Space Ace Wave Changes to Several Duties

Space Ace Wave Changes to Several Duties
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
My proposal is the High Tier (HT) - High Tier Space Pirates (Kessel) boss waves are changed to 1 YT per boss wave with an additional High Tier fighter per wave, with the final boss completion wave having just 2 YTs - same can be applied to the factional.
Justification
Lowering the HT boss wave difficulty will open up more options to farming, allow different time investment periods, give more choice to the player, change of pace, environment, and just allow more flexibility at end game space.
Motivation
Right now, the HT duties are simply not completable so the content is not used at all. The bones of this, is already in place. A small change to what spawns for the boss waves, fixes this problem.
There are some unique duties that offer a change of pace for example the High Tier duties from the Dath Space station. These offer a nice solution to those not seeking AoA or a change of pace from the AoA duties. The pacing and rewards are right on par for the additional time spent on them as they take much longer than the traditional AoA duties.

However each ace wave gets increasingly harder, to the point that you cannot feasibly do them. Same for the Factional. This is NOT group content mind you. This is a solo duty.

The Boss waves for the pirate waves
are;
1 YT
2 YT
3 YT (this is the point where most everyone will fail, unless you get lucky)
4 YT (this is the point where even if you have end game elite gear I dont see how anyone can get past this)
5 YT (impossible prove me wrong)

The same goes for the factional ones, adding an additional GB every boss wave.

I believe these should be toned down, where they are completable so there are more "end game" duties/ content for spacers, at different speeds, difficulty levels and time investment approaches. (These duties take MUCH longer than AoA) with current payout structures this doesnt replace, or step on the AoA duties at all. This is simply a why not PV, to offer more choice.
 
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my top choice would be to make this a group duty, where everyone in the group gets token payouts, rather than reduce the difficulty in a world full of solo duty options. As another choice improver, I would also like to see the deep space duty have it's gunships replace with a pob, to encourage people to go to deep space in their pvp ship
 
my top choice would be to make this a group duty, where everyone in the group gets token payouts, rather than reduce the difficulty in a world full of solo duty options. As another choice improver, I would also like to see the deep space duty have it's gunships replace with a pob, to encourage people to go to deep space in their pvp ship
I do agree we need group duties, I believe that may be another PV , and I think the push for that should be an additional AoA group bounty duties. I agree there are lots of other solo duties, but a wide majority of them are lower tier and not end game challenging where as this is. The goal is to make this the opposite of the quick AoA, a longer ace type duty that already there.

However I agree, we need group duties. I just feel like the other PV covers that portion. Thanks for the reply Rason your insight and opinion and vision is always appreciated!