Ability | Modifier | Duration | Comment |
---|---|---|---|
Center of Being | +250 Defence | 30s | 1s Cast Time |
Armor Break | 30% Armor Break | 15s | Reduce Armor Effectiveness |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Berserk | +125 | +250 Damage | 20s | Increase Damage on each hit Can't heal while Berserk is Active |
Sword Flurry | +80 | +120 Defense | 10s | Increase Defense |
Armor Break | 50% | 60% Armor Break | 20s | 30s | Reduce Armor Effectiveness |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Power Boost | +500 Health | 10m | |
Honed Center of Being | +500 Defense | 45s | |
Greater Center of Being | +600 Defense +20% Damage Reduction -10% Damage Output Reduction | 60s | Better version of Center of Being with additional modifiers |
Dizzy Attack | -60 Defense | 40s | Dizzy |
Leg Sweep | Knockdown | Knockdown |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Intimidate | -20% Damage -20 Melee/Ranged Defense | 40s | |
Improved Intimidate | -20% Damage -20 Melee/Ranged Defense | 60s | Intimidate (note the modifiers are different) |
Advanced Intimidate | -35% Damage -50 Accuracy | 60s | AOE |
Warcry | -20 | -40 Speed | 20s | |
Stunning Blow | -40 Accuracy -25 Defense | 60s | Stun |
Area Taunt | AOE Taunt |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Blind Attack | -120 Accuracy | 60s | Blind |
Binding Strike | -25% Action Regen | 45s | |
Cripple Attack | Movement Slow | 20s | Snare |
Bleed Attack | Health Bleed | DOT |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Armor Break | 45% Armor Break | 20s | Reduce Armor Effectiveness Tier 1 and 2 appear the same atm |
Stun Strike | -40 Accuracy -25 Defense | 55s | Stun |
Saber Swipe | -60 Defense | 55s | Dizzy |
Saber Blind | -120 Accuracy | 55s | Blind |
Saber Slash | Health Bleed | DOT | |
Saber Sweep | Knockdown | Knockdown | |
Saber Throw | Knockdown | Knockdown (33m range) |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Force Run 1 | +Movement Modifier +33 Terrain Negotiation | ||
Force Run 2 | +Movement Modifier -60 % Damage Output Reduction +66 | 99 Terrain Negotiation | ||
Force Armor | +25% | 40% Damage Reduction | 15m | 30m | Tier 1 is 0.28 Force cost per 1 Damage Absorbed Tier 2 is 0.11 Force cost per 1 Damage Absorbed Force Armor is applied after any Armor Reduction |
Force Speed | +15 | 25 Combat Speed | 6m | 12m | Unable to Activate if Doc buff is Active |
Force Meditate | + Force Regeneration Rate | Must be sitting to use | |
Force Resist States | +25 State Resistance | 15m | |
Force Resist Poison | +100 Poison Resistance +25 Poison Absorption | 15m | |
Force Resist Disease | +100 Disease Resistance +25 Disease Absorption | 15m | |
Force Resist Bleeding | +25 Bleed Resistance +25 Bleed Absorption | 15m | |
Force Feedback | +65% | 95% Force Damage Reflect | 60s | Direct Force Damage back to Target |
Force Shield | 25% | 40% Force Damage Reduction | 15m | 30m | |
Force Wave | Movement Slow | 20s | Snare |
Force Suppression | Movement Root | 20s | Root |
Stasis | Stasis | 40s | Unable to Take Action or Move, breaks on Damage Cannot reapply for 30s after it breaks |
Channel Force | ~250-350 Max Health ~250-350 Action +250-350 Force Points | Channels Health and Action in to Force Points at 1:1 ratio Max Health will slowly regenerate (2 hp/sec) Consecutive channels will further reduce health but multiply Regeneration rate | |
Transfer Force | -300 Force Points Self +100 Force Points Target | Transfers Force Points from your Force pool to Targets Force pool | |
Drain Force | -x Force Points Target +x Force Points Self | Seems to tick more than once * Currently the ability is broken and results in huge amounts of force transfered |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Force Sap | -30% Mind Regen -35% Action Regen | 60s | |
Force Shock | -40 State Resistance | 60s |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Force Cloak | +Cloak | Cloak yourself from vision Humanoids must be over 21m away Emotes like /clap can still be heard but no text bubbles show | |
Force Choke | Health DOT | 60s | Initial Damage shows in Combat Log but following Ticks do not |
Force Intimidate | -20% Damage -20 Defense | 55s | Intimidate T1 is Cone, T2 is AOE around the Player (16m) |
Force Weaken | Movement Slow | 10s | 20s | Snare |
Mind Blast | -40 Accuracy -25 Defense -60 Defense | 35s | Stun & Dizzy, separate rolls |
Force Throw | -40 Accuracy -25 Defense | 40s | 55s | Stun |
Force Breach | +Force Breach | Has a chance to remove Force buffs on the Target, such as Force Armor, Force Infusion and Force Run *Force Infusion icon gets dispelled but the user still heals as if it was on | |
Force Knockdown | Knockdown | Knockdown (Cone) |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Force Aura | +250 | 500 Defence | 60s | |
Avoid Incap | +1 Avoid Incap Movement Modifier | 60s | Avoid Incapacitation State Movement is Slowed for the duration |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Take Cover | +Stealth | Unstealth when Ability is used | |
Aim | +80 | 160 | 240 Accuracy | 12s | 3s Cast Time |
Knee-Cap Shot | Movement Slow | 20s |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Suppresion Fire | Movement Slow (Cone) | 20s | Snare |
Crippling Shot | Movement Slow | 20s | Snare |
Charge Shot | Knockdown | Charge Fowards Animation is performed |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Warning Shot | -140 Defense | 15s | |
Disarm Shot | Fumble | 12s | Can't Take Action - Breaks on Damage |
Stopping Shot | Movement Root | 20s | Root |
Burst Shot | -40 Accuracy -25 Defense | 45s | Stun |
Intimidate Shot | -20% Damage -25 Defense | 45s | |
Firearm Strike | Knockdown | 1s Cast time |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Duelist Stance | -125 Defense Reflect Incoming Damage* | 30s | *Reflect doesn't work. It should reflect some of the incoming damage back to the Attacker but currently doesn't |
Confusion Shot | -40 Accuracy -25 Defense -60 Defense | 45s | Stun & Dizzy, separate rolls |
Torso Shot | Health Bleed | 20s | |
Eye Shot | -120 Accuracy | 30s | Blind |
Underhand Shot | Knockdown |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Reckless Shot | -80 Defense | 10s | This unique Ability it is a debuff but is applied to yourself and not to an enemy Target |
Daze Shot | Fumble | 45s | Unable to Take Action |
Panic Shot | Fumble | 20s | Unable to Take Action |
Restraining Shot | Movement Slow | 20s | Snare |
Low Blow | -40 Combat Speed | 20s |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Stand Fast | +25% Damage Reduction | 10s | |
Riddle Armor | 10% - 50% Armor Break | 10s | Stacks up to 5x (10-50%) |
It Burns | Health Fire | Fire DOT |
Ability | Modifier | Duration | Comment |
---|---|---|---|
Verbal Assault | Threat Increase (Single Target) | Use on Tank to Increase Threat Generation | |
Combat Feint | Threat Decrease (Single Target) | Use on Healer to Decrease Threat Generation | |
Toughen | +1000 Armour (Single Target)* | 5m | Group Member Buff *Doesn't work atm |
High Yield | +25% Damage (Single Target) | 5m | |
Volley Fire | 30m | ||
Call To Arms | +1000 Armour (Group) | 30m | |
Form Up | Increase Movement Speed (Group) | 30m | |
Blaze of Glory | +50% Crit Chance (Group) | 30m | |
Double Time | 25% Cooldown Reduction (Group) | 30m | |
Tactics | +150 Defense (Group) | 30m | |
Steady Aim | +150 Accuracy (Group) | 30m | |
Boost Morale | +10% Action Regen +10% Mind Regen | 30m | *Description says Split Wounds but it actually increases regen rates |
Rally | -5% Damage Reduction 5% Dodge Chance | 10s | Triggers on group members around the Squad Leader, stacks with other group buffs |
Second Chance | Split Incoming Damage Across Group | ||
Paint Target | +10% Damage to Target from Group | Enemy Target Debuff | |
Called Shot | +50% Damage from next Attack to Target from Group | Enemy Target Debuff |