- Proposal
- move heavy tie to cert 1 - like the other factions
- move tie int to 2 to give deversity to the line up (unless you just like flying tie fighters and RPing.
- move tie advance to cert 6 like the dunelizard - now all pilots have a 2 gun ship by 6. ywing/advance/dunelizard (this makes SO MUCH SENSE)
- move heavy tie to cert 1 - like the other factions
- Justification
- This puts Imp grind / easier, with the heavy at novice like its suppose to be, and giving a user more deversity to instantly try the tie int , and following it up with a more standardized 2 gun advance, like the other factions.
- Motivation
- This move is to streamline the imp ship line up, to be more in line with other factions, make the grind on par, and not be so extremely tie heavy through half of your imp grind.
Goofy devs made imp ships not make any sense, and makes it much more of a challenge to grind for new players and vets.