Make Musty heroic weapon loots deconstructable

Make Musty heroic weapon loots deconstructable
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make the quest reward weapons and the weapons that get dropped by heroic bosses deconstructable
Justification
Musty weapons were added as part of the NGE and are therefore much weaker than crafted high end weapons. These skins are therefore never used as the player built weapons are just flat better.

Oppressor Flamer vs Normal flamer for an example of "end game boss loot" vs generic crafted. Or any of the swords/pikes etc.

By making these deconstructable, it adds business to weaponsmiths and increases the variance in weapons skins (that already exist) that can be used. Also uses up resources and other loot drops from heroics (decrepits etc).
Motivation
Add more variance to the weapons used by various classes, and make more weapons buildable by weaponsmiths. This already exists for things like the CR-1 and others. Increasing this to include the Mustafar loot drops would add more diversity.
Currently on nightmare and hard mode heroics, you can loot "rare" weapons that are way worse than mid range player made ones. There is the functionality already in the game to deconstruct specific weapons and have them able to be made to a weaponsmiths ability, effectively just making them skins.

This is a request to add some of the Mustafar loot drops (and hoth when it comes out) to have this. This isnt a thing on the non-musty heroics as they drop schematics already, but where musty was added post NGE, they are all designed around a previous NGE damage level which is detached from the resto crafting level.
 
Pretty sure almost all these weapon skins are available via chugon dar cube? Think every dropped weapon appearance has a recraftable version.
 
Pretty sure almost all these weapon skins are available via chugon dar cube? Think every dropped weapon appearance has a recraftable version.
Looking at the wiki, I dont think so: https://swgr.org/wiki/chu_-_gon_dar_item_combinations/#-weapons

Oppressor Flamer/Pistol for example?

And I havent tested the CGD versions if they are deconstructable, but why make the ones you make in the CGD deconstructable (if they are) but not the ones you actively loot from a boss/get as a quest reward?
 
The wiki isn't fully up too snuff with all that information, But I can confrim that all the Mustafarian weapons can be Crafted through the Chu-Gon-Dar Cube.

Specifically the "Technical Readout of a..." items will give you an Infinite use schematic of the weapon for a WS to craft...
The boss dropped version's are unique and balanced around Musty drops, They don't need to be deconstructed... And if they could be they would lose their unique stats (because otherwise it would probably be unbalanced)

If all you are looking for is Craftable versions of the "Appearance" then check here --> https://www.swgjunkyard.com/cube/combinations?name=technical readout
 
Ok, so they're balanced around being permanently effectively trash loot at even nightmare difficulties?

There are plenty of other weapons that have bake in stats on them that can be deconstructed, any of the battlefield weapons for example have pvp damage etc baked in and that's maintained post deconstruct.
 
Ok, so they're balanced around being permanently effectively trash loot at even nightmare difficulties?

There are plenty of other weapons that have bake in stats on them that can be deconstructed, any of the battlefield weapons for example have pvp damage etc baked in and that's maintained post deconstruct.
Well seems like you've got no idea what they look like when crafted, I can tell you I just got a Crafted Heavy Republic Flamer (Oppressor Skin) made for me recently,

Using just average pucks and decrepit/scope it came out like 30 (its actualy 15 min-15max to be precise) damage less than the Legendary CC-V (3% Heroic Craft) I currently was using....

I would say all these musty weapon crafts are around the 2% bonus craft range which seems right in line with where they ought to be, Which is too say they are REALLY GOOD

Im having a blast using it for its animations/FX, and it's not affecting my ability to do damage at all (I run Nightmare ezpz) so again, I don't see a real point if all your after is the weapon skin?
 
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My point is why not make the drops from bosses usable rather than being instant destroy?

I know what they look like crafted, again, this is not about the craft ables, this is about the ones that are drop being usable rather than being trash (like act pucs). I already have leg ccv/lava etc.

The fact that you can farm other mobs to get CDG cube bits to make them has no bearing on there being drops that would be another way to get the same output.

Your argument seems to be that there's a way to get an equivalent/usable by another method, so let's ignore the weapons that drop from what are endgame bosses being useless. I'm asking for them to be craftable from themselves (via deconstruct method that already exists in game for other weapons) or have the stats buffed so they're at least usable.

(I also run nm's "ezpz" , but that's what's driven this, make the end game loot that drops actually viable.)