Proposal for a PvP Prestige based, opt-in, Temporary Enemy Flag (TEF) system

Proposal for a PvP Prestige based, opt-in, Temporary Enemy Flag (TEF) system
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Create a Temporary Enemy Flag (TEF) system based on players' PvP Prestige:

Recruit/0 PvP Prestige:
No TEF.
Rookie: TEF while in combat only. TEF ends immediately when the player exits combat.
Combatant: 60 second TEF.
Special Forces: 120 second TEF.
Galactic Marine: 5 minute TEF.
PvP Legend: 15 minute TEF.
Justification
By basing the amount of time a player is flagged for on their PvP Prestige, (which reflects their experience and/or success), we create an environment where those who engage in PvP content experience the most change, while those who don't stay unaffected.
Motivation
Provides further potential for unexpected, spontaneous open-world PvP.
PvP on Restoration currently revolves around flashpoints, which are a great system I’m personally very fond of. It gives PvPers a reliable time to expect PvP, as well as quick and direct transportation.

However, there’s been a lot of discussion on how to bring PvP to the open world, something that makes SWG so unique.

The addition of PvP Prestige lays out the framework for a system that can be forgiving on PvE-focused players, while creating a risk-reward dynamic for those who chase the thrill of PvP. This way, PvP does not have to only occur at flashpoints or from Bounty Hunter terminals. This also avoids a gank-or-be-ganked dynamic.

tefproposal.png
 
Good idea. I think something like this is needed. I would even suggest that Special Forces ranks and above flag you permanently SF, but with a 'grace' time after cloning (during which you can still manually flag but also get away before being ganked).
Edit: would also suggest that this come with the ability to 'give up' prestige boxes (for those that want to opt out but not have to avoid PvP xp or wait for decay).
 
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From "Special Forces 1" You should always be overt but have an option to lock further progression at Combatant 3. Have it so you can surrender ranks with like a 24hour timer but it takes you to 0 on the previous rank. For example

I surrender Special Forces 1, I am them on Combatant 3 at 0 points into it.

This is a PVP Prestidge, dont do it if you dont want to pvp, and the stronger buffs/reqwards should be for people more at risk.

FP exit needs changing so you can select a city on any planet. Or ME would be a blood bath