Small rework to Imp ship certification levels

Small rework to Imp ship certification levels
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
  1. move heavy tie to cert 1 - like the other factions

  2. move tie int to 2 to give deversity to the line up (unless you just like flying tie fighters and RPing.

  3. move tie advance to cert 6 like the dunelizard - now all pilots have a 2 gun ship by 6. ywing/advance/dunelizard (this makes SO MUCH SENSE)

Justification
This puts Imp grind / easier, with the heavy at novice like its suppose to be, and giving a user more deversity to instantly try the tie int , and following it up with a more standardized 2 gun advance, like the other factions.
Motivation
This move is to streamline the imp ship line up, to be more in line with other factions, make the grind on par, and not be so extremely tie heavy through half of your imp grind.
Goofy devs made imp ships not make any sense, and makes it much more of a challenge to grind for new players and vets.
 
Letts posted it? Gotta downvote on principle! Nah just kidding. I like this proposal a lot. Feels like it should have been done back on live after we first realized they put the heavy tie on the wrong box.
 
Please move the dunelizard back to its original spot while we're at it. I don't see any reason it was moved up.
 
I think this would be a good change.

I also think that while we are at it we need to standardize what the different tiers of pilot there are. Too many times people conflate novice pilot with tier 1 and now I see there is cert 1. I can't keep track of it all. :P
 
xam cant keep track of cert 1 and tier 1, but could tell you the exact name of the level 4 capacitor that drops good recharge
 
xam cant keep track of cert 1 and tier 1, but could tell you the exact name of the level 4 capacitor that drops good recharge
Cap2 :)

Tbf I only know as was looking at it earlier today see if a 4 was even gonna be possible.
 
My own proposal for the whole line from Novice to Tech C.

CERT ONE / NOVICE
  • TIE Prototype/Light Duty - entry level (12k mass)
  • (PROPOSAL)TIE Fighter/Heavy - in-line with the other factions' Heavies
    • Heavy TIE Fighter - high mass, high cost.
Goal to not have a weird 5 mission run for people going for AoA where they must use a 12k mass ship. I'm honestly not sure what to do with the 20K Mass TIE fighter, it's just weird and has no real place to go.

CERT TWO / TECH A
  • (PROPOSAL) TIE/LN
  • (PROPOSAL) TIE Interceptor
Both would be in-line with the Freelance Kihraxz; LN being higher mass but slower, Interceptor being lower mass but faster

CERT SIX / TECH B
  • (PROPOSAL) TIE Bomber - in-line with the Dunelizard and Longprobe for a high mass, 2 gun ship.
Makes for a nice jump off for newer players as crafted Mass starts to rise up

CERT TEN / TECH C
  • (PROPOSAL) TIE Advanced - gives it a more useful spot after the addition of the TIE Defender.
The other two factions kind of have a similar thing going on here. The X-Wing isn't really better for PVE been the Longprobe per se, but is more agile and smoother to fly while also being a potential PVP ship. The same kind of happens with the Freelance Ixiyen and Rihkxyrk where they are not necessarily better than the Dunelizard, but serve as slightly different options for to try.

Rest are fine where they're at. Imperials can grab the JSF or grind a bit for the Defender if they need more improvement.

The goal for me here is to achieve a more streamlined experience, balance out the Tech/Cert levels/Tiers to be more in-line with Rebels and Freelance with a few more early choices for newer players; and to remove some of the odd things that AoA achievers have to deal with.
 
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