Introduce Armor/Weapon Repair NPCs

Introduce Armor/Weapon Repair NPCs
This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
NPCs could be placed in each major/capitol city that can repair armor and weapons for a credit cost and a 10-15% reduction to max durability per repair and/or limiting repairs per item.
Justification
It would make the overall gear maintenance system more intuitive for newcomers to SWG, and introduce a new credit sink similar to repairing vehicles to help balance the economy without entirely removing the eventual need to replace armor/weapons. It might result in reduced armor/SEA costs by extending the lifespan of gear, but without removing the eventual need to replace things thus reducing financial impact on Armor/Weaponsmiths.
Motivation
As it stands, the durability/repair system is a relic of outdated game design mechanics. Removing the chance to break armor while limiting potential repairs is an imperfect solution at best to balance the income needs of Artisan players against the reliable gear needs of combat professions, and needing to seek out specific players in order to reduce chances of heavy - if not catastrophic - failure consequences is unnecessarily burdensome for all parties. I think a system where players can get their equipment repaired on demand that still guarantees eventual replacement is necessary is an all-around better and more balanced solution.
I tried to think of all possible angles for this but I'd love input since I'm sure there's something I didn't consider.
 
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This suggestion has been closed. Votes are no longer accepted.
We need to give more utility to players and crafters not take away from them and give them to npcs
I mean that's fair, but we aren't applying that logic to vehicles that crafters make but can be repaired infinitely with no downsides, or starship components that crafters make but can be repaired infinitely with no downsides. By what logic do you think armor/weapons should be treated differently, especially since my proposal specifically makes room for the current dynamic of "you can only fix it so much then you need a new one"?
 
You can already repair armour twice as a crafter and weapons can be repaired aslong their is condition afaik?

Edited to reflect how I think it actually works
 
I mean that's fair, but we aren't applying that logic to vehicles that crafters make but can be repaired infinitely with no downsides, or starship components that crafters make but can be repaired infinitely with no downsides. By what logic do you think armor/weapons should be treated differently, especially since my proposal specifically makes room for the current dynamic of "you can only fix it so much then you need a new one"?
Agreed, let’s remove garages and anything that can be done by an npc and instead be done by players. I’m actually all for that. As a DE, I’d love to craft repair kits for vehicles for regular repairs bonus the blown up vehicles. I think we lost some of the magic of SWG even with the wounds being gone from mind and action which you had to have entertainers heal for you. I’d much rather we bring all those back instead of continuing to take away from what made SWG what it used to be.
 
Agreed, let’s remove garages and anything that can be done by an npc and instead be done by players. I’m actually all for that. As a DE, I’d love to craft repair kits for vehicles for regular repairs bonus the blown up vehicles. I think we lost some of the magic of SWG even with the wounds being gone from mind and action which you had to have entertainers heal for you. I’d much rather we bring all those back instead of continuing to take away from what made SWG what it used to be.
I'd agree with that under two very specific provisions:
  1. Vehicles aren't subjected to the same "you can only fix it so much" system where they're eventually rendered useless as weapons/armor currently are. I feel like that would go over about as well as the NGE did.
  2. Garages should still need to be around to install parts.
As for the wounds thing... eh, all I'll say is that I strongly disagree with you on that, I never saw where that added anything other than unnecessary downtime. Entertainers are still incredibly useful for their long-lasting buffs, anyway.
 
I'm going to close this on the basis that if we did have such a thing, it would be in partnership with Artisans and the player economy, not something provided by NPCs.
 
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