Accessibility & Availability of JTL Resources

Accessibility & Availability of JTL Resources
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make changes to the JTL resource process to allow increased opportunity for both new & existing crafters by changing the quantity of JTL resource spawns.
Justification
As it stands, the current state of the JTL process (single spawns/duration of spawns) is extremely limiting for both new & existing crafters in joining and maintaining a presence within the SWGR community. Making these changes will vastly increase availability & accessibility of resources for crafters entering and maintaining this line of gameplay, and also have a potential to help keep costs reasonable for those with more limited funds.
Motivation
The process of waiting for JTL spawns can be excruciating. With multiple high-end crafts basically being entirely dependent on JTL resources, having so few spawns per year compared to “normal” resources makes it an entirely unnecessary roll the dice and waiting game. When top resources for crafting have spawned years ago – it limits the competition in crafting professions and garners unfair advantages to more tenured crafters. When the bar to entry is so high – it allows players to corner markets and monopolize and discourage new players from entering them.
The entire premise of this PlayerVoice is to allow change to the JTL resource process. That process is currently one spawn per resource, with a spawn window of about 13-21 days. I would suggest to alter this system as described below:
  • Different Quantity, Same Duration
  • Allow multiple spawns at a time, with the same 13-21 day spawn window per spawn.
  • The maintained longer window would allow minimal change to the system, but allow players essentially an extra “dice roll” per resource spawn.
  • Due to the varied nature of spawn lengths, these spawns would naturally stagger over time.
There are 8 Non-Asteroid JTL resources; they are listed below:
  • Crystalized Bicorbantium Steel
  • Hardened Arveshium Steel
  • Perovskitic Aluminum
  • Conductive Borcarbitic Copper
  • Gravitonic Fiberplast
  • Unstable Organometallic Reactive Gas
  • Fermionic Siliclastic Ore
  • High Grade Polymetric Radioactive
Most of these resources have rather horrible track records of having decent spawns to the point where most of them haven’t had a decent spawn in 2-3+ years. Some cases are more egregious than others. Of note, those include for example Gravitonic, which has not had an ideal spawn since Corka, which spawned in 2021. Or even cases where a top tier spawn hasn’t ever happened – which is the case for Conductive Borcarbitic Copper where realistically the best spawn has been Oudeeide (at least for BE) and it spawned in early 2024. This example can be used over and over again for all 8 resources with sparse quality spawns.

And while there have been discussions of altering resource caps for various professions/items, I believe that would be a much more intricate change that could result in a can(s) of worms issues down the road, whether through bugs/dev time, or massive impacts to the crafting economy as a whole.

Therefore, in closing I believe overhauling the JTL resource system can create a much more accessible market for crafters new and old, and help prevent resource hoarding of server best resources while concurrently helping to keep cost down due to the increased supply opportunity.

TLDR; Current JTL resource spawn system sucks. Keep same duration and an increase quantity in spawn at a time. Allows accessibility and availability of JTL resources to both new and existing crafters.
 
Let the game and rng do its thing , does it suck yeah sure but making it so the spawns are more frequent wont really solve the issue because the rng of the resource quality is still in play . So are you going to try to move the goalposts next and ask the devs to spawn server best resources to accommodate you and a few crafters?
 
It's not quite that simple. Adding resources one place means taking away resources that would have spawned elsewhere. What do you want to see less of so we can have more JTL resources?
Adding 8 more JTL resources so 2 each spawn will mean one less non JTL steel, copper, allum, radioactive, Reactive gas, actually 2 less steels.
Keeping one each as min spawns, but adding the JTL resources to the "random" spawns, so they aren't hard coded to 2 each, will still cut back on the resources that would have spawned "randomly" in the current system. Then there is the issue of how you weight them, because the random resources are weighted so some have a better chance of spawning then others.
 
It's not quite that simple. Adding resources one place means taking away resources that would have spawned elsewhere. What do you want to see less of so we can have more JTL resources?
Adding 8 more JTL resources so 2 each spawn will mean one less non JTL steel, copper, allum, radioactive, Reactive gas, actually 2 less steels.
Keeping one each as min spawns, but adding the JTL resources to the "random" spawns, so they aren't hard coded to 2 each, will still cut back on the resources that would have spawned "randomly" in the current system. Then there is the issue of how you weight them, because the random resources are weighted so some have a better chance of spawning then others.
I have to disagree on this - adding more JTL spawns does not mean taking away from other spawns. I -highly- doubt the resource system is hard fixed at X number of resources at a time.
 
Let the game and rng do its thing , does it suck yeah sure but making it so the spawns are more frequent wont really solve the issue because the rng of the resource quality is still in play . So are you going to try to move the goalposts next and ask the devs to spawn server best resources to accommodate you and a few crafters?
We have been "letting the game do its thing." Looking at the track record shows that overall its still a gamble because of the range of quality on JTL resources. This isn't to just "benefit a few crafters and me" - if anything I'm limited from the fact a lot of the spawns occurred years prior to my playing, which makes them just as expensive or difficult to get as other people.

Your counter argument is based on the fact that I am just using this as a stepping stone to get server best resource spawns at will - which is far from the case nor did I imply in my original post. Arguing against me justifying it as a slippery slope is a moot point when your end example is not applicable, nor has been asked.
 
I'm trying to understand, to my muggle mind, what you're envisioning. "(somerandomname) Gravitonic Fiberplast" outside of theed, but if I'm surveying around moenia, there's "(otherrandomname) Gravitonic Fiberplast" ?
 
We have been "letting the game do its thing." Looking at the track record shows that overall its still a gamble because of the range of quality on JTL resources. This isn't to just "benefit a few crafters and me" - if anything I'm limited from the fact a lot of the spawns occurred years prior to my playing, which makes them just as expensive or difficult to get as other people.

Your counter argument is based on the fact that I am just using this as a stepping stone to get server best resource spawns at will - which is far from the case nor did I imply in my original post. Arguing against me justifying it as a slippery slope is a moot point when your end example is not applicable, nor has been asked.
Stop doing mental gymnastics to justify this , it does not take a genius to figure out why you would push for this.
Oudeeide is the server best copper to craft some BE consumables , if its gone then im guessing quality of those consumables will be lower, if another copper spawns with slightly inferior stats then guess what , that copper would now be server best but that is not what you want , you want something as good or better than Oudeeide for your own gain and that of a few crafters doing BE consumables , Devs should not tip the scale when it comes to resource spawning just to benefit a few
 
Stop doing mental gymnastics to justify this , it does not take a genius to figure out why you would push for this.
Oudeeide is the server best copper to craft some BE consumables , if its gone then im guessing quality of those consumables will be lower, if another copper spawns with slightly inferior stats then guess what , that copper would now be server best but that is not what you want , you want something as good or better than Oudeeide for your own gain and that of a few crafters doing BE consumables , Devs should not tip the scale when it comes to resource spawning just to benefit a few
I used Oudieede as an example, I can call up others like Uvak, Corka, the radioactive that spawnI think a year or two ago for SW Missiles..... You are trying to pidgeonhole this as a selfish move and it's not.

At no point did I specfically suggest "give me top tier resources now devs." I suggested allowing for the server as a whole to get -more- chances to get a JTL spawn. That benefits everyone - EVERYONE has access to harvesting it when it spawns. Not just being like, well I need this resource that spawned 2+ years before I started playing and hasn't had a replacement since.

With all due respect, GTFO with this ridiculous argument you are making.
 
I'm trying to understand, to my muggle mind, what you're envisioning. "(somerandomname) Gravitonic Fiberplast" outside of theed, but if I'm surveying around moenia, there's "(otherrandomname) Gravitonic Fiberplast" ?
It would be one spawn per resource per planet - so there wouldn't be overlapping. Albeit current normal resources can have multiple spawns on the same planet, continuity would like make it smoother if like your example you didn't have 2 gravitonic on naboo. It would be like having one on naboo, and one on Lok.
 
I used Oudieede as an example, I can call up others like Uvak, Corka, the radioactive that spawnI think a year or two ago for SW Missiles..... You are trying to pidgeonhole this as a selfish move and it's not.

At no point did I specfically suggest "give me top tier resources now devs." I suggested allowing for the server as a whole to get -more- chances to get a JTL spawn. That benefits everyone - EVERYONE has access to harvesting it when it spawns. Not just being like, well I need this resource that spawned 2+ years before I started playing and hasn't had a replacement since.

With all due respect, GTFO with this ridiculous argument you are making.
Then why ask for JTL specifically you goon ? oh yeah because JTL copper has the best chance to get stats that would benefit BE consumables specifically , nobody will shed a tear if suddenly power ups are not being made with uvak. The only one that needs to GTFO is you trying to mask this as a benefit for the server when in reality this would mainly benefit BE consumable crafting.
Also since you seem so concerned with benefiting the server why not ask this for ALL resources , i do not recall seeing any weaponsmiths making PVs asking for the devs to get involved because there was a draught of the corellian decidious wood
 
For those who think that only BEs would benefit from this PV, I will give a couple of examples to show otherwise. Two of these resources (Perovskitic Aluminum and Gravitonic Fiberplast) are required to make Primus Layers, so Armorsmiths and the players who buy armor would benefit from a better supply of these resources. Corka (Gravitonic Fiberplast) is far and away the top resource in its category for Primus Layers and is often what people spend their veteran resource deeds on, since it spawned 4 years ago and currently averages 101 cpu, the second most expensive of all resources ever on the server (per SWGTracker as of the time of this post). (The most expensive is a Tatooinian Domesticated Milk which is expensive for other reasons.) I believe that perfect 100% powerups can only be achieved using Uvak (Perovskitic Aluminum) which is currently going for 40 cpu and #7 on the most expensive list. Having more opportunities for similar spawns as Corka or Uvak would benefit the server by providing potentially cheaper alternatives to those resources and allowing newer crafters to compete with longstanding crafters (like myself) more easily. Before anyone claims that I would support this PV for selfish reasons, know that I have a sufficient supply of both of those resources to make all the armor and powerups I would need and a scarcity of those resources as a whole would allow me to make much more money based on supply/demand. I am sure that there are other examples, but those are two that I can speak to as an Armorsmith and Weaponsmith.
 
I'm trying to understand, to my muggle mind, what you're envisioning. "(somerandomname) Gravitonic Fiberplast" outside of theed, but if I'm surveying around moenia, there's "(otherrandomname) Gravitonic Fiberplast"
Not sure what you're asking, but no, what the proposal is is for two Gravitonic Fiberplasts to spawn. The second would not have to be on the same planet as the first. The odds would be a different planet, but occasionally it could be 2 on the same planet. They would be different Gravitonic Fiberplasts with different names, stats and locations. Different spawn lengths too.
 
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RE: Savacc

I'm sorry but that is factually incorrect. The resource pool size got changed multiple times in the history of SWG - that is a fact. So even if there is a "set number" in spawn at a time - that number can be changed, so this is a moot issue.


RE: Jcan

Jesus. You've got to be trolling at this point. I'll do an ELI5 response to you.

Why ask for JTL specifically? Because JTL is the ONLY resource pool that operates like this.

Non-JTL Inorganics have a spawn duration of 6-10 days and you can have multiple of the same type of resource in spawn already - even on the same planet.
Organics have a spawn duration of 6-21 days, but are unique to each planet.
JTL resources have ONE spawn per resource galaxy wide, in a 13-21 day spawn.

You seem deadset on honing in on the BE aspect of this and using ad hominem at me to therefore discredit this PV, and I don't know what I ever did to you but that is ridiculous. BE is not the only profession that benefits from JTL resources. SW uses them heavily, and in large quantities, among other professions. Secondly, these resources are available to everyone to harvest - no one person gains more than another person as the playing field is level. So arguing this is to "just benefit me" is an absolutely idiotic statement to make.

And you REALLY want to compared a cherry picked WS resource as an example - then fine. It's not a smart move, but fine. You are clearly referencing Advanced Weapon Stock, which only needs 35 units per craft - so in some straight forward math, that is going to go a lot further on crafts than a craft that needs 250, 500, 750, or 1K+ units per craft. It's not a logical comparison, whatsoever. A resource kit can set up a WS with the wood they need for almost 300 crafts. Resource kits for rare resources are not viable for any large quantity per craft crafting profession.
 
RE: Savacc

I'm sorry but that is factually incorrect. The resource pool size got changed multiple times in the history of SWG - that is a fact. So even if there is a "set number" in spawn at a time - that number can be changed, so this is a moot issue.


RE: Jcan

Jesus. You've got to be trolling at this point. I'll do an ELI5 response to you.

Why ask for JTL specifically? Because JTL is the ONLY resource pool that operates like this.

Non-JTL Inorganics have a spawn duration of 6-10 days and you can have multiple of the same type of resource in spawn already - even on the same planet.
Organics have a spawn duration of 6-21 days, but are unique to each planet.
JTL resources have ONE spawn per resource galaxy wide, in a 13-21 day spawn.

You seem deadset on honing in on the BE aspect of this and using ad hominem at me to therefore discredit this PV, and I don't know what I ever did to you but that is ridiculous. BE is not the only profession that benefits from JTL resources. SW uses them heavily, and in large quantities, among other professions. Secondly, these resources are available to everyone to harvest - no one person gains more than another person as the playing field is level. So arguing this is to "just benefit me" is an absolutely idiotic statement to make.

And you REALLY want to compared a cherry picked WS resource as an example - then fine. It's not a smart move, but fine. You are clearly referencing Advanced Weapon Stock, which only needs 35 units per craft - so in some straight forward math, that is going to go a lot further on crafts than a craft that needs 250, 500, 750, or 1K+ units per craft. It's not a logical comparison, whatsoever. A resource kit can set up a WS with the wood they need for almost 300 crafts. Resource kits for rare resources are not viable for any large quantity per craft crafting profession.
Define "multiple". Yes the total number of resources spawning did change, several times in the history of the game. Most notable were JTL, Kashyyyk, and Mustafar. Those were times SOE just added resources on top of all the rest. Around the release of JTL SOE did some tweaking of total resources, fixed and random. Lunariel documents them in his guide. By the CU, and through the NGE, SOE never added to the total resources again. Geothermal resources were added, but there is reason to believe geothermal resource always spawned, it was just players had no method of obtaining them before.
I suppose what I'm really saying is you need to define what it is you want, in more precise terms. "Add more resources" doesn't tell us how it will happen. That detail is important.