- Proposal
- Turn down XP modifier and resource gathering rates upon R3's 1.0 Mustafar/Jedi release.
- Justification
- Once 1.0 and Mustafar/Jedi hit, I think we'll see an influx of players returning to the game with new characters or, characters who have no yet reached mastery. Decreasing XP and resource gathering rates will prolong a new saturation arc that might make the game more dynamic. I'd love for the effect of this to be a more robust, and healthier economy with a good mix of players trying to achieve top tier, and a good mix who already are there and can help.
As a final thought, I'd also hope this thread can be a brainstorm for eventual other PlayerVoice threads about the health of the economy and game.
- Motivation
- Seeing crafters reach master tier boxes incredibly quick seemed to limit their options to interact and support others on their crafting journey. What was once more difficult, became easy - and with everyone achieving the grind relatively quickly with an abundance of resources.
Anecdotally, this seemed to de-incentivize participation in the game, and the economy. Making items easier to make, also made them more bountiful - even the more challenging items.
![Waving hand :wave: 👋](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44b.png)
Current modifiers:
- 5x crafting XP
- 5x questing XP
- 5x resource extraction