This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
- Proposal
Bad change people. Chang it back pls.
- Justification
Because the change was bad for combat and changing it back t what it should be will make combat better.
- Motivation
The change has not improved combat.
I recently bought a pistol to replace my starter pistol that is marked as DPS 25 in its description, and the starter pistol says DPS 20, however, in practice, my starter pistol still does more damage. I saw in the combat window that my weapon damage is static. Always the exact same without any RNG like the weapon description says its supposed to be. I assume its doing the best average between the higher and lower damage potentials. This isnt working though. You need to change it back to its RNG because its not helping. just wasted 5k on a CL6 pistol that is better stats wise but in practice is actually garbage due to this static average damage thing.
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Very new to R3 and just trying to get caught up on the game mechanics, so my question is: is weapon speed significant at all? It seems we're at the mercy of the Ranged Attack skill cooldown, so there's really no point in carrying a pistol or carbine or anything that's meant to shoot faster. And are there plans to update this attack feature?
Very new to R3 and just trying to get caught up on the game mechanics, so my question is: is weapon speed significant at all? It seems we're at the mercy of the Ranged Attack skill cooldown, so there's really no point in carrying a pistol or carbine or anything that's meant to shoot faster. And are there plans to update this attack feature?
Early on you may not notice - but as you alternate skills, weapon speed is vital. What you're probably noticing is the global cooldown. When you fire, your weapon speed and modifiers affect how fast until you can shoot any skill again. When you use a skill..you will notice that specific skill has its own cooldown, which is slower than the global cooldown and why you would want to alternate the attacks you use.
Early on you may not notice - but as you alternate skills, weapon speed is vital. What you're probably noticing is the global cooldown. When you fire, your weapon speed and modifiers affect how fast until you can shoot any skill again. When you use a skill..you will notice that specific skill has its own cooldown, which is slower than the global cooldown and why you would want to alternate the attacks you use.
Got it - Thank you for the explanation. And sorry if this is not the right thread for this question, but do we know if the devs are working on an /attack feature? It would be very nice to click and shoot, or at the very least select the "Attack" option when you right click a target.
(unless it's already there and I don't know how to use it...)