Removal of Wild Trainers

Removal of Wild Trainers
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Have a system where the trainers disappear if the player settlement cease from existing or its population drops too low.
Or provide tools and methods to control their numbers.

Be it a command to report them ingame.
Allow players to hunt them during the House Demolition Program event. (If its a thing in Resto, an old event where players could blow up abandoned buildings left by inactive players.)
Require them to demand a salary from the settlement. If they dont get paid, then they leave.
Justification
Personally I find it bit harmful for the immersion to find these abandoned random trainers in the middle of nowhere, and I'm sure there is others who feel the same.
Dont know if their presence also prevent players from settling up their own houses/settlements, if being nearby, but I merely find them ugly to look at when swooping across into the random pack of them.
Motivation
Protecting the health of planetary enviroment and server immersion from the abandoned trainers, who're disturbing the local wild life. :)
Most of you have certainly ran into these abandoned trainers left alone within the wilds, be they the wastelands of Lok or swamps of Naboo.
Leftovers from the settlement attempts long gone, as the houses have been packed or demolished, allowing the nature to take over.
Yet these trainers still linger like the ghosts of Life Day past.
I'm told that they can be removed by sending forth a report ticket for their location, but I like to suggest other tools and methods too.
 
It's a bug. They are supposed to be removed as the city downsizes, and all removed when the city downsizes to zero.
Are you asking for individual players to have the "power" to remove them when found?
 
It's a bug. They are supposed to be removed as the city downsizes, and all removed when the city downsizes to zero.
Are you asking for individual players to have the "power" to remove them when found?
Possibly, which is why I pointed out one possibility of allowing people to hunt them during the House Demolition Program event. Homeless trainers turned bandits, etc.
Or maybe give ability to the players with the Politician profession to hire them for free, having no need to pay the normal recruitment fee.
Thus giving the trainer a new settlement to settle in, while doing a service to the server.