Rework avoid incap

Rework avoid incap
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Rework "Avoid incap" to be a long cooldown and short duration ability. 15 second duration. 2 Min cooldown. Reduce movement speed reduction to a 25% penalty as a trade off.
Justification
Avoid incap is far too strong in PVE Heroics. Currently it requires no skill and is sustainable for an unhealthy amount of time (Force Feed/Channel/Nimans).
Motivation
The suggested change would elimate the skill trivialising top tier heroics while repurposing it for a meaningful, healthy spot in the current game environment.
Good Day, Ladies and Gentlmen.

Today we are here to discuss the invincible elephant in the room. Avoid incap needs to be reworked.

For too long "AI" has been used to trivialise our hardest PVE content. Tanks rely on a single button press every 25-30 seconds, are then fed force or channel their way out of all damage/skill checks. It's time to make tanking great again.

I propose the ability be reworked to a short duration - high cooldown ability. I think a 15 second duration (half its current duration) and a 2 min cooldown on this ability is reasonable with a buff to the movement speed penalty moving it to 25% or so (open to this number being different). As the ability sits at the master box of Defender, I recognise it needs to be strong, have impact and feel rewarding. However, for too long this has become the solution to all problems in high end content.

I believe my suggestion would change the ability from being an overpowered one-size-fits-all button press to a tool that can be utilised when it is required. Effectively repurposing it to either give healers a break mid-fight or for use as a panic button if things head south fast, putting it in a much healthier spot for game balance.

This will obviously impact PVP/BH too as said changes will significantly reduce the consistency a MDefender can utilitise AI to stay alive. However, as most of the time it merely delays the inevitable, i think the impact should be minimal to outcomes changing. However, i do think that the movement speed penalty should be reduced to balance out the loss the ability would suffer in PVP/BH to help bring it to a healthier place.

Thanks for coming to my TED talk, feel free to flame me in the comments below.
 
this means absolutely nothing , why does it bother you other groups use a master defender with AI for whatever content they want to do ?
A massive AI nerf wont hurt the players you think its going to impact , it will impact those "low skill" players who will then be turned off by yet another nerf to Jedi
Its almost as if you don't want "low skill" players getting any loot from nightmare heroics just so you can feel ELITE
Its not intentional that you can just sit in AI and faceroll nightmare mode. Its intended to be hard...that's the point
 
Its not intentional that you can just sit in AI and faceroll nightmare mode. Its intended to be hard...that's the point
The ability is literally called AVOID INCAPACITATION, might want to make another PV and petition a skill name change from AVOID INCAPACITATION to PARRY & DEFLECT stance :rolleyes:
 
or we can make impactful changes to make the defender buttons feel good to press. I've always thought defender should be more about parry/reflect and not just a damage sponge. Enhance always felt like the damage sponge you can either take less damage or use the power to manipulate shit via buffs/debuffs.

At some point I wanted to make the defender 3 set ability base line, give them saber reflect and give MLS something more focused on actual LS damage not "reflect"
I have no problem with reworking defender. And I'm all for AI being reworked. But it seems crazy to me that the class that is designed for tanking is matched by a single line in enhancer.
 
The ability is literally called AVOID INCAPACITATION, might want to make another PV and petition a skill name change from AVOID INCAPACITATION to PARRY & DEFLECT stance :rolleyes:
There are 3 other difficulty modes you can do the heroic on if you are unable to do it without cheesing it, not sure what to tell you. All instances can be tanked on NM without a MDef using AI, I have done so on a normie and a Jedi with just 3xxx Defender. Just having an MDef makes it easier in the first place, regardless of the skill. If you can't do Nightmare without using AI, you shouldn't be doing Nightmare mode
 
There are 3 other difficulty modes you can do the heroic on if you are unable to do it without cheesing it, not sure what to tell you. All instances can be tanked on NM without a MDef using AI, I have done so on a normie and a Jedi with just 3xxx Defender. Just having an MDef makes it easier in the first place, regardless of the skill. If you can't do Nightmare without using AI, you shouldn't be doing Nightmare mode
But again why does it bother you how other players choose to do their runs and what skills they use and their group makeup ?
IF your group can run nightmare with just a normie and 3xxx defender , then more power to you i guess ?
Also you guys are not making the point you all think you are , because if all you need for nightmare is 3xxx defender then :
-Defender as whole needs a total revamp
-Force armor needs a massive nerf
 
I am assuming doing it with force armor is not *just* force armor either but stacking more layers of damage reduction with things like a low fill wafer or synthsteak and managing the fill bar better

Potentially also having another Jedi battery your force bar if the armor upkeep is too costly.
 
But again why does it bother you how other players choose to do their runs and what skills they use and their group makeup ?
People can do it how they please - using AI to bypass mechanics right now is borderline exploiting, which is why you shouldn't need it - that's my point