- Proposal
- I propose that we reintroduce the dependency of doctor buffs on resource quality. This change would involve making buffs consumable items, where the strength of the buff is determined by the quality of the resources used.
There are many different ways to implement this and im probably not the most creative minded for it, but options could be:
- Standard Nutrient Injection buff adds X health, similar to how it is now. You introduce an Injector tool which could inject those standard buffs but you introduce a powerup which adds Y amount to the original buff. These powerups would be crafted by doctors or other professions like artisans or chefs, using resources of varying qualities.
- Implement it in through the medic droid: Introduce a cartridge which adds x % to the buff of the medic droid, this is consumed by the droid similar to a battery pack. The cartridge is dependant on resource quality and craftmanship by Droid Engineers or Artisans.
- Use a similar system as pre-CU where, if I remember correctly, the whole buff is a consumable thats used by the doctor.
- Justification
- Reintroducing resource-dependent doctor buffs will revitalize the role of doctors in the game, allowing them to build reputations based on the quality of their buffs, similar to how weaponsmiths and armorsmiths operate. This change will also create new market opportunities for resource gatherers and crafters, fostering a more dynamic and engaging economy. Additionally, it will enhance player interaction, as customers will seek out skilled doctors for high-quality buffs, rather than relying on AFK bots. This proposal does not aim to eliminate AFK buffing but to add depth and choice to the system, making the game more immersive and adds incentive for more interaction.
- Motivation
- In the early stages of Star Wars Galaxies, the strength of doctor buffs was influenced by the quality of the resources used, making them consumable items. This system was changed to a fixed attribute increase, resulting in all doctors providing buffs of the same strength. This change has diminished the excitement and depth of the game, as doctor buffs no longer contribute to the dynamic market system that exists for other professions like weaponsmiths, chefs, and armorsmiths. Currently, doctor buffs are often provided by AFK bots, making the interaction feel mandatory and devoid of meaningful player engagement.
Obligatory AI picture of multiple players working to create the best possible doctor buff on the server: