Freeze Buffs in Carbonite

Freeze Buffs in Carbonite
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Create a new 'carbonite injection' ability that lets you freeze the duration of certain buffs(and fill) for a limited duration, until combat is entered, or a craft is performed.
Justification
People buff up for different events: instance runs, pvp, crafting, etc. Then they waste buff time going to that location, waiting on other people, talking strategy, etc. This aims to remove that wasted buff time.
Motivation
A limited duration pause on certain buffs will allow players to buff up, and then take their time getting ready for the action still. If someone DCs landing on mustafar, you're not out 3 minutes waiting for them to load back in. You don't need a buffhouse for pvp.
This proposal is very light on the details, those are something the developers and senate should decide on with restrictions, duration, etc. If you can see any form of this idea that would work, please upvote. Below are a few possible restrictions to address the common concerns I could think of:

What buffs? A couple rules could help here. The buff has to have a duration >= 5 minutes to qualify(so no wafer/cob/etc). Pups are excluded. Could just exclude 'non-biological' buffs, so no power up items(pups or otherwise).

People could just chain carbonite injection to keep buffs ready forever. If this is a concern, a carbonite withdrawl could be added as a debuff for an equal duration to the freeze upon the freeze ending so its not chainable.

The real situation I see this helping with is pvp. Get your inspiration, your doc buffs, pop your long foods, let your fill decay to optimal point, then freeze your buffs there. Get a X time to wait for content without depleting your buff/having to rebuff.
 
Great and thoughtout idea IMO. Having to wait for a next fight in PvP and getting those foods drained seems wasteful. Plus it would be a good way to maintain fill.
 
I'm not gonna agree or disagree, as it's a problem but I would rather fill just go down faster. Way easier to implement.