My statement is not intended to offend you or dismiss you experiences but matter of fact is that sometimes there are systems in place to move you out of your comfort zone and they are intentional - there is simply not much more to add except telling you that you will have to deal with them - nothing more and nothing less.
As for all the other discussion that came after this regarding immersion and realism:
Im sorry but this is after all a video game - certain mechanics might not be how you see it in the movies and there is a reason for that.
Certain mechanics and gameplay aspects serve a goal and try to keep certain limitations on subjects, that the movies don't have to deal with because they are simply start to finish written scripted stories.
You actually dont want to pursuit movie level immersion because if we really want to go there and argue about why we don't want to do that, let me throw you some things we could also argue about then in the name of realism and immersion which you probably dont want in the game:
- Permadeath
- Force sensitivity determined on character creation
- You don't get to pick your race - You don't choose your birthrights when it down to immersion.
- You cant change your race - Obvious
- You no longer can carry 27 million units of steel in your inventory
i can expand this list indefinitely - Obvious these points seem over the top to kill the argument, but as a matter of fact, its just to demonstrate that in certain cases more immersion does not necessarily result in a better experience - so the whole point of arguing with immersion is kinda not really a strong one.
The game plays in a galactic conflict between the rebellion and the empire - they are at war - if you sign up for these factions you do decide you want to become part of it and participate in it. Its a commitment. This includes pvp - otherwise you can stay neutral or merc up to have a more selective control over when to participate.
Jedi are enemy of the state - they are a hunted class and this includes pvp. They are a class the game by design intentionally tries to force into keeping a low profile.
As for Jedi - It is also an alpha class that comes with its downsides - Visibility is one of them and its you are supposed to act very careful with it - in this version of the game it is already significantly easier to deal with visibility than in the original game - there is also several ways to actively reduce your visibility. There is simply no reason to make it even easier.
"There is simply no reason to make it even easier."
Who is asking for easier? This keeps coming up but it's not something anyone is asking for so I wonder where you read this?
"Jedi are enemy of the state"
Yep. So is the entire Rebel Alliance, what's your point? Should rebels have a strange visibility system also? I mean you're not wrong about this and once again, no one is arguing that visibility is removed. It just could be better. Couldn't it?
But then I read the rest of your post and I'm inclined to think you don't believe anything could be better and that it's so good that no improvements are ever made.
So let's talk about realism and immersion in the context of games!
Games are a simulacrum of reality, but they are not reality. There can be a number of reasons why games do not 1:1 mimic real life. Expediency, convenience, difficulties in implementation, all these contribute into decision making for how "realistic" something is.
For example, it might be realistic to program in a fully functional digestive system on top of the food and drink system which simulates actual nourishment, weight, health, and even necessary downtime and whatnot for the inevitable end of the digestive tract. However, it is not really important to do all that for a game so instead we get cut corners in fill and buffs and a timer.
This is a decent system in that we can feel some sort of connection to the characters eating and drinking, and while it might not be perfectly real, it's likely not that distracting to the majority of players that we don't know what's going on with regards to the finer points of digestion. And that's okay, because we have enough there that our minds can go "this makes sense, more or less."
However, when a system doesn't make much sense, it can set off more alarms.
Like right now, the setting is during the height of the conflict between the Empire and the Rebellion. However, after traveling a lot of different planets, it feels almost as though the Empire barely exists as there are just so many rebel commandos everywhere. Is it a war, then? Where is the Empire? It is a little bit distracting to call it a Galactic Civil War when it feels like 99% of the galactic population is a soldier for the Rebel Alliance. And yes, this is a game mechanic that is caused by players performing actions in various conflicts.
Both the food system and the war system are unrealistic, yet both are understandable in the context of the game. So what makes visibility different?
We are told that visibility is an expression of reports going up the chain to the Empire and that they then take action with various means, bounty hunters, inquisitors, Darth Vader. Okay, no problem, makes sense that the Empire would want to do something about that. The problem arises, then, in that the EMPIRE would want to do something about that, not everyone.
The Empire is clearly not all knowing or all powerful, neither in the lore or in the games. Much more so in the games, in which, as mentioned, the Rebel Alliance is clearly the dominate side in the war. So, then, it becomes a bit of a mental alarm when the empire gets a report from a rebel. Or a dark jedi. Or a magical witch. Or a reanimated corpse that wants nothing but to eat the brains of the living.
There is a disconnect. And what is being asked for here is not that Jedi are given grace so they can have an easier time. It is not begging for extreme realism that feels just like real life at the expense of ruining the experience of playing a game. It is simply an ask that the system is looked at and that methods are implemented to reduce the disconnect in how visibility works so that it doesn't cause the player to go "Huh? Why and how is an ewok telling the empire I have a lightsaber?"
Does this make sense? Do you understand the difference between realism and immersion? Do you get no one is asking for an easier time?