-
+ Added +
Projectile Style (the bolt appearance) is now a viewable and searchable attribute for ship components.
-
+ Added +
Whether a ship part has been reverse engineered is now a viewable and searchable attribute for ship components.
- + Added +
-
+ Fixed +
All ship component attributes (especially Min/Max damage) are now properly searchable. Additionally, component-specific attributes (e.g. Engine Top Speed) are now restricted to their sub-category. Certain percentage-based filters that did not work properly were removed.
-
+ Fixed +
A problem where /tt sometimes omits the first word of a message has been resolved.
-
+ Fixed +
Several abilities that were incorrectly blocked while the Stun debuff was active have been fixed.
-
+ Added +
Guild Leaders can now customize the mail message sent to new guild members via the Remote PA Device.
-
+ Added +
Guild Leaders can now set a Message of the Day (MOTD). The MOTD will be displayed to any guild members in their chat box when they first log in and when using the /guildShowMOTD command.
-
+ Added +
Guild Leaders can now connect their GuildChat channel in-game to a channel in their own Guild's Discord Server (similar to the Galaxy Chat integration). Setup of this can be managed through the Remote PA Device. Setup the Guild Chat Discord Bot via the instructions here.
-
+ Changed +
City Shuttleports are once again only placeable at Rank 4 and above, matching their requirement to function.
-
+ Added +
Several new rewards have been added to the Activity Awards System.
-
+ Added +
Tier 4 token awards will now additionally be granted every 12 months starting at 36 months for the "day" rewards and every 1,000 hours starting at 2,000 hours for the "hour" rewards.
-
+ Fixed +
Corrected a dialogue issue with Jano in the Tasty Dried Critters quest.
-
+ Added +
Unidentified Bones and Rebel Clearance Badges now drop from Assassins and Commanders.
-
+ Changed +
Vader and Luke have had their damage rebalanced and are now tauntable.
-
+ Changed +
IG-88:
- Droideka loot chance has been doubled.
- Super Battle Droid damage has been reduced.
- Flamer cone width has been reduced and rocket refire timer has been increased.
-
+ Added +
A new "Fill for X runs" button to the ingredient list view has been added which allows players to add enough resources for up to a defined amount of runs.
- + Changed +
-
+ Fixed +
Factories will now correctly show the serial number of looted items (e.g., Krayt scales) and the needed amount in the "List Ingredients" view.
-
+ Fixed +
Improved filter logic that applies to the transfer of ingredients when using the "List Ingredients" view. Factory crates can also now be partially transferred.
-
+ Fixed +
An issue where the container transfer logic was not properly recognizing ingredients that are not tied to a specific serial number but are inside a factory crate (e.g. Casks) has been resolved.
-
+ Fixed +
A bug where crafting stations were not applying their buffs correctly when they loaded in after a player entered a house has been resolved.
-
+ Added +
Structures owned by accounts that have not been active for more than six months have been flagged with (Abandoned) on their sign. Players can radial the sign to call for demolition of the abandoned structure. The demolished structure will be packed up and returned to the owner's datapad. Participating players can earn badges for the number of structures they destroy. Note: There are no Lucky Despot rewards for this event, only the badges.
-
+ Added +
The Festival of Harmony, a celebration of acceptance and the diversity of our galaxy, is taking place this month. A crackdown by the Empire has ruined plans for most festivities, but several new and returning contraband items are available for purchase with credits on the Galactic Fortitude Vendor.
-
+ Changed +
The ability to travel to the Ranch via a travel terminal now has the same restrictions, but not cost, as an Advanced ITV.
-
+ Fixed +
Jedi trophies should now be granted properly to all participating bounty hunters on a mission completion.
-
+ Changed +
GCW Colonel/Mercenary Notorious aura reduced from +100 defense/+40 accuracy/+400 kinetic and energy protection to +25 defense/+25 accuracy/+250 kinetic and energy protection.
-
+ Changed +
Flashpoints now grant 3 points per Objective captured, and 1 point per kill, towards determining a winner.
-
+ Changed +
All familiars that were tradeable in the datapad are now tradeable in their item form too.
-
+ Fixed +
All heroic jewelry now properly displays its combat level requirement.
-
+ Fixed +
An issue causing looted weapon attributes to overwrite shared SEA attributes on Taskmaster weapons has been resolved.
-
+ Fixed +
An issue preventing recrafted GCW weapons with a rank requirement from being equipped by mercenaries has been fixed.
-
+ Fixed +
An issue with how Booster Cooldown stats were displayed has been corrected.
-
+ Fixed +
An issue preventing use of Vehicle Boosters over water has been corrected.
-
+ Changed +
For ease of use, /unstuck and /unstick now both work for unsticking.
-
+ Fixed +
A bug that caused some items to not be insured when using the "Insure All" button has been resolved.
-
+ Changed +
Hand crafting Manufacturing Prestige has been increased by 8x.
-
+ Added +
Surveying to find a Sweet Spot concentration of a resource will now grant 500 Surveying Prestige XP. Solar, Water, Wind, and Ore have a Sweet Spot threshold of 60% and all other resource types are 85%. Each player may discover one Sweet Spot per named resource, however, multiple players can discover the same Sweet Spot.
-
+ Changed +
Discovering a new resource via radialing the resource now grants 1,000 Surveying Prestige XP, up from 250 XP.
-
+ Changed +
Berserk's Armor Bypass buff effect now only applies when holding a Melee weapon.
-
+ Changed +
Increased Incubation Time Reduction from -1 minute per point to -5 minutes per point.
-
+ Added +
Master Carbineer now grants Improved Rapid Fire, which has a 20 second duration over basic Rapid Fire.
-
+ Changed +
Suppression Fire has been moved to Carbineer xxx4 (from Master Carbineer).
-
+ Changed +
Scatter Shot now has a 20 meter range, a 165-degree cone, a 5.5s cooldown (from 3.5s), and applies a short self-buff after it lands; each successful target hit adds a stack that increases the damage of the next ability by 0.5/1.5%.
-
+ Changed +
Full Auto Area base damage has been reduced, but grants bonus damage with a Carbine.
-
+ Changed +
Force Focus reactive healing reduced from 1% incoming damage per stack to 0.5% incoming damage per stack. Guardian Heroic Jewelry sets purchased before the update will be eligible to exchange for another set through the radial menu, until July 7 2026.
-
+ Changed +
Force Aura, Force Valor, Force Valor Melee, and Breach Guard now cost more Force: base versions 100 -> 150, improved versions 150 -> 200, Breach Guard 150 -> 200.
-
+ Fixed +
Force Focus now properly clears Force Armor and Force Shield, and no longer clears Guardian Strike.
-
+ Fixed +
The Force Focus tooltip now says incoming attacks heal for a percentage of their damage, instead of describing it as chance-based.
-
+ Added +
Quick Draw now deals 25 flat damage to Mind (on top of the existing Health damage and 100 Action damage).
-
+ Added +
Firearm Strike line now includes a large damage bonus with Pistols.
-
+ Added +
Mobility Shot now gives +50 defense while active.
-
+ Changed +
Fumble now has a lower cooldown of 35 seconds, and its duration is reduced from 5s to 3s baseline. The Gunslinger set bonus now grants Fumble duration increases: +2s at 4-piece, +4s at 5-piece (and no longer grants Cooldown reduction).
-
+ Changed +
Fumble now has a recourse timer, and heals 500 action when it wears off.
-
+ Changed +
Fan Shot debuff duration increased from 10s to 15s.
-
+ Changed +
Last Ditch has been reverted/redesigned back into a single-target scaling damage attack instead of a cone debuff. The ability's damage and global cooldown have been reduced, and damage now scales based on missing health. At full health the ability will do 0.5x damage, and near death it will do up to 3x damage. It also grants bonus damage with a Pistol.
-
+ Changed +
Sniper Shot's Armor Break debuff no longer stacks.
-
+ Changed +
The standard distribution of Armor Mass rolls for Level 9 and 10 have been adjusted from a maximum of 0.483 to 0.433, aligning with lower tiers of Armor. Existing looted Armors are not being adjusted at this time but may be subject to recalibration in the future.
- + Changed +
-
+ Changed +
When targeting players in space, their ship type is now displayed.
-
+ Fixed +
The Loot Box: Capacitor - SubPro Experimental Capacitor (Unknown) (RE 10) will now grant the corresponding item.
-
+ Fixed +
Gunships escorting the Corvette in Kessel will now hyperspace once the Corvette is killed, preventing any "death balls" of gunships at the patrol exit point.
-
+ Added +
A new slider in the in-game Interface options now allows you to adjust the font size of the entire User Interface. This replaces the previous client config option. The font size can be adjusted between 12 (legacy SWG default), 13 (the new default) and 14 (the previous default). We are still working on ensuring all user interface elements properly size and fit all text regardless of view. Please continue to report any bugs with text breaks/overlay so they may be addressed in future patches.
-
+ Fixed +
Several UI elements have been adjusted to accommodate for larger font sizes, such as bazaar, mission browsers and crafting windows.
- + Added +
-
+ Added +
The datapad now has a new "Manufacturing Schematics" tab to reduce clutter in the "Data" tab.
-
+ Changed +
The "Volume" attribute has been renamed to "Amount" and is now used to indicate the amount in a stack or the remaining quantity of an item.
- + Changed +