- Proposal
- Add new routes to the Underworld Smuggler missions, multi-planetary missions at master, multiple dropoffs maybe. Add underworld terminals, more NPC mission givers in major cities, allow Master Underworld Smugglers the ability to place underworld terminals in player cities, add slicing requirements to higher end missions.
- Justification
- Add some variety to the grind as well as potential to increase credit output for putting more work in, more lucrative than just spinning faction terminal missions.
- Motivation
- I actually like running Smuggler missions to earn credits and would rather do them than spin mission terminals.
I don't think the Smuggling system needs to be revamped only expanded upon. I'm not a programmer but I imagine it would be easier to make additions to the system than replace it altogether. It would also be cool to see more open world slicing opportunities even if it's just randomly spawned vaults with a chance at loot crates and credits.