- Proposal
- I'm not suggesting a complete rework of the legacy/theme park quests. But rather adding to the creature spawn system. My Idea is adding micro events that act as organic quests. Adding a random chance for certain things to happen depending on location and player action. I.E in cantinas, a bar fight/shootout has a small chance of happening, Traveling across Tatooine the player has a chance to be ambushed by Tuskan Raiders. Maybe a random escape pod lands, destroy/delivery missions could have 3rd party NPC intervention, negative faction standing could cause random hit squads to appear, etc. I'm not sure if it's possible to have the events add objectives to the player's quest journal, as I'm not sure what is and isn't possible with the game engine, but I feel it could add a lot to the experience
- Justification
- As I stated earlier, the PvE/quest design is rather dated. adding varying interactions on top of what already exists, and giving more reasons to explore/wander could elevate this aspect.
- Motivation
- I love SWG, I played on the live servers up until NGE. I love what SWGR has done with it, and I think this could add more to what's already there.
In SWG there are many activities and interactions that are both unique and memorable. Primarily in regards to the social aspects, and PvP. There are few games that come close to the amount of agency players have. However, there's one aspect that I find lacking, and that's the overall quest design.