- Proposal
- Make changes to the JTL resource process to allow increased opportunity for both new & existing crafters by changing the quantity of JTL resource spawns.
- Justification
- As it stands, the current state of the JTL process (single spawns/duration of spawns) is extremely limiting for both new & existing crafters in joining and maintaining a presence within the SWGR community. Making these changes will vastly increase availability & accessibility of resources for crafters entering and maintaining this line of gameplay, and also have a potential to help keep costs reasonable for those with more limited funds.
- Motivation
- The process of waiting for JTL spawns can be excruciating. With multiple high-end crafts basically being entirely dependent on JTL resources, having so few spawns per year compared to “normal” resources makes it an entirely unnecessary roll the dice and waiting game. When top resources for crafting have spawned years ago – it limits the competition in crafting professions and garners unfair advantages to more tenured crafters. When the bar to entry is so high – it allows players to corner markets and monopolize and discourage new players from entering them.
The entire premise of this PlayerVoice is to allow change to the JTL resource process. That process is currently one spawn per resource, with a spawn window of about 13-21 days. I would suggest to alter this system as described below:
And while there have been discussions of altering resource caps for various professions/items, I believe that would be a much more intricate change that could result in a can(s) of worms issues down the road, whether through bugs/dev time, or massive impacts to the crafting economy as a whole.
Therefore, in closing I believe overhauling the JTL resource system can create a much more accessible market for crafters new and old, and help prevent resource hoarding of server best resources while concurrently helping to keep cost down due to the increased supply opportunity.
TLDR; Current JTL resource spawn system sucks. Keep same duration and an increase quantity in spawn at a time. Allows accessibility and availability of JTL resources to both new and existing crafters.
- Different Quantity, Same Duration
- Allow multiple spawns at a time, with the same 13-21 day spawn window per spawn.
- The maintained longer window would allow minimal change to the system, but allow players essentially an extra “dice roll” per resource spawn.
- Due to the varied nature of spawn lengths, these spawns would naturally stagger over time.
- Crystalized Bicorbantium Steel
- Hardened Arveshium Steel
- Perovskitic Aluminum
- Conductive Borcarbitic Copper
- Gravitonic Fiberplast
- Unstable Organometallic Reactive Gas
- Fermionic Siliclastic Ore
- High Grade Polymetric Radioactive
And while there have been discussions of altering resource caps for various professions/items, I believe that would be a much more intricate change that could result in a can(s) of worms issues down the road, whether through bugs/dev time, or massive impacts to the crafting economy as a whole.
Therefore, in closing I believe overhauling the JTL resource system can create a much more accessible market for crafters new and old, and help prevent resource hoarding of server best resources while concurrently helping to keep cost down due to the increased supply opportunity.
TLDR; Current JTL resource spawn system sucks. Keep same duration and an increase quantity in spawn at a time. Allows accessibility and availability of JTL resources to both new and existing crafters.