ranged minimums, and dodge

ranged minimums, and dodge
  • Thread starter Thread starter FarK
  • Start date Start date
  • Open Combat Ranged Melee 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
balance
Justification
common sense
Motivation
game health (have you counted non pike melee lately? because they do not exist)
i'm fully aware this is going to get flamed to death - get at me

similar to the original game, ranged minimums need to be added, someone dropping to prone at point blank gets their gun stepped on and their head cut off . . . i'm not even going to bother with justification you can't riddle me a good reason and you certainly can't roleplay me one

it's clear someone involved in the combat system has trauma from KD as a child, but concussion shot is worse

i'm not saying give conc to melee, but they deserve it

wouldn't be a bad idea to add dodge to pistoleer/fencer either
 
We do already have positioning modifiers and accuracy modifiers based on range.
What is minimum range gonna do?

Also i don't know on which server you are playing but i do see plenty of non-pike users.
Zerkers and Fencers mostly and both classes are fine as they are.
The only thing that might need to be looked at is TKA.

We also don't need a buff on pistoleers defense. Its already the one with most defense stats out of the 3 ranged types.
Concussion shit is a smuggler skill and it breaks when you take damage.
Its a pure control skill to temporarily disable a target and put it out of the fight with the condition that you can no longer damage it either.
KD is an entirely different type of CC with different usage.
 
Wow, I’ve never read a PV I agree with so much but can’t vote for simply cause of the write up. Dude if you care about these things put an ounce of effort into the PV.

To discuss this PV, the live version had range modifiers that made sense. So a rifleman within 10m got some negative accuracy modifier to make up for the fact they had longer range. Carbines less range, less negative modifier for being close and then pistols almost no negative for being close. The intent being have each play differently. I think this makes a ton of sense and would vote for a PV that was well written and had a chance to get support.

With that said Conc is a smuggler ability that can be used be melee or range. As a berserker that tried lancer and didn’t like it I can assure you we exist out there. The dodge comment makes it seem like you played on live and just want that system, which is fine, but not the way it should be here.
 
Pikes or "Lancer" is the dominant Melee spec for 2x reasons and only two. Intimidate and Warcry which were moved from MBrawler into Pikeman/Lancer and improved versions to MLancer...

Presto change-o! MLancer is now the undisputed mandatory Melee spec for solo and small scale PvE/PvP. TBH I always played melee in OG SWG but when I saw that I would be forced into MLancer (My least favorite melee weapon) or suffer the MASSIVE loss of improved Intimidate/warcry I opted to go ranged instead. (as long as the improved versions of intimidate/warcry exist they might as well be the only version).

I play a ranged build atm and I was surprised to see the minimum ranges removed... Ranged builds should be staying to the back while Melee hold the line with tankiness and CC... That said I think the original min. range restrictions may have been a bit extreme... removing them entirely seems to have blurred some lines in a way that is detrimental to combat.

Basically kiting works in one direction on Resto... Ranged can take no damage by kiting a melee but if that melee manages to catch a ranged player the ranged player can just stand and fight... No downside.

I support the sentiment of this PV but in its current state I will not upvote.
 
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Wow, I’ve never read a PV I agree with so much but can’t vote for simply cause of the write up. Dude if you care about these things put an ounce of effort into the PV.

To discuss this PV, the live version had range modifiers that made sense. So a rifleman within 10m got some negative accuracy modifier to make up for the fact they had longer range. Carbines less range, less negative modifier for being close and then pistols almost no negative for being close. The intent being have each play differently. I think this makes a ton of sense and would vote for a PV that was well written and had a chance to get support.

With that said Conc is a smuggler ability that can be used be melee or range. As a berserker that tried lancer and didn’t like it I can assure you we exist out there. The dodge comment makes it seem like you played on live and just want that system, which is fine, but not the way it should be here.
frankly i seem to have gotten my point across but i suppose that's a fair take
 
Pikes or "Lancer" is the dominant Melee spec for 2x reasons and only two. Intimidate and Warcry which were moved from MBrawler into Pikeman/Lancer and improved versions to MLancer...

Presto change-o! MLancer is now the undisputed mandatory Melee spec for solo and small scale PvE/PvP. TBH I always played melee in OG SWG but when I saw that I would be forced into MLancer (My least favorite melee weapon) or suffer the MASSIVE loss of improved Intimidate/warcry I opted to go ranged instead. (as long as the improved versions of intimidate/warcry exist they might as well be the only version).

I play a ranged build atm and I was surprised to see the minimum ranges removed... Ranged builds should be staying to the back while Melee hold the line with tankiness and CC... That said I think the original min. range restrictions may have been a bit extreme... removing them entirely seems to have blurred some lines in a way that is detrimental to combat.

Basically kiting works in one direction on Resto... Ranged can take no damage by kiting a melee but if that melee manages to catch a ranged player the ranged player can just stand and fight... No downside.

I support the sentiment of this PV but in its current state I will not upvote.
oh wow i didn't realize intimidate and warcry were still in the game - i'm glad i decided not to mention them because i figured it was too much for one post but that's interesting
 
We do already have positioning modifiers and accuracy modifiers based on range.
What is minimum range gonna do?

Also i don't know on which server you are playing but i do see plenty of non-pike users.
Zerkers and Fencers mostly and both classes are fine as they are.
The only thing that might need to be looked at is TKA.

We also don't need a buff on pistoleers defense. Its already the one with most defense stats out of the 3 ranged types.
Concussion shit is a smuggler skill and it breaks when you take damage.
Its a pure control skill to temporarily disable a target and put it out of the fight with the condition that you can no longer damage it either.
KD is an entirely different type of CC with different usage.
i mean unless dots specifically don't break conc shot you can definitely take damage while concussed - and that would essentially be the worst kind of damage for it to ignore
 
We do already have positioning modifiers and accuracy modifiers based on range.
What is minimum range gonna do?

Also i don't know on which server you are playing but i do see plenty of non-pike users.
Zerkers and Fencers mostly and both classes are fine as they are.
The only thing that might need to be looked at is TKA.

We also don't need a buff on pistoleers defense. Its already the one with most defense stats out of the 3 ranged types.
Concussion shit is a smuggler skill and it breaks when you take damage.
Its a pure control skill to temporarily disable a target and put it out of the fight with the condition that you can no longer damage it either.
KD is an entirely different type of CC with different usage.U
The melee spec I see out and about the most if I'm being honest is Jedi... If we are talking TOX spin groups then I see a variety of melee but to be fair they would be better off grinding with Pikes... You can play any melee spec if you want and some people do usually for very specific purposes like pairing Fencer with a pumped up heal spec. I think if you spoke to any dedicated melee spec they likely have a couple trees in Pikes including the base intimidate/warcry line...

If I had magic powers I would move intimidate/warcry back to master brawler and remove the improved versions all together.
 
I played two melee characters. One is Fencer/Doctor the other is Berserker/Ranger and I used to play TKM/Zerker.

Pikeman is great and has uses for sure but so do all the melee profs. Armor break + power shot from Zerker, all the defense from TK and the DOT + sprint from fencer. Just depends on the build and what your goal is.
 
I played two melee characters. One is Fencer/Doctor the other is Berserker/Ranger and I used to play TKM/Zerker.

Pikeman is great and has uses for sure but so do all the melee profs. Armor break + power shot from Zerker, all the defense from TK and the DOT + sprint from fencer. Just depends on the build and what your goal is.
Yeah agreed, thats pretty much what I said... Unfortunately not taking intimidate/warcry makes every build considerably weaker.
 
I played two melee characters. One is Fencer/Doctor the other is Berserker/Ranger and I used to play TKM/Zerker.

Pikeman is great and has uses for sure but so do all the melee profs. Armor break + power shot from Zerker, all the defense from TK and the DOT + sprint from fencer. Just depends on the build and what your goal is.
i have found that TKA/Zerker/Brawler is more or less unmatched threat, and even the single target damage is competitive as long as we're not aoeing, comparing ourselves to range, or jedi - unfortunately that becomes the question though, if we're doing any kind of intermediate+ difficulty heroic, why waste the lockout risking a wasted slot when you could bring a flamethrower or a lightsaber :|
 
I played two melee characters. One is Fencer/Doctor the other is Berserker/Ranger and I used to play TKM/Zerker.

Pikeman is great and has uses for sure but so do all the melee profs. Armor break + power shot from Zerker, all the defense from TK and the DOT + sprint from fencer. Just depends on the build and what your goal is.
oh and obviously we're basically akin to a magikarp in pvp so there's that