Reduce the Effectiveness of Self Heals for Non Healer Specs

Reduce the Effectiveness of Self Heals for Non Healer Specs
  • Thread starter Thread starter Doogla
  • Start date Start date
  • Open Combat Medic 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Suggestion 1: Put the healing abilities higher up on the trees so you have to sacrifice more skill points to obtain them
OR
Suggestion 2: Make the heals like Bacta Toss drain more mind until you climb higher up the tree
Justification
I believe this will open up for more viable builds in PVP instead of feeling the obligation to pick these trees to compete
Motivation
1 vs 1s can sometimes go on infinitely if both parties have the healing abilities. While this is understandable for Combat Medic or Doctor mains, I don't believe that just a few points in a base class like medic should give access to such powerful heals. Also people who main Doctor or Combat Medic are less needed because everyone has powerful self heals, which I believe goes against the player community spirit of the game.
It seems like there's a pretty strong meta for including just a few points of Medic in your build to give yourself extra heals. Most of the PVPers seem to do this, and I feel like perhaps there's really no big downside to doing it. I'm curious what other people think.
 
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Downvote - this would be a massive undertaking and require significant pve balancing, in addition to other points mentioned in this thread. My opinion is that devs should be focused elsewhere on more exciting projects.