Life Drain - New Master Powers Ability

Life Drain - New Master Powers Ability
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add a new ability to Master Powers box called "Life Drain". This ability will allow Jedi players to leech health from other entities to sustain themselves without relying on the Healer tree.
Justification
1. Compared to Lightsabers, Powers have lower accuracy, abilities require much more action/force to use and the DPS is much lower than in LS trees.
2. To compete with LS in terms of damage, one has to invest in Master Powers to get Force Choke. This requires a lot of points to be spent.

With this in mind, it would be fair if Master Powers users had a way of keeping themselves alive without spending more skillpoints to rely on other profession.
Motivation
To increase value of Master Powers; give players more variety options in their builds, as well as adding more build variety to the game.
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Drain Life is an eerie ability that allowed its user to siphon vitality from another entity to heal themselves.
An equivalent to the Force healing, it was mostly used by dark side force users.​
 
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View attachment 4198

Drain Life is an eerie ability that allowed its user to siphon vitality from another entity to heal themselves.
An equivalent to the Force healing, it was mostly used by dark side force users.​
yeah sure , while we're at it add a small healing every time a jedi scores a critical hit using a lightsaber and if you are master defender , every time you deflect or block an attack the jedi heals a small amount /sarcasm off
 
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While I am very interested in new powers, I do feel like the game very much has this design of a required healing 'branch' for for every build(doc/cm/healer). I'm not opposed to changing that design, but I don't think jedi is the place to start that at.
 
While I am very interested in new powers, I do feel like the game very much has this design of a required healing 'branch' for for every build(doc/cm/healer). I'm not opposed to changing that design, but I don't think jedi is the place to start that at.
I think Jedi is an excellent place to do it actually, because its meant to be balanced with itself, not other parts of the game. It also doesn't mean its a bad idea either.
yeah sure , while we're at it add a small healing every time a jedi scores a critical hit using a lightsaber and if you are master defender , every time you deflect or block an attack the jedi heals a small amount /sarcasm off
I don't know if your serious, but that has nothing to do with the topic, the subject is about Healer/Lightsaber/and Powers and comparing them to each other. If you have an issue with Jedi there are other threads to talk about it.

I believe taking steps like this would be a great start to overall balance to the game itself, plus I love the idea of Force Drain. It of course wouldn't have the same healing, or high damage but it is definitely a cool ability and quite lore accurate.


Force Powers is in a weird spot, and I think that drain would help bring it up to par with Lightsaber as it then could have a bit more points and have similar utility to other Jedi. This would also make it less homogeneous.

Even if its just for example 750 damage and 750 healing it would be pretty cool.
 
life drain is a classic dark side ability that has been around the in eu for basically ever and not only would it be a thematic edition to powers it would help round out its ability set

also as to another comment here i believe ornj talked about lessening the requirement of dedicated healing trees by adding heals into advanced combat professions so that there could be more build variety

this would increase jedi build variety which is a good thing not a bad thing
 
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I think it sounds a nice idea, I worry that the heal the player receives could be a bit strong when combined with infusion / force heal.

But I like the leach attack idea and it does fit with the playstyle.

Perhaps it would work best if it didn’t deal say 1000 damage and heal for 1000 damage over time, it had a different ratio so for example the attack deals 3000 damage over 24 seconds, which has 250 tick every 4 seconds but heals 20% (50 health) of this every 4 seconds over this 24 second period.

I like this idea for the following reasons, currently powers feels like it is missing something, I feel it would give it a slightly more rounded playstyle. But the healing amount should only be a token gesture and not a reliable strong heal.
 
Ornj said he found the bug in the SoE code that makes powers shit. So it will be very different soon and master unlikely needed. He mentioned 2 line dabble like LS. It was on the test-center discord
 
Ornj said he found the bug in the SoE code that makes powers shit. So it will be very different soon and master unlikely needed. He mentioned 2 line dabble like LS. It was on the test-center discord

LS only needs one line to be effective

But that isn’t what this pv is about.
 
I'm not saying vote up vote down, all I'm saying is it will look different soon so does that change the PV. I'm just giving the information.
 
Ornj said he found the bug in the SoE code that makes powers shit. So it will be very different soon and master unlikely needed. He mentioned 2 line dabble like LS. It was on the test-center discord
And you need master (choke) to deal damage rn, what he said was 2 lines was equal to master, but you need master to equal DPS of 2 lines of sabers.

This was tested on TC too, the problem is....

4x4x For example is still worthless, because your accuracy is 48%.

Accuracy with powers is just horribad, idk how to fix it myself besides giving one line more accuracy for hybrids.
 
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I think it sounds a nice idea, I worry that the heal the player receives could be a bit strong when combined with infusion / force heal.

But I like the leach attack idea and it does fit with the playstyle.

Perhaps it would work best if it didn’t deal say 1000 damage and heal for 1000 damage over time, it had a different ratio so for example the attack deals 3000 damage over 24 seconds, which has 250 tick every 4 seconds but heals 20% (50 health) of this every 4 seconds over this 24 second period.

I like this idea for the following reasons, currently powers feels like it is missing something, I feel it would give it a slightly more rounded playstyle. But the healing amount should only be a token gesture and not a reliable strong heal.
Simple Fix: Same Cooldown.

I love the idea of a DOT+HOT, as it slowly drains the life away from someone. I just think it should be more spammable because that sounds cool. (Albeit, lower healing.)
 
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Ornj said he found the bug in the SoE code that makes powers shit. So it will be very different soon and master unlikely needed. He mentioned 2 line dabble like LS. It was on the test-center discord
What was this bug and how could it have made powers bad?
 
What was this bug and how could it have made powers bad?
The bug isn't "making powers bad", it is just doing some weird calculations with the Force Damage stat on that tree, that almost resets your damage if you have a specific amount of Force Damage stat (between 100 and 200). So I'm just going to simplify it and make it so you get maximum damage from two lines (100 damage stat), which is essentially true already now.
 
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Could make a weaker force choke in Force Subjugate III that has no leach, But at Master you get the full force choke damage and the leach effect of half the damage per life tick. Would not be doing extra damage but could be a debuff on the target slowing them.
 
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Could make a weaker force choke in Force Subjugate III that has no leach, But at Master you get the full force choke damage and the leach effect of half the damage per life tick. Would not be doing extra damage but could be a debuff on the target slowing them.
I really like this idea, this will kill 2 birds with 1 stone

Could also put it in Psychokineses tree, mind blast seems to be good on its own
 
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