- Proposal
- Essentially create a role of Police.
Create an NPC who Police "clock in" to. While clocked in, they receive alerts that criminal activities are taking places in general areas. If they can stop the players and arrest/kill them, they get paid.
Crimes can be conducted against either Imperial targets or other crime organizations like the Hutt cartel.
Police are separated into two categories. Imperial Storm Troopers who safeguard Imperial targets and Bounty Hunters who protect criminal targets.
You can keep everything localized to one city like Tatooine and add more as needed.
Create crime-based activities for certain classes to participate in either. These activities require Police to be signed on in order to do, in order to prevent abuse.
(Will make another post with more details about this)
- Spice Production / Dealing
- Robberies / Heists
There are a few ways you could facilitate the actual policing. You can make it so that criminals and police are automatically flagged for pvp and attempting to stop crime is automatic pvp. Or you could require interaction first. A police has to scan them for contraband in order to flag for pvp. Add the ability to flag someone for pvp if they run away. Etc.
Create a Jail where players are sent to when they fail. Sentences are served in minutes and the severity of the crime they are committing determines how long they are there. (Will make another post with more details about this)
- Spice Dealing - 5 Minutes
- Spice Manufacturing - 10 Minutes
- House Robberies - 10 Minutes
- Heists - 15 Minutes
- Justification
- It creates new activities and new ways for different classes to interact with each other. Creates the chance for PVP and roleplay at multiple stages. And it makes sense for the setting of the game.
- Motivation
- Like I said, I've played A LOT of GTA RP. In that game, these systems are a lot of fun and create lots of fun and dynamic interactions with people. I know this game isn't exactly the same and so a lot of things will be boiled down. I still think there is at least the potential for adaptation.
Hello folks! I'm relatively new to this community. This is my first time posting an idea.
I've spent the past several years playing a LOT of Grand Theft Auto Roleplay. I see a lot of overlap potential between the two and I have a lot of ideas on how you could potentially bring some of those systems into this game and create meaningful gameplay that is tied to roleplay.
I have several ideas that sort of intermingle. I wanted to start by posting this idea first because it kinda serves as the foundation for the other ideas.
Most of the roleplay and gameplay in GTA RP revolves around cops and criminals. The criminals do crimes of escalating risk and reward. The police do their best to stop them and serve justice. All while roleplay and interaction are the central focus. Depending on how RP focused you want it to be, i think some of that can be implemented here. Groups of criminals attempt to do illegal things and groups of Imperial Storm Troopers and Bounty Hunters attempt to stop them.
I've spent the past several years playing a LOT of Grand Theft Auto Roleplay. I see a lot of overlap potential between the two and I have a lot of ideas on how you could potentially bring some of those systems into this game and create meaningful gameplay that is tied to roleplay.
I have several ideas that sort of intermingle. I wanted to start by posting this idea first because it kinda serves as the foundation for the other ideas.
Most of the roleplay and gameplay in GTA RP revolves around cops and criminals. The criminals do crimes of escalating risk and reward. The police do their best to stop them and serve justice. All while roleplay and interaction are the central focus. Depending on how RP focused you want it to be, i think some of that can be implemented here. Groups of criminals attempt to do illegal things and groups of Imperial Storm Troopers and Bounty Hunters attempt to stop them.