Slicer's Set for Shipwright

Slicer's Set for Shipwright
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Also add a +1% bonus to reverse engineering ship parts as a 5-piece bonus.
_
Justification
_
The Slicer set, for Artisan, allows you to gain new insights in Reverse Engineering, causing breakthroughs that grant huge power boosts.

- It doesn't do this at all for shipwrights.

- Could help new players getting into space and catch up to older players.
_
Motivation
I thought it was a good idea.
_

Can also do 1% for 3-pc, 1.5% for 4-pc, and 2% for 5-pc, would help with the server's low space pop as we can't farm as good of parts.
 
Last edited:
Reverse Engineering for Artisans just makes breaking down/leveling bits better - capping at +35. Isn't what you are proposing actually increasing the top end stats of RE'd space parts?
 
currently, a SW gets +10 RE Chance to get a 1% RE bonus on top of skill. I'd assume the proposal is to add that bonus to the set, so the SW doesn't have to purchase RE Chance SEA/power ups?
I'd rather buy the RE Chance and get the Tinkerers set
 
Yea - the 1% is whatever if it is just to replicate what a PuP or RE Suit could do - but to add more than the 1% I would question
 
currently, a SW gets +10 RE Chance to get a 1% RE bonus on top of skill. I'd assume the proposal is to add that bonus to the set, so the SW doesn't have to purchase RE Chance SEA/power ups?
I'd rather buy the RE Chance and get the Tinkerers set
Yes.

It's supposed to be heroic jewelry is why I suggested it. The reason I think it's fine is because our server just doesn't have the scale of afk farms or space population to really get ideal space parts, even with an extra 2% I doubt many will ever get up to what was on the server 2 years ago or loot what we can now.

I proposed an additional 1% on-top of that because it's heroic jewelry.

It's literally 1/100000 chance on some pieces. I say just let new people get a bonus, I would probably have to get new stuff myself.

Yea - the 1% is whatever if it is just to replicate what a PuP or RE Suit could do - but to add more than the 1% I would question

If it wasn't that, the jewelry set wouldn't matter one bit. I'd rather the idea get ignored as it would be a waste of dev time.
 
Last edited:
Yes.

It's supposed to be heroic jewelry is why I suggested it. The reason I think it's fine is because our server just doesn't have the scale of afk farms or space population to really get ideal space parts, even with an extra 2% I doubt many will ever get up to what was on the server 2 years ago or loot what we can now.

I proposed an additional 1% on-top of that because it's heroic jewelry.

It's literally 1/100000 chance on some pieces. I say just let new people get a bonus, I would probably have to get new stuff myself.



If it wasn't that, the jewelry set wouldn't matter one bit. I'd rather the idea get ignored as it would be a waste of dev time.
Yea - I guess my issue with over 1% is you're essentially making the heroic set a requirement for Shipwrights.
 
Yea - I guess my issue with over 1% is you're essentially making the heroic set a requirement for Shipwrights.
So like every other master class endgame.

If you want to RE, that set is now also required, or your wasting tons of money. To me, it's just kind of already there?

If you don't have the crafting one your not a crafter.

This is sort of already happening.
 
Right now as it stands a force sensitive crafter even using the tinkerer set is NOT going to make a better product than a crafter who is not fs or not using the tinkerer set , the only advantage is time saving in getting the amazing success when experimenting that is it , would that be the case with this proposal ?
 
We have plenty of people farming space parts. Don’t need another 1% bonus, also the +10 requirement is literally a single powerup worth, which is trivial to acquire.

Any illusions you carry about space parts is due to not understanding how things work. An extra 1-2% would take certain things, like w6 for example, and make them out of control. We’re talking the same VS/VA/Refire as a W8 with less than a 500 damage difference for 40% of the mass requirement. A very blatant example of things you’d learn if you took the time to learn the system instead of clinging to baseless presuppositions.
 
Last edited:
So like every other master class endgame.

If you want to RE, that set is now also required, or your wasting tons of money. To me, it's just kind of already there?

If you don't have the crafting one your not a crafter.

This is sort of already happening.
Ya - I'm with Dan and JCANO on this one. They've summarized my thought process already. Whatever this statement was supposed to convey is not 100% accurate. Yes - you may spend a little more with RE if you are breaking down loot and it's not as high of an initial power bit as others - doesn't really matter - because at the end of the day - there are established caps on the SEAs - the set is a convenience/cost savings set.

'If you don't have the crafting one your not a crafter' - This is so far from the truth - that if you believe it - you are actually not a crafter. Also a convenience/cost savings set. This is the sort of thing we need to avoid mischaracterizing because you're going to start making new players trying to get into the game think these are a requirement - and they certainly are not.
 
Wait.. so you have issues with things being 1% better but say you don't mind if crafter's can produce things that are 1% better or more using another jewelry set and it won't bother them or affect their competition?

I don't understand the logic here.

I get why you have issues with it, but the comparison and examples don't make sense to me because it seems like your issue is you just don't like it.

Which is fine, but say "I don't like it", don't say: "This isn't an issue because X can make one part 1% better and it's fine' but then have an issue with another 1%.

Getting more amazings might push it even more than 1%. I've seen it myself when crafting weapons on live/tc or watching crafting or getting things crafted, getting an extra point is a big difference, more than 1%.

I understand the logic of: "I think this might be too much."; but still it's supposed to be heroic. It's supposed to be a special thing, that is the point.
 
Last edited:
Ya - I'm with Dan and JCANO on this one. They've summarized my thought process already. Whatever this statement was supposed to convey is not 100% accurate. Yes - you may spend a little more with RE if you are breaking down loot and it's not as high of an initial power bit as others - doesn't really matter - because at the end of the day - there are established caps on the SEAs - the set is a convenience/cost savings set.

'If you don't have the crafting one your not a crafter' - This is so far from the truth - that if you believe it - you are actually not a crafter. Also a convenience/cost savings set. This is the sort of thing we need to avoid mischaracterizing because you're going to start making new players trying to get into the game think these are a requirement - and they certainly are not.
I don't understand you, so you craft things without the best gear available?

That would make me extremely upset if I found out I gave my schematic to a smith who didn't take it seriously or use the best gear.

Yeah, I don't do crafting because I am busy and don't have time to compete, but that doesn't mean if I didn't do it I would go all the way with it. I'd want all the best gear available.
 
I don't understand you, so you craft things without the best gear available?

That would make me extremely upset if I found out I gave my schematic to a smith who didn't take it seriously or use the best gear.

Yeah, I don't do crafting because I am busy and don't have time to compete, but that doesn't mean if I didn't do it I would go all the way with it. I'd want all the best gear available.
The point is the ceiling is not changed because of the set. Any crafter can still make the same things. You're proposing a bonus that would give someone with the set the ability to make something better than someone without.
 
Wait.. so you have issues with things being 1% better but say you don't mind if crafter's can produce things that are 1% better or more using another jewelry set and it won't bother them or affect their competition?

I don't understand the logic here.

I get why you have issues with it, but the comparison and examples don't make sense to me because it seems like your issue is you just don't like it.

Which is fine, but say "I don't like it", don't say: "This isn't an issue because X can make one part 1% better and it's fine' but then have an issue with another 1%.

Getting more amazings might push it even more than 1%. I've seen it myself when crafting weapons on live/tc or watching crafting or getting things crafted, getting an extra point is a big difference, more than 1%.

I understand the logic of: "I think this might be too much."; but still it's supposed to be heroic. It's supposed to be a special thing, that is the point.
I’m going to assume the parts concerning adding an extra 1% are directed toward what I said. The RE component game is balanced around a 1% RE bonus. Adding another percentage puts a lot of things out of balance, such as the example I listed.

The problem you’re attempting to create a solution for is not a problem. People are farming parts plenty. Your presupposition of a dead RE market is baseless - a large majority of those who are farming are pursuing large deviation drops, which absolutely should be rare and which most parts of don’t even get sold on other servers regularly.

Do not try and compare Legends to here - not only are they much, much older but they also have had access to much more egregious farming methods which do not promote a healthy RE system. The perception of part scarcity here is actually a good thing, we are far more inclusive to new players concerning power gap and to increase power levels for zero reason would be a terrible idea, especially as a younger server with less people.
 
I’m going to assume the parts concerning adding an extra 1% are directed toward what I said. The RE component game is balanced around a 1% RE bonus. Adding another percentage puts a lot of things out of balance, such as the example I listed.

The problem you’re attempting to create a solution for is not a problem. People are farming parts plenty. Your presupposition of a dead RE market is baseless - a large majority of those who are farming are pursuing large deviation drops, which absolutely should be rare and which most parts of don’t even get sold on other servers regularly.

Do not try and compare Legends to here - not only are they much, much older but they also have had access to much more egregious farming methods which do not promote a healthy RE system. The perception of part scarcity here is actually a good thing, we are far more inclusive to new players concerning power gap and to increase power levels for zero reason would be a terrible idea, especially as a younger server with less people.
I didn't consider you needing to farm almost a year for a single piece healthy.
 
I didn't consider you needing to farm almost a year for a single piece healthy.
You don’t need to farm for a whole year to find a useable part, that’s completely dishonest. If you’re referring to 8th deviation parts or higher, then yes it takes a long time for those parts to show up… by design. Those parts are not necessary to participate in space. Don’t confuse your wants for what’s necessary to play the game. Space RE is intended to have a near-infinite progression cycle.

If anything, your sense of entitlement to unicorn parts/stats without putting in even a medium amount of effort is what is unhealthy here.
 
I think more testing is needed for the crafter sets of jewelry, Last night (1st) i crafted 3 suits of armor, so 27 individual assemblies, and was averaging 1 proc of the tinkers set (free port for the next craft) every 9 crafts. Tonight, I crafted 4 suits and not one single proc of the bespin role over. Something else I have noticed that since getting the tinkers set and comparing the crafting results against my figures from before, I'm getting exactly the same number of amazing's as I did without the tinkers set. I'm a FS crafter, so maybe its not stacking?, but I am not seeing any extra crafting critical success bonus. According to the items, each piece grants an extra 2 (so 10 with a 5pc) so would expect to see some increase, but nothing.