- Apr 14, 2022
- Reaction score
My proposal is that there be a 20% reduction to damage in PvP combat that is baseline across all toons and combat.
My justification is that this change would help slow down the pacing of combat and prevent fights from being too quick.
Group PvP fights in particular are often finished too fast, for both veteran and newer players, for many people to enjoy the pacing. My motivation is my experience in group PvP and seeing how fast players die to massive aoe bursts from one group to another.
The damage output of players in PvP is very very high. Even with players in the best gear using the best weapons deal a significant amount of damage to each other compared to how much HP they have versus how much damage they deal. Especially with all the obtainable buffs from quests, dungeons, and Squad Leader damage buffs such as High Yield (25% damage boost to a single player) and Volley Fire/Double Time. Adding this change would help both new players not die as fast so they could learn something from PvP more, as well as help veteran players develop a better, healthier PvP meta that is not focused on bursting down the opposing side in a massive AOE attack. Preferably this change could be baseline across the game and not included in an Entertainer buff as that would only make less diverse Ent buffs than there already are. Adding an item or buff that provides this could make it difficult for newer players to get into PvP so the best situation would be to make it baseline.