- Proposal
- Removal of Faction NPCs from Endor, Dathomir and Yavin to help increase NPC spawn densities of desired mobs.
- Justification
- GCW zones are no longer active on Endor, Yavin or Dathomir so why keep the Factional NPCs roaming and taking up mob densities where more sought after NPCs can spawn to be farmed.
Examples are, Outside Imperial Outpost on Yavin there are tons of Imperial NPCs that spawn as well as scrappers and blacksun which are both highly sought after for rare items. On Endor where the Gorax spawns is littered with Factional NPC bloat making farming the area for Gorax, Blacksun or Scrappers more annoying to float around looking for spawns to hill. North of Q-Zone on Dathomir there are lots of Factional NPCs where creatures can spawn including some Nightsisters in the hills.
- Motivation
- To help the player experience when farming NPCs in search of loot, components and collections for yourself or for money to sell to others. This will help make farming areas less bloated with unnecessary zone NPCs.
Remove the Factional NPC spawn bloat from Adventure planets such as Endor, Yavin and Dathomir since GCW zones are no longer a thing on those planets. Doing this will help increase the wild spawns of zone specific NPCs such as Blacksun, Scrappers, Nightsisters, Nightsister Elders, and Gorax to make a much more inviting and enjoyable farming experience when hunting for NPCs and their desired loot, such as, Interwovens, Jet Pack bases, Vehicle Parts, NS Armor Shards, etc.
Edit: Yes, I should of stated but it is a good point to not removal the factional NPCs where questlines such as theme parks are needed. I am more specifically talking about the wild areas that glogg up spawns.
Edit: Yes, I should of stated but it is a good point to not removal the factional NPCs where questlines such as theme parks are needed. I am more specifically talking about the wild areas that glogg up spawns.
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