I think everyone who has replied so far is missing the point here, let me bullet point this so people can digest the information one step at a time, with some extra context as to why the 4th ability matters.
- By default, pets can only use 3 abilities.
- With the "Rancor Handler's Bracelet" item from the WoD themepark, pets can use a 4th ability.
- Some pets do not learn 4 abilities.
- These pets, which do not learn 4 abilities, will not be used over those that can learn 4 abilities.
- OP wants a 4th learnable ability to be added to the pets that can only learn 3 abilities.
- The added ability does not have to be from OPs list, That list is changes other servers have made to entire pet families which SWGR does not need to copy.
If you do not understand any of the above points, I don't think you should be weighing in on this PV until you are more familiar with the CH class, how pets work, and maybe the English language as a whole. Now on to why I personally think this PV is a good thing:
This is not a buff. This should not add extra power to the CH class, because many families with 4 abilities already exist. Unless the devs do something like add "Flank" to the Canine family, which would make slice hounds specifically too strong, however those situations are avoidable and are why we have the test centre.
OP has given a strong example with the Flying Insect family. They have the same 3 abilities as Bats and Nocks, but those other families also have "Health Leech" as a 4th ability. Meaning there is never a situation where you would use a Flying Insect over a Bat or Nock, and adding Health Leech to Flying Insects would not make them stronger than Bats or Nocks. It also makes sense (think mosquitoes).
This does not make all pets the same. For one, the devs don't have to make them mirror match existing families. Using the above example, they might add a defensive ability to Flying Insects instead of Health Leech. There is still ability variety among the many families and there are also differences in natures as well i.e. Defensive, Offensive, Balanced, Avoidance, Armored etc.
The purpose of this PV is to
add more options for pets (for BE to craft and CH to use) by making some redundant, unused, families viable as an option as well as the existing families that already have 4 abilities.
This creates more business for BE, not less.
And before i get
umm ackshuallyyy'd by someone; Yes you can teach "Provoke" to any pet, i know. But in many situations you do not want a taunt, which provoke is, and it can even be worse than not having a 4th ability in some situations. Further, since you can also teach "Provoke" to families that already have 4 abilties, if you wanted the taunt you would just teach it to a pet you already own which has 4, since you can retrain it whenever you want without having to buy and level another pet.