New Player Versus Player System: Police VS Criminals

New Player Versus Player System: Police VS Criminals
  • Thread starter Thread starter MrSpalk
  • Start date Start date
  • Open Other PvP 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Essentially create a role of Police.

Create an NPC who Police "clock in" to. While clocked in, they receive alerts that criminal activities are taking places in general areas. If they can stop the players and arrest/kill them, they get paid.

Crimes can be conducted against either Imperial targets or other crime organizations like the Hutt cartel.

Police are separated into two categories. Imperial Storm Troopers who safeguard Imperial targets and Bounty Hunters who protect criminal targets.

You can keep everything localized to one city like Tatooine and add more as needed.

Create crime-based activities for certain classes to participate in either. These activities require Police to be signed on in order to do, in order to prevent abuse.
(Will make another post with more details about this)
  • Spice Production / Dealing
  • Robberies / Heists

There are a few ways you could facilitate the actual policing. You can make it so that criminals and police are automatically flagged for pvp and attempting to stop crime is automatic pvp. Or you could require interaction first. A police has to scan them for contraband in order to flag for pvp. Add the ability to flag someone for pvp if they run away. Etc.

Create a Jail where players are sent to when they fail. Sentences are served in minutes and the severity of the crime they are committing determines how long they are there. (Will make another post with more details about this)

  • Spice Dealing - 5 Minutes
  • Spice Manufacturing - 10 Minutes
  • House Robberies - 10 Minutes
  • Heists - 15 Minutes
If a police get's downed or killed, they are unable to clock back in for 30 minutes or so, for balance.
Justification
It creates new activities and new ways for different classes to interact with each other. Creates the chance for PVP and roleplay at multiple stages. And it makes sense for the setting of the game.
Motivation
Like I said, I've played A LOT of GTA RP. In that game, these systems are a lot of fun and create lots of fun and dynamic interactions with people. I know this game isn't exactly the same and so a lot of things will be boiled down. I still think there is at least the potential for adaptation.
Hello folks! I'm relatively new to this community. This is my first time posting an idea.

I've spent the past several years playing a LOT of Grand Theft Auto Roleplay. I see a lot of overlap potential between the two and I have a lot of ideas on how you could potentially bring some of those systems into this game and create meaningful gameplay that is tied to roleplay.

I have several ideas that sort of intermingle. I wanted to start by posting this idea first because it kinda serves as the foundation for the other ideas.

Most of the roleplay and gameplay in GTA RP revolves around cops and criminals. The criminals do crimes of escalating risk and reward. The police do their best to stop them and serve justice. All while roleplay and interaction are the central focus. Depending on how RP focused you want it to be, i think some of that can be implemented here. Groups of criminals attempt to do illegal things and groups of Imperial Storm Troopers and Bounty Hunters attempt to stop them.
 
We have it already. The imps are the good buys and the rebels are the criminals.
Down vote
You are correct, but you are missing the point. Yes these things already exist. What im saying is lets take it a step further and let people do more things so that they actually feel like they're playing that role. Lets let players ACTUALLY play as storm troopers who patrol the city and stop crime. Lets actually give rebels and neutrals crime activities for the storm troopers to stop. Lets add a prison players can actually be sent to for being bad.
 
I would say if anything you just expand the current bounty hunter system.

I loved Cherno Life, but don’t think this really fits in SWG.