Open - Other - Combat - Mustafar tokies limit removal | Star Wars Galaxies Restoration

Open Other Combat Mustafar tokies limit removal

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Proposal
Either remove the mustafar token weekly limit or add more rare warmly glowies items to the content vendor
Justification
With only a handful of items on the vendor there is no reason for a weekly cap, since you can pretty much do 1 run of dungeons per week and you will reach the weekly limit easily. It would make sense to have a limit maybe if more rare glowing items were added such a gravestone or engine component, etc... If you dont want to add these glowing items (which btw were never intended to be that rare but the useless weapons that drop with creature loyalty or droid speed and so on keep fucking up with the loot tables) at least remove the weekly token limit, although ideally i would both add more items and remove the cap since there is already a lockout system in place to prevent people from spamming dungeons all day long.
Motivation
To incentivize more dungeon runs without feeling that you are wasting your time and you are actually getting rewarded for completing the highest end pve content available at the moment.
Make pve great again
 
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Upvoted.
I've done Mustafar Instances 2-3 time a week with a group of people for over a year and have had 2 gravestones drop* from those runs (granted Sher Kar was only 6months ish of that year).
That isn't fun at all, for anyone.. Especially when someone grinds that hard, gets the item and then leaves cus they don't need it anymore and don't want to do the ridiculous grind of real life hours, which further sets back all other members of the group.

It's even worse when all group members need the exact same items so you're not only fighting for the loot drop % but also 7 other people as well that all need it.. it's now like WoW where you get a ranger item drop and it goes to a ranger, for example.

I think the drop % chance for glowies should be doubled.

All of these items will be redundant anyway when heroics are released so at least make them easily accessible now.

Let's do another Lava Fest and along with it announce double drop rates.

*funny story.. one of those gravestones I won, and used it to make a Pellet Bracer as I assumed the Master Cloak was better than the Knight Cloak.. instead I got a bracer with low proc chance and low dmg. Personal vent, but one to learn from lol..
 
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I think the weekly cap is good but but adding more warmly glowing items to the vendor is reasonable. The whole point of the tokens it seems like is to give a consistent way to earn these items, so the vendor excluding some of them is weird. Upvoted on that basis.
 
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Gravestone and engine component were like less than 1% drop rate on live, idk where you got the idea that they weren't intended to be rare..
 
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Gravestone and engine component were like less than 1% drop rate on live, idk where you got the idea that they weren't intended to be rare..
These were examples of items that could be added to the vendor for the appropiate amount of tokens, everytime you loot a useless weapon from any of the bosses it is taking away a roll that could have been a glowing item, its not hard math
 
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Adding the rarest glowies to a vendor which requires a universal token means that you never actually have to run sher kar or hk. I sincerely doubt they're going to go along with that. It's not hard math.
 
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That is completely false, if they required a high enough amount of tokies you would be forced to pve anyways for months, which is already the case for the items currently available. Sher kar literally takes under 5 minutes to complete and is the easiest dungeon by far, your point is weak and soft. A couple of sher kar runs a week already put you on the weekly cap btw
 
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Actually you do have to have killed HK once to use the Vendor anyay to claim the tokens. But that's the intention of the tokens anyway, to be generic.

Also they were not 1% drop they were more like 5-10%.
 
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Agreed, the limit makes no sense. Show some love for PvErs. Upvoted!
 
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Isn't the idea behind the limit that it's to make sure people do the instances for longevity and not smash it all out in a short time and then never go in again once they have what they want from the vendor if it doesn't drop beforehand? Would that then happen if the limit was removed?
 
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Isn't the idea behind the limit that it's to make sure people do the instances for longevity and not smash it all out in a short time and then never go in again once they have what they want from the vendor if it doesn't drop beforehand? Would that then happen if the limit was removed?
It would take a while until you farm all the tokens you need since there is still a daily lockout in place, alternatively if more glowy items were added then you still incentivice people to keep running these dungeons for the tokens if you are not lucky with the drops. It is not fun either way to repeat the same dungeon 600 times for a single item to drop, especially when 90% of the loot sucks
 
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