Implemented - Combat - Artisan - Add Vibro Unit Slot to Schematic of all Craftable Melee Weapons. | Star Wars Galaxies Restoration

Implemented Combat Artisan Add Vibro Unit Slot to Schematic of all Craftable Melee Weapons.

This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
Status
Not open for further replies.
Joined
Jun 8, 2021
Messages
108
Reaction score
114
Proposal
Add an optional vibro unit slot to all melee weapon schematics you obtain from the WS skill trees. Add a required vibro unit slot to all Kashyyyk deconstructable melee weapon schematics.

Why optional on WS skill tree schematics: This is so that it does not interfere with crafters levelling the profession, so that they are able to craft weapons without this if they wish to do so. Players should also have the option to not include it to keep costs down.

Why required on deconstructable schematics: This brings it in-line with the other deconstructable kashyyyk melee weapons such as the Trandoshan Hunters Lance, and won't typically be used while levelling.
Justification
Allow all crafted melee weapons to benefit from the bonus' provided by a Vibro Unit, which will improve weapon diversity.
Motivation
An advanced Vibro Unit can provide a small % increase to min and max damage (an example is 1.5% max/1% min) to the melee weapon it is applied to. This does directly into the weapon, not the core. This already exists in multiple melee weapons, but some are missing the slot.

Various melee weapons got a vibro unit slot added to their schematic with 1.0. This was a good change, however it did not apply to as many craftable melee weapons as it should have.

Currently, at least the following melee weapons are missing the Vibro Unit slot from the crafting schematic:

WS Schematics - Accessible to all (Should have an OPTIONAL slot):

1-Handers:
Curved Sword
RSF Sword
Survival Knife
Sword

Polearms:
Metal Staff
Reinforced Combat Staff
Wood Staff

Deconstructable / Learnable Schematics (Should have a REQUIRED slot):

1-Handers:
Bloodshot Ripper
Unsor'is Soulleacher
Xris Acid Sword
Blackbane Nail
Sinew Wrapped Knife
Kashyyyk Spiritblade

2-Handers:
Lifeblood Cleaver
Two-Handed Sith Sword

Unarmed:
Knuckles of Katarn
Sayormi Heartstriker
Necrosis Nightblade

Polearm:
Strike Assault Lance
Kaminoan Great staff
Pestilence

Unconfirmed - the following show that they are missing a "Weapon Generator Component" slot (i.e. Vibro Unit Slot) on swgtracker.com, but not confirmed in-game:​

1-Handers:
Darstai'is Sickle
Blackscale Stun Stick
Rantok
Nak'tra Crystal Knife
Mustafar Bandit Sword
Necrosis Nightblade
Obsidian Sword
Eventide Smasher

2-Handers:
Two-Handed Tulrus Sword
Wookiee Toothpick
Two-Handed Obsidian Sword

Unarmed:
Sayormi Soutstinger

Polearm:
Xandank Lance
Poisonspike
Obsidian Lance
.
Pictures for reference.

Typical crafted Advanced Vibro Unit:

1677970515651.png


Left: schematic with Vibro Unit requirement. Right: Schematic without Vibro Unit Requirement.
VibroExample.jpg
 
This suggestion has been implemented. Votes are no longer accepted.
Joined
Jun 8, 2021
Messages
108
Reaction score
114
Just updated the list with the "Unconfirmed" section. These are melee weapons that appear to not have the weapon generator component listed as on swgtracker.com but have not been verified as missing it in-game.

If anyone can confirm these are/are not missing the Vibro Unit Slot please reach out so I can update the list. This should be the complete list but please get in touch if any are missing from the list also.
 

ornj

Development Manager
Staff
Joined
Nov 7, 2022
Messages
127
Reaction score
105
This was implemented in a patch earlier this year.
 
Status
Not open for further replies.