Increase Cybernetic variety & fix ones that aren't working.

Increase Cybernetic variety & fix ones that aren't working.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Increase Cybernetic variety & fix ones that aren't working.
Justification
Cybernetics are cool, and have drawbacks that these days rarely make them work using.
Motivation
Bring more build diversity to the game by balancing cybernetics to a point that they are worth using on certain skill templates.
Hey,

I am proposing buffing/fixing existing cybernetics to bring a few of them up to usable status.
Namely the cybernetic throw arm +20 thrown range, which does nothing at the moment as the stat is broken.

There are a few cybernetics which are mostly useless, either due to their lack of utility, damage or long cooldowns

Cybernetic range arm for +5 range, also grants sure shot but with a long cd and low damage, it's not worth using at all vs the +10 range arm.

Cybernetic melee arms (strength buff and lightning arm) are mostly useless. The lightning ability does less than a base spin attack (and does your weapon damage not electric). The strength arm is okay adding base damage, but lasts 10 seconds?? With huge cd that doesn't justify losing two SEAS & 250 hp.

I'm proposing changing the cooldowns, and in some cases the damage or utility of the cybernetics.

If possible, reintroducing new cybernetics which droid engineers can make. Although I believe this would warrant a new PV.

Thanks