- Proposal
- ITV 10k a use?? nope,. not to mention fuel cells??
ok how about stimulating player economy not credits disappearing in thin air.
first remove the 10k cost of use, keep the fuel cell consumable, but make it the better the fuel cell like as in cap cap amazings u can get multi uses out of each cell 3, 5, 10 w/e just not 1, 1 would be crap resources just make smaller sized crates and single use cells, better resources increase case quantity and number of uses per cell till cell expires from over use.
- Justification
- At what point is using credits that do not contribute to player ecomony a good idea, wasted credits, that nvr circulate....
- Motivation
- With all that, the players make the credits , not the system absorbing 10 k per use into thin air. player economy is a huge part of the life blood of SWG Resto
Ok im huge whenm it comes to QOL implimentations,