Once 1.0 and Mustafar/Jedi hit, I think we'll see an influx of players returning to the game with new characters or, characters who have no yet reached mastery. Decreasing XP and resource gathering rates will prolong a new saturation arc that might make the game more dynamic. I'd love for the effect of this to be a more robust, and healthier economy with a good mix of players trying to achieve top tier, and a good mix who already are there and can help.
As a final thought, I'd also hope this thread can be a brainstorm for eventual other PlayerVoice threads about the health of the economy and game.
Seeing crafters reach master tier boxes incredibly quick seemed to limit their options to interact and support others on their crafting journey. What was once more difficult, became easy - and with everyone achieving the grind relatively quickly with an abundance of resources.
Anecdotally, this seemed to de-incentivize participation in the game, and the economy. Making items easier to make, also made them more bountiful - even the more challenging items.
Turn down XP modifier and resource gathering rates upon R3's 1.0 Mustafar/Jedi release.
Hi folks - wanted to submit this to player voice since I'm not sure if it's a me and my group thing, or if others have thoughts along the same lines. I'll be omitting exact rates I'm interested in changing to as I'd like to focus on if in general, people would favour an XP rate decrease especially for resource gathering and crafting XP.
- 5x crafting XP
- 5x questing XP
- 5x resource extraction