- Proposal
- My proposal is the High Tier (HT) - High Tier Space Pirates (Kessel) boss waves are changed to 1 YT per boss wave with an additional High Tier fighter per wave, with the final boss completion wave having just 2 YTs - same can be applied to the factional.
- Justification
- Lowering the HT boss wave difficulty will open up more options to farming, allow different time investment periods, give more choice to the player, change of pace, environment, and just allow more flexibility at end game space.
- Motivation
- Right now, the HT duties are simply not completable so the content is not used at all. The bones of this, is already in place. A small change to what spawns for the boss waves, fixes this problem.
There are some unique duties that offer a change of pace for example the High Tier duties from the Dath Space station. These offer a nice solution to those not seeking AoA or a change of pace from the AoA duties. The pacing and rewards are right on par for the additional time spent on them as they take much longer than the traditional AoA duties.
However each ace wave gets increasingly harder, to the point that you cannot feasibly do them. Same for the Factional. This is NOT group content mind you. This is a solo duty.
The Boss waves for the pirate waves
are;
1 YT
2 YT
3 YT (this is the point where most everyone will fail, unless you get lucky)
4 YT (this is the point where even if you have end game elite gear I dont see how anyone can get past this)
5 YT (impossible prove me wrong)
The same goes for the factional ones, adding an additional GB every boss wave.
I believe these should be toned down, where they are completable so there are more "end game" duties/ content for spacers, at different speeds, difficulty levels and time investment approaches. (These duties take MUCH longer than AoA) with current payout structures this doesnt replace, or step on the AoA duties at all. This is simply a why not PV, to offer more choice.
However each ace wave gets increasingly harder, to the point that you cannot feasibly do them. Same for the Factional. This is NOT group content mind you. This is a solo duty.
The Boss waves for the pirate waves
are;
1 YT
2 YT
3 YT (this is the point where most everyone will fail, unless you get lucky)
4 YT (this is the point where even if you have end game elite gear I dont see how anyone can get past this)
5 YT (impossible prove me wrong)
The same goes for the factional ones, adding an additional GB every boss wave.
I believe these should be toned down, where they are completable so there are more "end game" duties/ content for spacers, at different speeds, difficulty levels and time investment approaches. (These duties take MUCH longer than AoA) with current payout structures this doesnt replace, or step on the AoA duties at all. This is simply a why not PV, to offer more choice.
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