.

Still trying to comprehend what you mean by social aspects though? At least beyond the hey can you give me x buff pack please, unless your doing a social event or talking with friend groups. Because clearly im missing something that others are getting.


The whole social aspect of having someone there where you request something from someone and have a interaction gets totally eliminated the moment you can fully macro it thats why im saying it should be avoided.

I mean it depends on the player but entertainers also chat quite a bit with people at times while timers build up.
Maybe thats not for everyone - there is plenty of people that will just walk in, afk until the timer is built up and then send you a "rebuff please" message - however thats by far not everyone and encouraging even less social behaviour by having it macroable is kinda ruining the social aspect of the class for those actively playing it.

Sure as someone who is on the recieving end for these buffs once every couple hours it might not seem like theres much going on because you simply only see your own perspective of that 5 minutes you spend in the cantina - but when you look at it through the entertainers perspective theres a lot more social conversations happening than you would think at first, since we are dealing with a lot of people and sooner or later thats how we get to know them individually.

I agree on some QoL regarding the annoying "/getins" and click through buffs chasing points process.
All it really needs is to do is prepopulate the existing ui and prevent commands like /ui action defaultButton from confirming it so the entertainer has to actually be at the keyboard.
 
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Yes by all means, PLEASE, make this un-afkable. I like my social interactions with my clients, I just want to help the ones in the heat of battle get out the door quicker, and save some wear and tear on our ent fingers! :D
 
I think I'd have to downvote this as written. It seems to encourage the Entertainer-as-vending-machine concept that I and many entertainers hate.

That said, the core idea itself is attractive. It's annoying to have to scroll up to find the actual buff after typing /getins - especially in Mos Eisley (/shakefist @ afk doctor spam that doesn't go away even with /addignore).

What if we could get a small popup-type box with the buffs listed instead? (I have no idea what kind of Dev work that would take, though.)

Or...what if they added/sectioned off even a small section of the Buff Builder window where that info could be displayed?
 
I think I'd have to downvote this as written. It seems to encourage the Entertainer-as-vending-machine concept that I and many entertainers hate.

That said, the core idea itself is attractive. It's annoying to have to scroll up to find the actual buff after typing /getins - especially in Mos Eisley (/shakefist @ afk doctor spam that doesn't go away even with /addignore).

What if we could get a small popup-type box with the buffs listed instead? (I have no idea what kind of Dev work that would take, though.)

Or...what if they added/sectioned off even a small section of the Buff Builder window where that info could be displayed?
That would also be ok with me RInna :) just NOT in the System Message Spam! I already /dump as the first line in my /getIn macro and even that dfoesnt fix the issue.