- Proposal
- Healing Efficiency is not useful and scales horribly. This makes buffs and equipment and anything in the future that gives it pretty bad, and somewhat useless in general.
Recommendations:
- Make it increase Healing Speed when you reach the medium hard cap instead of increasing healing amount.
- Healing Efficiency instead adds +3 to single target healing, +2 to AOE healing, and +1 to Infusions.
- Convert all Efficiency in Medic, Doctor, CM, Force Sensitivity to Potency.
- Change Heightened Senses (Healing) boxes to a statistic that works for Normal and Jedi Healing.
- Make it increase Healing Speed when you reach the medium hard cap instead of increasing healing amount.
- Justification
- There are four justifications I can think of at the top of my head.
- I would like to see proper scaling of the professions. Potency is the only thing that works it seems so the journey from 4xxx to Master is a huge leap. For example, I see no reason to go 4xxx Doctor and not be a Master because of the huge jump in healing amount and the skill Master gets you. This is why the Jedi design is so good in my eyes.
- Currently, Healing Efficiency is one of the worst scaled statistics in the game, more-so on par similarly to what general stats used to be, you gain so much at higher levels that having an extra 75 raises my healing by a whopping 9 points, rather pathetic i'd say. This is to my main big heals too, not like Infusions.
This makes Mustafar Crystal Buff, Aitha (Drink), Healing Strength +15% (Inspiration), Healer's Touch Gloves (Mustafar), Ice Pendant (Village), 4xxx Doc/CM, and 1xxx/3xxx Heightened Senses... well 4xxx is a lot so it at least adds 9 points but the others might as well say: Does nothing. I don't even think the Ice Pendant would give me 1 healing point, for example. The quest is a newb trap.
To hit this useless cap, you don't even need to be a Master Doctor or CM, you can hit it by simply being 4xxx and having good gear.
- Due to how it is, the bracelet that adds 2 Healing Potency offers more healing benefit than the entire 4xxx DOC line.
- Its extremely confusing to new players to read that it increases healing by 1% when it doesn't after getting some starter gear, even the gear from the legacy quest will put you past 100 and past that point.
- I would like to see proper scaling of the professions. Potency is the only thing that works it seems so the journey from 4xxx to Master is a huge leap. For example, I see no reason to go 4xxx Doctor and not be a Master because of the huge jump in healing amount and the skill Master gets you. This is why the Jedi design is so good in my eyes.
- Motivation
- I have always liked making these posts, and I really want these items to do something. It really feels like I have not much to look forward to in terms of gear or things like the force sensitive tree.
To clarify, any recommendations I suggested would not change their respected numbers as they are, only making gaining items and bonuses from other sources actually work.
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