Allow Heroic Sets to be exchanged at a vendor for a cost. Tokens, credits or player activity rewards (TBC)

Allow Heroic Sets to be exchanged at a vendor for a cost. Tokens, credits or player activity rewards (TBC)
This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
Status
Not open for further replies.
Proposal
Allow Heroic Jewellery pieces/set to be traded at a special vendor for a cost ie 500k per piece, or x amount of fortitude/bf tokens / player activity awards
Justification
A big part of SWG's draw is the fact there is so much variety in terms of builds and previously should you wish to try something new, respeccing was relatively simple. Now the heroic sets are here, you need to spend a huge amount of credits to buy a new set or spend a large amount of time farming heroics. In my opinion, this restricts people trying with new builds / respeccing and takes away a big part of the games lure.
Motivation
Be able to change templates and try new things, without having to spend a large amount of credits, or hours doing heroics in order to do so and still be "competitive".
Allow Heroic Sets to be traded at a cost via a vendor.
 
This suggestion has been closed. Votes are no longer accepted.
sure i would up vote this if all items from both rebel and imperial faction vendors would cost credits instead of GWC points <sarcasmoff>
 
It seems like this is opening a Pandora's box. Why stop at just exchanging heroic jewelry? I want to trade in my battle armor for recon armor and my flamethrower for a rifle. If heroic jewelry is that difficult to get, that's because it's heroic. You're not meant to spin up a new build and immediately have heroic jewelry. It's meant to be the capstone of a build, not the cornerstone.
 
More a question of having time, than being difficult to obtain. Some people get a few hours a week to play the game, not a few hours a day and want to spend the time they do play doing things they enjoy being fun.
 
More a question of having time, than being difficult to obtain. Some people get a few hours a week to play the game, not a few hours a day and want to spend the time they do play doing things they enjoy being fun.
every game out there has some sort of grind , in some of the newer games you can bypass the grind/time gate mechanic by paying real life money , i don't think that will ever happen here
this seems like a you issue rather than a game/mechanic issue , with your logic , players should not spend time grinding for anything so they can focus on the "fun" aspects of the same , i mean might as well ask for a NPC that sells every single item in game for credits and cheap , and see if buying everything from said NPC is fun
 
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Gotta agree with Glor and Jcan on this and I too only get to play at most a few hours a week.
 
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You can already trade in the sets, to other players, for millions of credits. That you can then use to buy a different heroic set.
 
You can already trade in the sets, to other players, for millions of credits. That you can then use to buy a different hero

This is all dependent on whether the set you have/want to sell is required by someone else. Some sets are in less demand than others hence why a special vendor makes this process faster.
 
every game out there has some sort of grind , in some of the newer games you can bypass the grind/time gate mechanic by paying real life money , i don't think that will ever happen here
this seems like a you issue rather than a game/mechanic issue , with your logic , players should not spend time grinding for anything so they can focus on the "fun" aspects of the same , i mean might as well ask for a NPC that sells every single item in game for credits and cheap , and see if buying everything from said NPC is fun
There are people that play this game like a full time job and have the time to sit in heroics daily/nightly to easily obtain / sell them and others who's RL life doesnt allow this, I am the latter. If i have spent the little time I do play earning a set of heroics, why shouldnt I be able to trade it ... its my heroic set and shouldnt have any bearing on you and your experience in this game unless you are just worrying about not being able to sell them yourself which is my guess...............
 
There are people that play this game like a full time job and have the time to sit in heroics daily/nightly to easily obtain / sell them and others who's RL life doesnt allow this, I am the latter. If i have spent the little time I do play earning a set of heroics, why shouldnt I be able to trade it ... its my heroic set and shouldnt have any bearing on you and your experience in this game unless you are just worrying about not being able to sell them yourself which is my guess...............
so you don't have the time to obtain the sets but somehow you will have the time to grind the credits for your proposed trade ? i am sure you will move the goalpost on this as well ....
 
Yes as
so you don't have the time to obtain the sets but somehow you will have the time to grind the credits for your proposed trade ? i am sure you will move the goalpost on this as well ....
If i have already put in the effort to get a set i simply want to trade it. A set is what 40 heroic instances at average 30 mins a go.. thats 20 hours of game time. I dont want to have to spend 20 hours of game time each time i fancy a new spec / build plus the spinning to do so. Again explain to me how me trading a set "I" earned impacts your gaming experience ???????
 
Yes as

If i have already put in the effort to get a set i simply want to trade it. A set is what 40 heroic instances at average 30 mins a go.. thats 20 hours of game time. I dont want to have to spend 20 hours of game time each time i fancy a new spec / build plus the spinning to do so. Again explain to me how me trading a set "I" earned impacts your gaming experience ???????
as a matter fact it impacts the whole server as a whole , the less instances are run the more some items go up in price , like i don't know, the players crying that heroic sets are too expensive , you know supply and demand , hopefully i don't have to explain supply and demand to you , another aspect is weaponsmiths rely on looted components to craft their weapons , again less components being looted because players trade in their sets means prices in weapons will go up and I'm sure there will be players crying weapons are too expensive.
I can go on with more examples .......
 
Yes as

If i have already put in the effort to get a set i simply want to trade it. A set is what 40 heroic instances at average 30 mins a go.. thats 20 hours of game time. I dont want to have to spend 20 hours of game time each time i fancy a new spec / build plus the spinning to do so. Again explain to me how me trading a set "I" earned impacts your gaming experience ???????
You have already put the effort into getting 1 set. You can trade it or sell it already. It just takes time and patience and yes it may not be enough for the set you want now but that is how it is and how it is supposed to be. I have 2 sets, The starter one and one I bought that took awhile and was a tad pricey (would be cheaper now). Jcan is right about server and the economy piece. It also cheapens the game in a way because everything slowly becomes instant gratification and though it is called "rare" it really isn't. Heck might as well just set up the frogs and let people get what they want so they don't have to spend precious time getting the good stuff. Some things are meant to be a little difficult to get and there are more than 1 way to get these already. No need for another.
 
Alternative Proposal: Limited Heroic Set Exchange via PvP or PvE Tokens
Summary: Introduce a limited-use vendor that allows players to exchange one Heroic Jewelry Set per character every 90 days using Battlefield Tokens or Fortitude Tokens — no direct credit trading.

Mechanics:
Eligibility: Must already own a full heroic set.

Cost: (Examples)

300 Battlefield Tokens or

300 Fortitude Tokens or

Cooldown: Once every 90 days per character.

Restrictions:

Account-bound; prevents endless flipping.

Only full sets can be exchanged.

Exchanged sets become non-tradable, to avoid market flooding.

Justification:
Supports build experimentation without trivializing progression.

Adds value to PvP/PvE token systems that are otherwise underutilized.

Avoids tanking the economy by keeping tradable sets and vendor sets distinct.

Provides a controlled and balanced outlet for casual players to adapt builds over time.

Why This Works:
Hardcore players: Can continue trading/farming for profit — market still exists.

Casual players: Get a long-term path to respeccing without needing 20+ hours per build.

Economy: Loot components still matter. Heroic instances still needed for faster turnover.

Devs: Adds incentive to existing token systems without major overhaul.
 
While it's true that heroic jewelry sets are a part of the player economy, it’s important to recognize that not all players engage with the economy in the same way. Some focus on crafting, others on looting and selling, and many just want to enjoy the game casually — exploring different builds and professions. That variety is one of SWG’s greatest strengths.

The proposal to allow limited, non-tradable heroic set exchanges using PvP/PvE tokens doesn't aim to replace the player economy — it complements it. Here's how:

It's not free or instant – It requires time and effort via tokens, just not the same grind-loop of repeating the same heroics endlessly.

It doesn’t eliminate trading – The best and fastest way to get a set still remains buying one from a player or running heroics.

It actually protects the market value of tradable sets – Since exchanged sets are account-bound, they won’t be resold, avoiding a market flood.

It respects effort – Only players who have already earned a set get to exchange it. This still rewards the effort originally spent.

As for the argument that we should be "thankful" heroic sets don’t decay — that’s a design decision, not a favor. The lack of decay is balanced by the difficulty in acquiring the sets in the first place. Giving players some flexibility to change their build every few months without starting from scratch doesn’t devalue the economy — it encourages people to play more.

In short: letting players grow and evolve without punishing them for wanting to try something new keeps them engaged. And engaged players are good for the economy, not bad.
 
Alternative Proposal: Limited Heroic Set Exchange via PvP or PvE Tokens
Summary: Introduce a limited-use vendor that allows players to exchange one Heroic Jewelry Set per character every 90 days using Battlefield Tokens or Fortitude Tokens — no direct credit trading.

Mechanics:
Eligibility: Must already own a full heroic set.

Cost: (Examples)

300 Battlefield Tokens or

300 Fortitude Tokens or

Cooldown: Once every 90 days per character.

Restrictions:

Account-bound; prevents endless flipping.

Only full sets can be exchanged.

Exchanged sets become non-tradable, to avoid market flooding.

Justification:
Supports build experimentation without trivializing progression.

Adds value to PvP/PvE token systems that are otherwise underutilized.

Avoids tanking the economy by keeping tradable sets and vendor sets distinct.

Provides a controlled and balanced outlet for casual players to adapt builds over time.

Why This Works:
Hardcore players: Can continue trading/farming for profit — market still exists.

Casual players: Get a long-term path to respeccing without needing 20+ hours per build.

Economy: Loot components still matter. Heroic instances still needed for faster turnover.

Devs: Adds incentive to existing token systems without major overhaul.
i know how to use Chatgpt as well

1.​


Each heroic instance has unique loot drops in addition to tokens—like rare weapons, jewelry, or set pieces that aren't available through token trades alone. Some examples:


  • Exar Kun can drop powerful Jedi loot or general-use loot.
  • IG-88 might drop droid schematics and scopes used by weaponsmiths

By skipping the runs and trading tokens instead, you're potentially missing out on these high-value, non-tradeable drops that can’t be replicated through token turn-ins.




2.​


Heroic runs require solid teamwork and strategy. By running them, you:


  • Learn combat mechanics and group roles more effectively.
  • Build a reputation with experienced players.

Just trading tokens is a shortcut that bypasses the core gameplay, and you'll be underprepared when you actually need those gear bonuses in real scenarios.




3.​


When players trade for heroic sets instead of earning them:



  • Undermines the sense of progression that makes MMOs fun.

Running heroics preserves the challenge-reward balance and ensures only those who put in the effort reap the full benefits.
 
Alternative Proposal: Limited Heroic Set Exchange via PvP or PvE Tokens
Summary: Introduce a limited-use vendor that allows players to exchange one Heroic Jewelry Set per character every 90 days using Battlefield Tokens or Fortitude Tokens — no direct credit trading.

Mechanics:
Eligibility: Must already own a full heroic set.

Cost: (Examples)

300 Battlefield Tokens or

300 Fortitude Tokens or

Cooldown: Once every 90 days per character.

Restrictions:

Account-bound; prevents endless flipping.

Only full sets can be exchanged.

Exchanged sets become non-tradable, to avoid market flooding.

Justification:
Supports build experimentation without trivializing progression.

Adds value to PvP/PvE token systems that are otherwise underutilized.

Avoids tanking the economy by keeping tradable sets and vendor sets distinct.

Provides a controlled and balanced outlet for casual players to adapt builds over time.

Why This Works:
Hardcore players: Can continue trading/farming for profit — market still exists.

Casual players: Get a long-term path to respeccing without needing 20+ hours per build.

Economy: Loot components still matter. Heroic instances still needed for faster turnover.

Devs: Adds incentive to existing token systems without major overhaul.
You can do all 5 heroics in about 3 hours. In 18 hours you'll have 2 heroic jewelry sets - one from getting 30 tokens, and another from all the loot you'll have sold. That means the true time to get a set on average is about 9 hours. And if you sell your old set for even just half the cost of the new set, now you're looking at about 5 hours of time to exchange sets. Yes, it'll require a little time in the trade forums to make it happen, but it's not unachievable - even for those with limited play time.

My recommendation is to get connected with a group that runs regular heroics. If you're not already in the grouping server, you can join here: https://discord.gg/pP9Qq4Qd
There are multiple runs happening per day at different time zones.
 
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