Nak’tra Crystals: Revisited

Nak’tra Crystals: Revisited
  • Thread starter Thread starter Eielson
  • Start date Start date
  • Open Combat Artisan 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
The improved Nak’tra crystals will operate in a similar manner to the Geonosian Power cubes and only apply to non-legendary Kashyyyk specific skins.
Justification
Nak’tra Crystals will introduce new and interesting weapons that can be built to serve a player's specific needs and interests.All while adding some more variety and customization to the weaponsmiths catalog creating more varied and interesting gameplay for our crafting friends.
Motivation
This update introduces a new mechanic to weapon crafting, providing players and crafters with meaningful choices.
Nak’tra crystals are high-energy gems native to the Myyydril Caverns on the Wookiee homeworld of Kashyyyk. The local Myyydril tribe historically integrated these into specialized "Nak’tra crystal rifles." In the Myyydril language, "Nak’tra" means "deadly"—a fitting name for weapons that utilize modified beamsplitters to discharge significantly more powerful energy blasts than standard blasters.

This update introduces a new mechanic to weapon crafting, providing players and crafters with meaningful choices.

The improved Nak’tra crystals will operate in a similar manner to the Geonosian Power cubes and only apply to non-legendary Kashyyyk specific skins.


Crystal Mechanics

Like Nak’tra weapons there would be 3 Nak'tra Crystals per craft. This could allow the inclusion of 3 unique Nak'tra Crystals. It should be noted that this crafting mechanic already exists as shown below. So for crafting the implementation is simply adding this crafting option to Kashyyyk weapon skins.

1784781268784.png


Potential Benefits
  • .5% Weapon Damage​
  • % Action Cost Reduction​
  • -Special Action Cost​
  • + Accuracy​
  • + Dodge​
  • + Parry​
  • + Block Chance​
  • + Melee/Ranged General​
  • +% Heal Efficiency​
Below is a concept for a Nak’tra Crystal.


1784781268797.png


The final product of Nak’tra Crystal weapons could look and operate very differently from weapon to weapon.

When imagining the end result of these weapons you have to keep in mind that they are crafted. Nak’tra Crystals themselves are weaker than say the taskmaster sword from Mustafar, however with a built in you will have a completely unique weapon.


1784781268817.png

Nak’tra Crystals will introduce new and interesting weapons that can be built to serve a player's specific needs and interests.All while adding some more variety and customization to the weaponsmiths catalog creating more varied and interesting gameplay for our crafting friends.

Note that all values are subject to community feedback and staff balancing.

This PV is Co-Authored by @Hyglik in collaboration with @DoubleWild
 
why reskin geo cubes? just allow them to be used on all weapons and let people pick the skin they want.
 
It would be nice to make some weapon components more useful, the trouble is you don't want to make them necessary. This is why IG scopes are priced asininely, because there's "nothing else better". You run the risk of power/cost creep. As a WS it is a nightmare to deal with people expecting you to have high end looted components to-hand and provide them at less than cost price.

Imo, it would have to take a slot of something, like a stock, scope, barrel, to be considered. Items like the Nak'tra Crystal Rifle and the Nak'Tra Crystal Knife would have to have their schematics rethought if we were to go this direction.

Cautiously upvoting but I would prefer a more careful implementation.

why reskin geo cubes? just allow them to be used on all weapons and let people pick the skin they want.
The PV is not for a reskin of Geonosian Cubes. Nak'tra crystals exist in the game already, the PV is about making a slot for them in all Kashyyyk weapons, not replacing the Geonosian Cube.
 
The PV is not for a reskin of Geonosian Cubes.

Not a literal reskin but it seems to be suggesting a similar system. I can't speak to the specifics of components but it seems to me that if this is limited to Kashyyyk weapons we're going to end up in the same situation where a small subset of weapons are viable at end game, why not open up the option to all weapons?
 
I am definitely open to the idea of making a more expensive system for all weapons but this specific fix was written with .5% Kashyyyk skins in mind. The idea is to add more variability to these skins allowing them to fill more specific niches that are not filled my power cubes and decripts/it scopes w/o cutting the Weaponsmith out of the process.

Please keep the conversation flowing with that in mind!

Would it be viable to have the crystals compete with scopes or even be a barrel replacement? Let me know your thoughts.
 
I am still a fan of the idea to bring Kashyyyk skins back into viability besides looking cool as most of them are 0.5% skins and passed over. Some of course will need to be left out such as the heavy weapons for power creep and Kaminoan Great Staff (and/or any other Kashyyyk skin that already takes a geo cube, there are a couple). I am however, still hesitant on how implementation can be done without power creeping to make them truly unique middle ground weapons. Better than base, on par/slightly above musty due to add-ins, under heroic while also being custom. I like SAC/Speed/Accuracy/Healing Potency/Ranged or Melee General options not so much the block/dodge/parry/ or weapon damage increase mods as they feel a little power creepy, unless only 1 can be added of each type then maybe?