- Proposal
- Add in something simple (like a parentheses next to the max condition) that calculates the current condition in which something needs to be repaired to maintain optimum benefits. i.e. a weapon at condition: 351/940 (470).
- Justification
- This would make it easier to see when you need to get your condition dependent equipment repaired. Obviously some things are easier than others, like weapons always needing repair at 50% of max condition. Less so when you have armor with say, 109,414 max condition and you also have slices that reduce the decay percentage (like at 30% instead of 50%). In this example, repair would be needed at 32,824/109,414.
- Motivation
- Just a simple way to see condition vs in-need-of-repair.
add in a simple QoL number next to the condition of a weapon/armor piece that indicates when it is in need of repair.