Weapon and Armor Condition

Weapon and Armor Condition
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Add in something simple (like a parentheses next to the max condition) that calculates the current condition in which something needs to be repaired to maintain optimum benefits. i.e. a weapon at condition: 351/940 (470).
Justification
This would make it easier to see when you need to get your condition dependent equipment repaired. Obviously some things are easier than others, like weapons always needing repair at 50% of max condition. Less so when you have armor with say, 109,414 max condition and you also have slices that reduce the decay percentage (like at 30% instead of 50%). In this example, repair would be needed at 32,824/109,414.
Motivation
Just a simple way to see condition vs in-need-of-repair.
add in a simple QoL number next to the condition of a weapon/armor piece that indicates when it is in need of repair.
 
It's not a check exactly. Just a simple calculation. It just requires a quick bit of math, I don't see any reason why a consumable would help or be required. My suggestion is for a QoL that the system already has to calculate anyway, this would just give us a visual representation on each piece of gear that has condition.