- Proposal
- Make a system for ensuring there's always a good fight to be had at GCW city invasions:
Option 1.) Increase the default spawns for both attackers and defense so that there is always a way for those who show up to score some points and tokens. Some basic barricades, turrets, defense patrols when attacking. or some basic walkers and more patrols when defending
Option 2.) Create an instance-like setting if there are no enemy players on the other side of the invasion where a difficulty can be chosen. Players who show up late to the invasion MUST flag PVP or suffer some other penalty so they can't just show up to easily grief the builders (especially important for defenders). There can even be different modes, where the enemy spawns mass walkers or harder-hitting NPCs like those encountered during the recent convoy updates. What if, for example, cloaked Imperial agents can sneak past the outer lines of defense? Imperial combat medics bombard the attackers with chemical warfare! Alternatively what if the defenders encountered by attackers have invested in shielded turrets, or found an abandoned warehouse of CIS droids and use them in the defense?
- Justification
- While those that defend a city when no attackers show up have at least some ability to score GCW points and tokens. Attackers get no such option, simply showing up and surrounding the enemy general who politely waits to get attacked. It breaks immersion and feels far less heroic. The sieges all feel the same and rather mechanical.
- Motivation
- After doing A LOT of invasions, I've noticed clear trends where folks don't show up to the build phase just come in and wreck the defense, and have been through countless sleepy invasions where attackers who show up have almost nothing to do after the build phase. Whole cities (we're looking at you, Dearic) are abandoned and left out of the conflict entirely at times. We're in the middle of a pitched Galactic Civil War, and it should feel like it!
I have come to really enjoy participating in GCW City Invasions, having been inspired to partake by the Flashpoint update. While fun, they could definitely use some improvement, and a number of players I've fought both alongside and against agree that there are times the invasions feel empty, underwhelming, and unheroic when the other team is a no-show. To amend this, I propose a system that gives those interested in the PVE aspect of invasions something to do so we don't fall asleep as 1-2 solders get gunned down by turrets or create a full build on attack to find the streets entirely undefended. The fixes also work to possibly prevent some aspects of griefing encountered by those that take these invasions seriously.