Open - Combat - Pistoleer improvements | Page 3 | Star Wars Galaxies Restoration

Open Combat Pistoleer improvements

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
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Proposal
Pistoleer skills need a little bump on their dmg multiplier in order to be as competent as rifles or carbines. My proposal is to make body shot be hand by hand with leg shot/critical shot/headshot, not talking about advanced quick draw because that ability is not even worth to be placed on the toolbar it totally needs a decent dmg buff. I would suggest increasing the duration of warning shot too since the debuff is really short and with all the misses realistically you will maybe land 2 or 3 shots if you are lucky before it expires, keep warning shot up with other debuffs like dizzy/stun/intimidate.
Justification
Pistols are the quickest weapons and the weakest at the same time which is fine, but its dmg multipliers are too low compared to carbines, rifles or bh specials.
Motivation
Some simple numbers tweaks may change this profession to be more competent, even if you consider pistoleer an utility prof not a dmg dealer it really needs some love.
Nothing crazy just some dmg buffs to these 2 skills i mentioned and the debuff duration increase would place pistoleer in a great spot, also people who pairs smuggler with it (due to SP) will get a benefit too since they lack dmg as well.
 
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yea commando really needs to get gorax shards into the wep core and be able to use pups imo, but thats another player voice
I haven't gotten enough time to test on the TC, mostly because every time I try to its down but I am excited to see what it looks like closer to the patch.
The problem I see with pistoleer is that some of the skills are not very useful, or dont do enough damage. For example, quickdraw I believe was intended to reset the autoattack cooldown, when auto attack was still in the game. Now that its not, quickdraw is basically useless. Im sure they will overaul all the combat classes in time regardless. But I think pistoleer should be one of the first ones that get attention.

I had thought that the knockdown strike was pistoleers advantage over other combat professions, but as I tried out other combatclasses I came to realize that pistoleer really has gotten the short of the stick. I mean, its viable, but other combat profs are much better.
This is my suggestion as a starting point to give pistols some love without to much of a power creep

Give Body Shot a small damage increase and give Advanced Quick Draw a chance to double attack upon successful hit.

IF Advanced Quick Draw procs its double attack then the ability will go on a 1.5x your weapon speed cooldown (If you are 1sec then it takes 1.5 seconds) so you cannot just spam Quick Draw.
a power creep.
 

RoHRemis

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Bump

Adjusting the damage modifiers and lengthening debuffs(except stopping shot) for pistoleer abilities seems like an easy and balanced solution.
 
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I have played Pistoleer for my entire R3 career. Last night I did some PVP and almost re-rolled to CH. Really glad to see this PV getting some love. Maybe I'll stick with Pistoleer a little longer...
 
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