Make Flashpoints with Objectives based on total objectives to count as a Victory rather than kill count.

Make Flashpoints with Objectives based on total objectives to count as a Victory rather than kill count.
  • Thread starter Thread starter WarGinger
  • Start date Start date
  • Open Combat GCW PvP 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Either make objective based flash points based on objective completion, count objectives as kills, or dont bother with objectives.
Justification
It defeats the spirit of the objective based game to have 1 kill win over 10 objectives being completed.
Motivation
I believe this is being exploited as a means of denying content and victories. A single player getting a single kill and then leaving wins regardless of how much effort other players from the opposing team put in.
There have been a number of flash points where the objectives are being overwhelmingly overlooked when it comes to the team being registered as victorious. Example the Imperial victory with 10 rebel objective completions and 1 imperial kill shared below. Either make objective based flash points based on objective completion, count objectives as kills, or dont bother with objectives.
 

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I agree and support but does this actually make a difference? It doesn’t even say in game who wins. Is there a bonus in tokens or credits for the winning side? I see a bump in tokens when getting objectives and kills (I think for kills anyway).

I ask that cause is it worth devs time to fix it just so the feed in discord says the other team won?

Still upvoted, would add “Imperial Team Victorious” in game as well.
 
I agree and support but does this actually make a difference? It doesn’t even say in game who wins. Is there a bonus in tokens or credits for the winning side? I see a bump in tokens when getting objectives and kills (I think for kills anyway).

I ask that cause is it worth devs time to fix it just so the feed in discord says the other team won?

Still upvoted, would add “Imperial Team Victorious” in game as well.
There is a bonus in tokens/points to the players and the GCW control for the winning team.
 
I'm with Rason, I think having objectives having a contribution to the kill/win would be a simple way to fix this. Be it +1 towards kill credit, or even a few more.
 
Won’t this just make it so the side with the biggest zerg has an even easier time winning?

I don’t think a 1:10 (kills: objective) ratio is right but neither is 1:1. If you are able to complete 10 objectives to the enemies 0 then your team should really not be feeding to the enemy hardly at all.