- Proposal
- Force sensitive slots need set requirements that are not composed of the least desirable parts of the game or can be done without a group
- Justification
- make them achievable and trackable. and stop the hate that i cant tell is either directed at the class or the player wanting to unlock the class
- Motivation
- to stop people like me who have done as much as possible from quiting
i started playing on restoration a couple years ago, during this time i did as much as i could given the limited player base at the time. mastered all the professions...twice. became wealthy and filled my house/bank up with rare items and crafting materials and unlocked my third slot. i then concentrated in making the best pets i was able and did well. now, i believed that its time to get force sensitive unlocked....so i searched the internet, read all i could find watched the youtube videos and started my checklist of all the stuff remaining that no players wanted to do, at least that's how the checklist appeared to me mixed with a go to this spot and wait and wait and wait again quest, and one day i was done! i mastered pilot with the help someone i never met (i was about to quit the game right then and there as its not my kind of game and was forced to complete it or well quit) eventually finishing the checklist only to find....nothing. there were accusations that were of course denied that the force sensitive slots were disabled to allow for balance...in the end i quit playing, packed up all that was valuable and let the rest burn up in a house to never return. i have seen the new checklists, still requiring much that cannot be soloed to unlock a solo class, thats hated by many apparently including the developers so after this lengthy ramble...has anything changed? or do i spend another year or two doing something else