Open - Combat - Force Sensitive Profession Abilities | Star Wars Galaxies Restoration

Open Combat Force Sensitive Profession Abilities

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Proposal
Force Sensitive Abilities
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This is an idea I had for players who had unlocked Jedi (becoming Force Sensitive) and did all the work to do that, but didn't like or want to go Jedi. These skills would be "hidden" and every profession would have one of them, they would be in either the Master, or one of the 444x boxes.

When you unlocked Force Sensitive, they would now appear inside your profession skills and abilities, but only if you have the class itself. They only appear if you have the box trained but otherwise they are hidden and you have to find them.

What makes these abilities unique or special?

Well, one of the ideas I had for Master Bounty Hunter was an ability called "Kill Shot", it is a copy of Advanced Critical Shot (sharing the same GCD), but is more accurate and removes the latest Force buff off a target (10-15 second cooldown on this effect), a sort of a "mini breach" if you will.
A lot of abilities the professions use don't really affect Jedi much, but these new abilities would. The idea is that they would help bring normal players up, and it requires most of the work it takes to get Jedi (You need A/B/C unlocked and must be a Force Sensitive.).
These would only be upgrades to abilities already in the game, even if they are named differently.


Alternative Profession Ability Suggestions
Combat Medic: An alternative Thyroid Rapture that lowers force regeneration.
Doctor: An alternative version of Serotonin Boost that lowers force damage taken, but also force damage you deal. (Perhaps lowering the duration of force abilities in general instead; to not just hurt Force Powers.) The lore idea is you deafen your mind to the force using drugs.
Commando: Scorch; a new version of "It Burns!" (Not Burn Down!), that turns "+" defenses from skills into "-" defenses. It remains low damage, and is still a single target ability. It is not an AOE ability, this is for balance reasons. If you want a "Power" version, maybe it applies 2 stacks instead of 1 as well as just being way more accurate.

Berserker: An alternative form of Berserk that turns the damage taken into damage reduction.

Obviously, these are ideas and something I can only come up with in a short period before I leave, but here you go.
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Justification
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Not everyone wants to wield a Lightsaber and use powers, I understand they are an "alpha class", but why can't someone who did most of the work to get and acquire Jedi not also get cool stuff?
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Motivation
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Force Sensitives are cool, and honestly I am quite tired of seeing so many Jedi. Lately it seems like I see more Jedi than any other class and it is sad to me.
Just an idea I had and wanted to dump before I forgot it and before I had to go.
 
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Because now you are proposing taking a bit of pie instead of a slice of pie and you want more power for less skill points invested. Especially Breach (Clearly a Jedi Skill)... That's why I don't think you should get any more out FS skills.
 
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Because now you are proposing taking a bit of pie instead of a slice of pie and you want more power for less skill points invested. Especially Breach (Clearly a Jedi Skill)... That's why I don't think you should get any more out FS skills.
Your proposing.. a Jedi. Not a Force Sensitive.

It works a lot differently than Breach. It was also a single suggestion, I am more for the idea of unique skills, and I proposed the skills because they allow normies to take on Jedi better if they grind/and pay for it.

Even against non-jedi it is supposed to be a very unique skill.
 
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If multiple characters can become Force Sensitive but only one of them can become Jedi then I fully support any content given to Force Sensitives so long as it doesn't upset the balance too much. Even flavor content would be appreciated.

It's my opinion that it should primarily be tied to Master boxes of classes if it's done at all. TKM could get a bonus to their meditation or some additional innate armor bonuses. Master Smuggler could get additional bonuses to getting out of contraband scans or some innate luck modifiers.

Bonuses to stealth for Scout/Ranger, bonuses to Creature Taming for CH, accuracy/speed for Commando, bonuses to healing/less mind cost for Doctor and Combat Medic, reductions to penalties Squad Leader gets for using certain buffs...

Just throwing ideas out without considering game balance, but you get the idea of how it could be done without necessarily having to buff abilities. Though new abilities would be cool too.
 
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