Patch Notes - Publish 1.1 - Bejeweled | Star Wars Galaxies Restoration

Patch Notes Publish 1.1 - Bejeweled

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Patch Notes
Publish 1.1: Bejeweled

The server was taken down for maintenance today, and an update was applied. Be sure to close the game and run your launcher. The update notes are as follows:


NOTE: Our Publish 1.1 deviates from our Project Roadmap. We will be releasing a new roadmap in the next few days.

A Patch Note IconBadges and Collections

  • Added The exclusive and mysterious Menagerie of the Bestine Humanities Society has opened across from the Bestine Museum. Join the Society by speaking to Chelsie Tryst, the Member Services Manager, via a quarterly membership fee (currently waived) to access exclusive art shows, a private lounge with exclusive performances, and special vendors.
    • Added A new vendor, Dipus Tittles, a Galactic Publicist, can be found inside the Menagerie. Dipus sells deeds awarding you a custom title. A new title will be available at the beginning of each calendar month. Once the new title is added, the previous title will never be available again except for resale by players on the second-hand market. The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
    • Added The Menagerie Art Gallery will periodically feature a rotation of new artwork. Players can bid on the auction of an original painting (denoted with an [1/1] in the name and a special indicator in the description), of which there will only ever be one, or can purchase a reproduced print for a nominal fee.
      • New artwork is added periodically. Visit the club to see if new artwork is available. No announcements will be made when new artwork is up. It’s all about who you know. The first artwork is expected to drop later this month.
      • You can only bid on one original painting per account, so if you would like the original, choose your favorite to bid on. This limit resets each time new artwork is added.
      • The display screen next to the artwork will indicate the name of the work, the current highest bidder, the current bidding price, and the price to purchase a print. Radial the display screen for options.
      • You can only place a bid once every 60 minutes and the bid can only be increased by a maximum of 10% more than the previous bid.
      • Auctions for originals will last exactly 14 days from placing the first bid.
      • Auction winners will receive a mail message notifying them of their win and instructions on redeeming their original work.
      • Reproduced prints of the artwork will remain on sale regardless of the status of an original work auction until the next art show begins.
  • Added Kakirk, the Aurillia Collections NPC, can now be found in the Bestine Museum.
  • Added A new secret collection has been added to the game allowing players to unlock the Fedora and Whip. It's time to get home on the range because there's much to do to earn the coveted wearables.


A Patch Note IconCombat

Attributes

  • Changed The core attributes now have different weights and diminishing returns applied in most combat situations. The soft cap is still 250, but beyond those values, the diminishing returns reduce impact at a lower rate. The following reflects the base impact of each stat, before diminishing returns at 250:
    • Melee General (Strength)
      • Melee/Lightsaber Speed: 0.33 per point (~0.16 seconds per 100)
      • Defense from Melee/Lightsaber: 0.25 per point
      • Accuracy with Melee/Lightsaber: 0.25 per point
    • Ranged General (Precision)
      • Ranged Speed: 0.33 per point (~0.16 seconds per 100)
      • Defense from Ranged: 0.25 per point
      • Accuracy with Ranged: 0.25 per point
    • Defense General (Agility)
      • Defense: 0.33 per point
      • State Resist: 1% per hundred
      • Healing Efficiency: 0.5 per point
    • Opportune Chance (Luck)
      • Accuracy: 0.33 per point
      • Critical Hit Reduction: 1% per 100
      • Critical Hit Chance: 1% per 100
      • Healing Efficiency: 0.5 per point
      • Medical Combat Speed: 0.33 per point
    • Toughness (Constitution)
      • 2 HP per point
      • State Resist: 1% per hundred
    • Endurance (Stamina)
      • 1 Mind per point
      • 1 Action per point
      • 0.1% H/A/M regen per point
  • Fixed An issue that applied an improper cap on health modifications from armor.

Mechanics

  • Changed Adjusted how minimum and maximum weapon damage affects the calculation of final weapon damage. Damage now scales towards the minimum if your target's defense is higher than your accuracy, and scales towards the maximum the higher your accuracy is compared to your target's defense.
  • Changed The Hit-Chance Formula (i.e., your likelihood to hit or miss your target during a combat roll) has been updated so that actions taken during combat have a higher impact (e.g., your state, posture, and locomotion), and miss chance is more in the player's control. For more detailed information about this change, check out our Developer Diary. Note the following, especially:
    • PvP attacks have a base accuracy bonus of 250.
    • PvE attacks have a base accuracy bonus of 50.
    • Accuracy and Defense that come from builds (SEAs, equipment bonuses, skill tree bonuses, foods, buff items) all begin to hit diminishing returns at 350 points.
  • Changed Ability bonuses are no longer impacted by diminishing returns and will have a higher impact on accuracy.
  • Changed Buffs/Debuffs that affect movement have changed behavior. Now, Stuns and Roots will all share an internal recourse timer that reduces their duration if used in quick succession. Snares fired within 1 minute of another, and Roots within 2 minutes, will have a shorter duration the closer they were to the last Snare or Root.
  • Changed Damage Over Time Absorption skill mods now undergo diminishing returns after 25 points (which grants 25% absorption). At 100 points of absorption, this will now reduce damage taken by approximately 50%.
  • Fixed Abilities with an Action/Mind cost now effectively have a flat cost instead of a % of total Action/Mind cost. Therefore, increasing your total Action/Mind will now actually allow you to use more abilities before it runs out.
  • Fixed Reordered how flat damage modifiers are applied so that they're actually flat
Misc.

  • Changed The overall damage of all player combat abilities has been reduced by approximately 20%, and healing abilities are being reduced by approximately 30%. We are taking the opportunity of this combat update to reset values to be more historically accurate with the CU, and account for some of the damage creep from NGE and Restoration changes. Any profession-specific damage updates (for example, a 24% damage buff) are relative to last patch as if it also had this reduction in place.
  • Changed The rate of natural battle fatigue generation and the buildup from the Infect ability has been doubled.
  • Changed Battle Fatigue now recovers at increased rates:
    • Using /sit will decrease battle fatigue by 10 points every 10 seconds
    • Using /sit in a camp will decrease battle fatigue by 16 points every 10 seconds
    • Watching an entertainer will decrease battle fatigue by 20 points every 10 seconds
    • Watching an entertainer in a camp or cantina will decrease battle fatigue by 30 points every 10 seconds
  • Fixed Heavy weapon exotic modifications now properly give damage bonuses.
  • Fixed A bug that caused the Demolition Shot ability to improperly affect Pets has been resolved.
  • Fixed A bug that caused Armor Break Slices to not apply their proper mitigation values has been resolved.
  • Fixed A bug preventing Global Cooldown from applying to combat abilities granted from Cybernetics has been resolved.
  • Fixed Several issues with Critical Chance calculations that prevented certain skill mods (like the Ranged/Melee Crit chance on weapons) from being applied properly. Your critical chance should now accurately be represented in your Skill Sheet.
  • Fixed The Action Cost Reduction Inspiration buff no longer eliminates the entire action/mind cost of healing abilities.
  • Fixed Issues with Critical Strike and Headshot that caused them to lack a global cooldown and prevented their non-improved abilities from doing the correct damage have been resolved.
States

  • Changed States (Stun/Blind/Dizzy) are no longer impacted by diminishing returns and will have a higher impact on accuracy.
    • Blind now reduces accuracy by 150.
    • Dizzy now reduces accuracy by 75 and mind regen by 20%.
    • Stun now reduces defense by 90 and accuracy by 40.
  • Changed Blind/Dizzy/Stun recovery now uses 500 action and has a base 1-second global cooldown.
  • Fixed Several abilities that were unusable while stunned are now usable again

A Patch Note IconCrafting

  • Added Master Tailors can now craft Socket Retrofit Tools with a generic item crafting tool.
  • Added A new Medical Combat Speed exotic is now available. This exotic reduces the cooldowns of offensive abilities on Combat Medic
  • Changed The Modifier Bit combinations for Strikethrough Chance have been replaced with Medical Combat Speed.
  • Changed All crafting professions are now able to participate in the GCW Invasions on either side: An icon of a chat bubble denotes that this patch note originated from concepts introduced by the community in a PlayerVoice.
    • Armorsmith can create Patrol Construction Tools on Offense and Defense
    • Weaponsmith can create Turret Construction Tools on Defense and Combat Vehicle Construction Tool on Offense
    • Architect can create Barricade Construction Tools and Tower Construction Tools on Defense and Combat Vehicle Construction Tools on Offense
    • Droid Engineer can create Turret Construction Tools on Defense and Combat Vehicle Construction Tool on Offense
    • Shipwright can create Barricade Construction Tools and Tower Construction Tools on Defense and Combat Vehicle Construction Tools on Offense
    • Tailor can create Patrol Construction Tools on Offense and Defense
    • Chef can create Patrol Construction Tools on Offense and Defense

A Patch Note IconContent

N-K Necrosis

  • Changed The drop rate of the Wheel Bike has been increased to 10%, and the Bane's Heart Crystal has been removed from the loot table.
Smuggler

  • Changed Bounty Hunter NPC missions no longer drop slicing components.
  • Changed Underworld Smuggler missions now grant more credits and slicing components. The missions will grant one item per rank of mission you are attempting (doubled for PvP missions) up to 5 items for tier 5 (or 10 for tier 5 PvP). An icon of a chat bubble denotes that this patch note originated from concepts introduced by the community in a PlayerVoice.

A Patch Note IconEvents

  • Added The Empire Day and Remembrance Day celebrations have arrived with tension high between the Rebel Alliance and the Empire as the Empire seeks to celebrate the Emperor's rise to power and the termination of the Jedi Council while the Rebel Alliance works to inspire hope for the future and defeat imperialist propaganda.
    • Both factions are recruiting members to help post propaganda and tear down whatever propaganda the other side managed to post. Entertainers are recruited to boost the troops' morale, while Artisans are hired to help keep supplies flowing to the front lines.
    • Imperials seek out, in Theed, Major Brenn Tantor for Propaganda Quests and Droid Kaythree for Artisan and Entertainer Quests.
    • Rebels seek out, in Coronet, Captain Derlin for Propaganda Quests and Major Carlist Rieekan for Artisan and Entertainer Quests.
    • Be sure to grab the new vehicle and wearable rewards!

A Patch Note IconGalactic Civil War

  • Added Officer Ranks are now available. The following changes to Officer Ranks are now in effect:
    • Changed A GCW Officer is any rank above Sergeant Major. A “Senior Officer” consists of the top 3 ranks: Lieutenant Colonel/Commander, Colonel, and General.
    • Changed When you are promoted to a GCW Officer Rank, you can no longer elect to be in Covert/Combatant status. You are either On Leave (Off Duty) or Special Forces/Overt (PvP Enabled).
    • Changed If you do not wish to be promoted to a GCW Officer, you can talk to a Factional Recruiter to disable automatic promotions into GCW Officer ranks. You can also resign from a GCW Officer rank immediately by talking to a Factional Recruiter.
    • Changed Weekly GCW Point Decay Thresholds have been increased. Points to offset decaying in rank are now as follows:
      • Lieutenant: 6000
      • Captain: 9000
      • Major: 12,000
      • Lt. Colonel/Commander: 16,000
      • Colonel: 24,000
      • General: 36,000
  • Added GCW Officers now have new perks and abilities as follows:
    • Lieutenant
      • Spawn Perk: AT-XT/AT-ST Pet Spawnable. This item is purchasable from a Factional Recruiter.
    • Captain
      • Buff Perk: "Adrenaline Rush" provides a 10% chance to heal your action when you are hit in combat.
    • Major
      • Buff Perk: "Last Man Standing" instantly heals you by 1,750 hit points if you are incapacitated while the buff is active.
      • Spawn Perk: GCW Turret Spawnable. This item is purchasable from a Factional Recruiter.
    • Lt. Colonel/Commander
      • Buff Perk: "Retaliation" provides a 10% chance to damage your target back when they hit you.
      • Stat Perk: +5% Innate Armor (applies to either your body or ship, depending on whether you are defending a ground or space region, and is only active while Special Forces).
    • Colonel
      • Buff Perk: "Unstoppable" provides a 10% chance to be healed when you are hit.
      • Spawn Perk: "Backup Fireteam" spawns a single group of elite NPCs to assist you in GCW combat. This item is purchasable from a Factional Recruiter.
      • Ability Perk: "Stasis Laser" temporarily reduces the movement speed of all enemies in the area. If your faction also controls the space region, a root effect will be applied instead of just a reduction in movement speed.
      • Stat Perk: +10% Innate Armor (applies to either your body or ship, depending on whether you are defending a ground or space region, does not stack with 5% from the previous rank, and is only active while Special Forces).
    • General
      • Buff Perk: "Legendary Warrior" provides all players in your group +100 to accuracy and defense and +750 to kinetic and energy protection for 3 minutes.
      • Spawn Perk: "Backup Squad" spawns a large group of elite and boss NPCs to assist you in GCW combat. This item is purchasable from a Factional Recruiter.
      • Ability Perk: "Airstrike" calls in a ship to strike your enemies from above. If your faction also controls the space region, the damage dealt by the airstrike is doubled.
      • Stat Perk: +20% Innate Armor (applies to both your body and ship, but does not stack with the 5% or 10% from previous ranks, and is only active while Special Forces).
  • Added Senior Officers are required to assign themselves to a particular control region as part of the Planetary Control Game. Additional details are as follows:
    • When at the rank of Major, you must use the War Intelpad or a War Terminal to indicate the GCW Region you wish to be accountable for to be promoted to a Senior Officer rank.
    • If that region's control is lost (<50% control) while you are accountable for it, you will be demoted to the rank of Major regardless of your standing.
  • Added New limitations on the number of Senior Officers that can hold the rank at once have been added. Senior Officers are constrained based on their GCW Region Assignment preferences as follows:
    • Lt. Colonel/Commander: Limit of 1 per GCW Control Region on each Planet and one for each Space Region. The total server limit is 138 players at this rank.
    • Colonel: Assigned to each planet with GCW Control Scores OR a Space Zone. This officer rank is responsible for maintaining either ground or space control. The total server limit is 18 players at this rank.
    • General: Assigned to control a system (both ground and space) of the 10 main planets. The total server limit is 10 players at this rank.
  • Added Updated Factional Base Mechanics have been implemented as follows:
    • Added All GCW score contributions (including Factional Presence) made by the character occurring within range of a same-faction base will receive a bonus per base. The War Terminal/War Intel Pad/War Table GCW Personal Contribution window displays the bonus that you would receive at your current location. The bonus and range for each base type are as follows.
      • SF Forward Outpost - 2%, 750m
      • SF Field Hospital - 5%, 1000m
      • SF Tactical Center - 8%, 1250m
      • SF Detachment Headquarters - 12%, 1500m
    • Changed Non-S.F. Bases are no longer placeable or purchasable from a recruiter.
    • Changed A character can now only place one (1) factional base at a time.
    • Changed You cannot place a factional base in a GCW Region if there is already a factional base in that region.
    • Changed You cannot earn points towards the control score for your faction if a faction base belonging to the enemy faction currently exists in the GCW region.
    • Changed If your faction's base in a GCW Region is destroyed, that faction cannot place another base for 48 hours.
    • Changed You can only place a base in a contested region if your side is winning the contested region by at least 51%.
    • Changed All player placed factional bases are now displayed under a new Player Placed Factional Base node/category on the Planetary Map that's visible to everyone. Remember, for PvP bases, the Active (sun) / Inactive (moon) icon before the base name indicates whether or not the PvP base is currently in its vulnerability state (Active/sun) or not (Inactive/moon).
    • Changed Factional Bases no longer require you to have enough lots to place them.
    • Changed Factional Bases no longer consume lots.
    • Added A GCW chat room has been added, by joining this chat room you will recieve a system message when a S.F. Base becomes vulnerable/invulnerable.
    • Added The #gcw-activity channel on Discord will display a message whenever a S.F. Base becomes vulnerable/invulnerable.
  • Added Lieutenants can now purchase Covert Detectors from Factional Recruiters and donate them to a Base. Covert Detectors will detect any player that is not in special forces and lock their status to special forces.
  • Changed Banners purchased from recruiters or static bases now grant the Squad Leader’s Rally Point buff

A Patch Note IconItems and Equipment

  • Changed The treasure map bracelets that increased Healing Efficiency now instead affect Healing Potency (which grants a much higher bonus to heal values) The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
  • Changed Moof Mud now grants 95% decay reduction. This can be combined with one tick of the PvP decay reduction Inspiration Buff to get back to 100% decay prevention.
  • Changed Newly crafted Old Republic Personal Shield Generators now offer Kinetic protection. Kinetic-type PSGs offer up to 5000 kinetic protection but lose effectiveness at twice the rate of Energy PSGs The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
  • Changed Personal Shield Generators now show a buff icon on the user that indicates which type of protection they have and if the PSG is running low on effectiveness. Kinetic PSGs have an Orange icon, Energy PSGs have a Purple icon, and when they are below 50% effectiveness, their icons will change to reflect the weakened state.
  • Changed The General Grievous Wheel Bike is no longer No Trade (this is not retroactive, contact support for assistance)
  • Changed Armor now decays at a fixed rate when cloning. 2500 condition is lost if uninsured, 500 if insured.
  • Changed Interwoven Armor Enhancements now also drop from the Gorax.
  • Fixed PSGs now show their full protection value (previously, the highest value was 2499; this will now show as 2500).
  • Fixed Medical Enhancers will no longer consume two items when being used.
  • Fixed Cybernetic Burst Run Legs now grant a permanent 10% movement boost.
  • Fixed Mandalorian Belts now require an Armorsmith instead of a Tailor to craft.
  • Fixed Looted weapons that have a socket will now be able to have an attachment placed in them.

A Patch Note IconProfessions

  • Changed Several professions have been renamed as follows:
    • Marksman is now known as Sharpshooter.
    • Rifleman is now known as Sniper.
    • Pikeman is now known as Lancer.
    • Swordsman is now known as Berserker.
Berserker

  • Changed Head Hit now has a moderate accuracy penalty, does 17% more damage, has increased action cost to 17%, and cooldown has been increased by 0.5 seconds.
  • Changed Power Attack now has a small accuracy bonus.
  • Changed Critical Strike now has a small accuracy bonus, does 5% less damage, and the cooldown for this ability has been increased by 1 second.
Brawler

  • Changed Lunge now has a moderate accuracy bonus.
  • Changed Melee Hit now has 0 mind cost and 2% action cost.
  • Changed Center of Being now grants 200 defense (from 250).
Bounty Hunter

  • Changed The damage of the Spray Shot ability has been decreased by 15% and now has a moderate accuracy penalty.
  • Changed The damage of the Torso Shot ability has been decreased by 24%.
  • Changed The Underhand Shot ability now has a large accuracy bonus.
  • Fixed Neutral Space-only Bounties now correctly display that they are space-only.
Carbineer

  • Changed Leg Shot now has a slight accuracy penalty, the damage has been decreased by 10%, and the cooldown has been increased by 0.25 seconds.
  • Changed Full Auto Area now has a slight accuracy bonus, mind cost has been increased to 4%, and the cooldown has been increased by 1 second.
  • Changed Rapid Fire now has a large accuracy bonus, and the action cost has been reduced to 16% while the mind cost has been increased to 4%.
Combat Medic

  • Added Master Combat Medic now grants 10 Healing Potency (20% bonus to healing).
  • Changed Master Combat Medic now grants an additional 75 points of damage per tick to DoT abilities (from 25).
  • Changed Traumatize and Hemorrhage are now 25% less effective.
  • Changed Hemorrhage will now replace the Dizzy debuff if it is on the target (and vice-versa).
  • Changed The base damage of Neurotoxin and Deuterium Toss has been increased to 360 points per tick (from 300).
  • Changed The action and mind costs of Bacta Spray have been increased to 12% and 15%, respectively.
  • Changed The duration of Electrolyte Drain has been decreased to 40 seconds.
Commando

  • Changed Focus Fire, Deadbang Shot, Demolition Shot, and Overkill Shot have been reverted to their original damage values. Focus Fire does up to 1.7x weapon damage, Deadbang Shot 2x, Demolition Shot 1.7x, and Overkill 4x.
  • Changed Focus Fire and Deadbang Shot now have large accuracy penalties.
Creature Handler

  • Changed The following creature abilities are now learnable without the Master Tamer's Necklace: Slash 5, Flank 3, Poison 5, , and Stomp 5.
  • Changed The following creature abilities now require the Master Tamer's Necklace to learn: Disease 5, Puncture 3, Siphon 3.
  • Fixed An issue that caused the ability to learn certain creature abilities to proceed at a very slow pace has been resolved. The following abilities were impacted: Kick 5, Spit 5, Wing Buffet 5, Shaken 3, Enfeeble 5, Flank 2, Claw 5, Hamstring 5, Puncture 2, Bite 5, and Charge 5.
Doctor

  • Added Master Doctor now grants 15 Healing Potency (30% bonus to healing).
Entertainer

  • Added A new PvP damage mitigation buff has been added that grants 2% mitigation per tick, up to two ticks, costing 3 points each.
  • Changed The Second Chance Inspiration Buff now heals between 400-600 health (from 150-300) and grants a 4% chance per point (from 2%).
  • Changed The PvP decay reduction buff has been adjusted to grant 10% per tick and costs 2 points per tick, still up to 50%.
  • Removed The PvP damage inspiration buff has been removed.
Fencer

  • Added Binding Strike now decreases the heals performed by the target by 25%.
  • Changed Body Hit now has a small accuracy bonus, and its action cost has been reduced to 13%.
  • Changed Scatter Hit now has a moderate accuracy bonus, does 9% more damage, and its cooldown has been increased by 1 second.
Force Sensitive

  • Changed The inciting incident is no longer restricted to a specific planet and can trigger on all planets (including Kashyyyk and Mustafar).
  • Changed Your inciting incident is now influenced based on which professions you have currently mastered (such that it is no longer possible to, for example, have a combat character with a crafting-related inciting incident). Social-related incidents and those similar are still possible incidents for all characters.
Lancer

  • Changed Leg Hit now has a slight accuracy penalty, does 20% more damage, has increased action cost to 15%, and cooldown has been increased by 0.25 seconds
  • Changed Spin Attack now has a large accuracy bonus and does 12% more damage.
  • Changed Impale now has a slight accuracy bonus, does 16% more damage, and its cooldown has increased by 2.5 seconds.
Pistoleer

  • Changed The root effect from Stopping Shot has been reduced to only 12 seconds (from 20 seconds). Advanced Stopping Shot now has a 75% chance to Stun the target(s).
  • Changed Body Shot now does 7% less damage and has a small accuracy bonus.
  • Changed Firearm Strike no longer has a warmup timer and has a large accuracy bonus.
  • Changed Burst Shot now has a small accuracy penalty.
Sharpshooter

  • Changed Aimed Shot now has a large accuracy bonus.
  • Changed Ranged Shot now has 0 mind cost and 2% action cost.
Smuggler
The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
  • Added The Panic Shot ability now has a 75% chance to Blind your target.
  • Added A new skill mod, “Pistol/Unarmed Accuracy While Moving,” to the Dirty Fighting line of skills has been added that mitigates the movement penalty to accuracy while using a Pistol or Unarmed weapon.
  • Added The Underworld Line and Master Smuggler skill boxes now grant additional damage to Critical Hits.
  • Added The Overwhelming Shot ability now reduces the healing received by the target by 20%.
  • Changed The Reckless Shot ability is now limited to Pistol combat and now has an accuracy penalty of 150 but will deal 2.8x more damage instead of 1.8x (of base weapon damage).
  • Changed The Last Ditch ability is now limited to Pistol combat, has a substantial accuracy bonus, and scales up to 6x weapon damage based on your health. At 2/3 health, you will deal 2x weapon damage, which will scale higher from there based on your health.
  • Changed The Low Blow ability is now limited to melee range and increases opponent cooldowns by 1 second.
  • Changed The Restraining Shot ability's movement snare has been increased from 25% to 45%.
Sniper

  • Added Sniper Shot now does 14% more base damage and penetrates armor by 10%.
  • Changed Head Shot now has a moderate accuracy penalty, does 5% less damage, and its cooldown has been increased by 0.5 seconds.
  • Changed Conceal Shot now has a large accuracy bonus.
  • Changed Startle Shot now has a moderate accuracy bonus.
Squad Leader
The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
  • Changed Volley Fire now grants 15% armor bypass (from 25%).
  • Changed Steady Aim now grants 200 accuracy (from 150).
  • Changed Tactics now grants 200 defense (from 150).
  • Changed Blaze of Glory now grants 20% critical chance (from 15%).
  • Changed Boost Morale now grants a 30% Action and Mind regeneration bonus (from 10%).
  • Changed Charge now additionally grants immunity from snares and roots and lasts 30 seconds (from 90).
  • Changed Toughen now grants 2500 armor, and a bug was fixed that prevented that armor from being applied.
  • Changed Called Shot now has a moderate accuracy bonus.
  • Fixed The icon for the Charge buff has been restored.
Teras Kasi

  • Changed The Combo Attack ability now does 28% more damage, its action cost has been decreased by 14%, and its cooldown has been decreased by 2 seconds.
  • Changed Honed Center of Being now grants 400 defense (from 500).
  • Changed Greater Center of Being now grants 500 defense (from 600).

A Patch Note IconSpace

  • Added The capital ship's components in a Space Battle are now targetable by players 30 minutes after the battle has started.
  • Changed The attacking capital ship in a Space Battle now spawns one minute after the defending capital ship has spawned.
  • Changed Token Rewards for Space Battles now use a tiered system as follows:
    • Tier 1 (5 Tokens): Damage the enemy capital ship or an enemy fighter.
    • Tier 2 (15 Tokens): Kill an enemy fighter or damage a component of the enemy capital ship.
    • Tier 3 (25 Tokens): Kill an enemy player within 4000m of a capital ship or kill an enemy NPC ace pilot or do the most damage to fighters, or do the most damage to capital ships.
    • Multiplied by two if you've won the space battle.
    • Multiplied by two if the space battle is a PvP space battle.
  • Removed Tie Aggressors and Y-Wings have been removed from the T7 duty mission spawn tables.

A Patch Note IconUser Interface

  • Added A new indicator for accuracy has been added to the above-head target interface next to the con (difficulty) icon. The new icon appears as crosshairs and changes colors to reflect the percentage likelihood that you will land a hit when firing based on your accuracy, your target's defense, and all other modifying factors (e.g., locomotion, posture, states). The color scheme is as follows:
    • White - 40% or less Chance to Hit
    • Red - 41-59% Chance to Hit
    • Orange - 60-79% Chance to Hit
    • Yellow - 80-89% Chance to Hit
    • Green - 90%+ Chance to Hit
  • Added The GCW tab of the character sheet now displays the character's factional helper status, if any. This only applies when viewing your own character sheet. Others viewing your character sheet will continue to see Civilian.
  • Added You can now load a schematic into a factory by dragging and dropping it from your datapad directly onto the structure. Only the owner of a factory can currently use this feature. The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
  • Added The attributes pane shown when examining an Enzyme Re-Processor now displays the average purity of any enzyme elements placed inside the re-processor. The emblem of the Galactic Senate enotes that this patch note originated from requests or influence from one or more Galactic Senators.
  • Changed The layout of the Character Sheet's Status tab has been updated, and all GCW information has been relocated to the GCW tab.
  • Changed The "role icon" next to your name can now be changed by clicking on it. Rotate your role icon to indicate your intended combat role in group settings. A special icon is also unlocked if you become a Jedi Padawan.
 
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