Removal of Factional NPCS Endor, Dathomir and Yavin.

Removal of Factional NPCS Endor, Dathomir and Yavin.
  • Thread starter Thread starter Hyglik
  • Start date Start date
  • Open Outdoors New Player Experience 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Removal of Faction NPCs from Endor, Dathomir and Yavin to help increase NPC spawn densities of desired mobs.
Justification
GCW zones are no longer active on Endor, Yavin or Dathomir so why keep the Factional NPCs roaming and taking up mob densities where more sought after NPCs can spawn to be farmed.

Examples are, Outside Imperial Outpost on Yavin there are tons of Imperial NPCs that spawn as well as scrappers and blacksun which are both highly sought after for rare items. On Endor where the Gorax spawns is littered with Factional NPC bloat making farming the area for Gorax, Blacksun or Scrappers more annoying to float around looking for spawns to hill. North of Q-Zone on Dathomir there are lots of Factional NPCs where creatures can spawn including some Nightsisters in the hills.
Motivation
To help the player experience when farming NPCs in search of loot, components and collections for yourself or for money to sell to others. This will help make farming areas less bloated with unnecessary zone NPCs.
Remove the Factional NPC spawn bloat from Adventure planets such as Endor, Yavin and Dathomir since GCW zones are no longer a thing on those planets. Doing this will help increase the wild spawns of zone specific NPCs such as Blacksun, Scrappers, Nightsisters, Nightsister Elders, and Gorax to make a much more inviting and enjoyable farming experience when hunting for NPCs and their desired loot, such as, Interwovens, Jet Pack bases, Vehicle Parts, NS Armor Shards, etc.

Edit: Yes, I should of stated but it is a good point to not removal the factional NPCs where questlines such as theme parks are needed. I am more specifically talking about the wild areas that glogg up spawns.
 
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Don't think we can remove ALL the Factional NPCs from those planets as there are Themeparks, quests, POIs and other reasons for the factions to be present.

*edit to add: for a work around in current conditions: *
When out in those areas, bring either a Mercenary which can swap factions or someone of the opposite faction to clear the area. For my part, I've helped someone clear when they asked in Galaxy chat.
 
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if they're not related to quests be it themepark or random quests or a POI just remove them feels like they're randomly in based on galactic control over the area and the planets aren't even involved they just hog spawns
 
It takes hours to clear some of those spawns out as suggested, and more faction npcs just spawn again half the time anyways. The gorax area specifically comes to mind. It is rough out there.

I personally spent around 6 hours killing rebels one day and it was still no good.
 
Don't think we can remove ALL the Factional NPCs from those planets as there are Themeparks, quests, POIs and other reasons for the factions to be present.

*edit to add: for a work around in current conditions: *
When out in those areas, bring either a Mercenary which can swap factions or someone of the opposite faction to clear the area. For my part, I've helped someone clear when they asked in Galaxy chat.

Edited for the themeparks, quests and alike. I didn't think to mention those because I kind of figured that was obvious, I am specifically meaning the wild spawns, but yeah my bad. Bringing a merc to clear them is fine but that just spawns more of them when you're looking for planet specific spawns.
 
Edited for the themeparks, quests and alike. I didn't think to mention those because I kind of figured that was obvious, I am specifically meaning the wild spawns, but yeah my bad. Bringing a merc to clear them is fine but that just spawns more of them when you're looking for planet specific spawns.
Agreed they are overwhelming at times and it always seems to be where you need them least!
 
Please Please Please do this! It's killing me having to wait a WEEK to do kill collections because wild spawns get over run with factional NPCs. I don't even care about the vis they create. I'll take vis over not being able to work on kill collections.
 
While this is a great idea I would like to add that making 2-3 static scrapper camps, even if they only had 6-12 npcs, on these planets as well would do wonders for farming.

Even just lowering the spawn rates down significantly for the factional npcs would go with the spirit of this suggestion. You could do that without removing them.